Sponsored Links
Directory Sites
Hand-built topic index to some of the articles.
www.acm.org
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
www.acm.org
Articles of interest to computer graphics.
www.exaflop.org
A collection of research graphics articles.
research.microsoft.com
The official site for source code, errata, and addenda to the Graphics Gems book series.
www.acm.org
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
users.belgacom.net
Faster 3D Graphics by Not Drawing What Is Not Seen
Published in Crossroads, the ACM student magazine.
www.acm.org
STEEL's Programming Resource Page
A website with information, explanations, and source code about 3D graphics.
www.geocities.com
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
www.cs.cmu.edu
Levels of Detail and Polygonal Simplification
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
www.acm.org
Real-time Optimally Adapting Meshes (ROAM)
A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
www.llnl.gov
A master thesis about various 2D special effects, with example movies.
www.dtek.chalmers.se
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
www.cise.ufl.edu
Zime: archaic ornament and data encoding vehicle
Personal graphical signet for your internet site and/or HTML email.
www.zime.de
Ken Turkowski's Contributions in Computer Graphics
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
www.worldserver.com