The Amazing Spider-Man 2
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| The Amazing Spider-Man 2 | |
|---|---|
| Developer(s) | Bits Studio |
| Publisher(s) | LJN |
| Release date(s) | 1992 |
| Genre(s) | Platform game |
| Mode(s) | Single player |
| Rating(s) | ESRB: Everyone |
| Platform(s) | Game Boy |
| Media | Cartridge |
The Amazing Spider-Man 2 is title of a Game Boy video game released by LJN in 1992 and was programmed by Bits Studio. While the game was technically a sequel to the 1990 video game titled The Amazing Spider-Man, it had little to do with the first game and was widely panned by video game critics.
Contents |
A collection of supervillains have framed Spider-Man for a bank robbery and thus he must survive several side-scrolling levels, battlling various thugs and supervillains in order to clear his name.
The game was different from the original The Amazing Spider-Man game, in that along with its action-adventure theme, Spider-Man also had to collect various objects located in each level in order to solve puzzles.
Most video game critics panned the game for having much smaller graphics then the original, intermission scenes with bad grammar, and a frustratingly difficult game play format.
- 1-City
- 2-Power Plant
- 3-Sewer
- 4-Amusement Park
- 5-Building & Blimp
- Web: Fill the web bar.
- Heart: Fill the health bar.
- Weight: Increases Spider-Man's strength.
- Crowbar: Used to open a door.
- Passcard: Used to enter in the building with the Antidote.
- Key: Used to open a door.
- Oil: Used to fuel Hobgoblin's glider.
- Antidote: Used to make the Lizard turn back to Dr. Connors.
- Entry Code: Used to enter in Graviton's building.