Directory Sites

  • Smoke Simulation for Large Scale Phenomenas

    Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.

    graphics.stanford.edu

  • Efficient Image-Based Methods for Rendering Soft Shadows

    Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll.

    graphics.stanford.edu

  • Volume Graphics: Field-based Modelling and Rendering

    A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing. (PDF)

    www.cs.swan.ac.uk

  • Improved Noise by Ken Perlin, Reference Implementation

    An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.

    mrl.nyu.edu

  • Eliminating Popping Artifacts in Sheet Buffer-Based Splatting

    Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.

    www.cs.sunysb.edu

  • Robust Monte Carlo Methods for Light Transport Simulation

    Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.

    graphics.stanford.edu

  • Metropolis Light Transport

    Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy surfaces.

    www-graphics.stanford.edu

  • Radiance Technical Papers

    Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.

    radsite.lbl.gov

  • Graphics paper indexes

    Indexes for online version of papers from SIGGRAPH and various other conferences.

    www.cs.brown.edu

  • Jules Bloomenthal Published Papers

    Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.

    www.unchainedgeometry.com

  • Prof. Dr. Alexander Keller

    Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.

    graphics.uni-ulm.de

  • Ray Tracing on Programmable Graphics Hardware

    Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.

    graphics.stanford.edu

  • Amorphous Phenomena Simulation

    Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.

    www.cs.sunysb.edu

  • All-Frequency Shadows

    Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadows.

    graphics.stanford.edu

  • Animation and Rendering of Complex Water Surfaces

    Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.

    graphics.stanford.edu

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