Angband (computer game)

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Angband

Town level of Angband.
Developer Andrew Sidwell
Latest release 3.0.9 / July 28, 2007
OS Cross-platform
Genre Roguelike
License Moria/Angband license
parts are GPL
Website rephial.org

Angband is a dungeon-crawling roguelike computer game derived from Umoria. It is based on the writings of J. R. R. Tolkien, in which Angband is the fortress of Morgoth. The current version of Angband is available for all major operating systems, including Unix, Windows, and Mac OS X.

Angband is notable for spawning many derivatives. A family of around sixty variants exist, of which roughly a dozen are active. Each differs in purpose and degree of alteration. The best-known variants are ToME and ZAngband.

Contents

The game revolves around exploring a 100-level dungeon, in which the player seeks to amass enough power and equipment to ultimately defeat Morgoth. A new level is randomly generated each time the player changes levels, which gives Angband great replay value: no two games are the same.

Though stylistically quite different, the gameplay of Angband is frequently compared to NetHack. Angband is a more a pure tactics, combat risk, and inventory management challenge, as opposed to NetHack's puzzle solving and extensive application of special cases. NetHack is also a much shorter game, with playtimes measured in hours or possibly days; Angband games often in weeks.[1]

The first version of Angband was created by Alex Cutler and Andy Astrand at the University of Warwick in 1990. They wanted to expand the game Umoria by adding items, monsters, and features. After Cutler and Astrand, the source code was maintained at the University of Warwick by Geoff Hill and Sean Marsh. They released "2.4.frog_knows", which was enhanced by others and widely ported to non-Unix platforms.

Following their departure, the later principals of Angband have included Charles Swiger, Ben Harrison, and Robert Rühlmann. Harrison was the maintainer responsible for the "Great Code Cleanup", modularizing, extending, and greatly improving the readability of the Angband source code. This in turn led to the large number of variants currently available, as well as the rather large number of ports. Like other maintainers, he eventually moved on to other interests, passing the title to Robert Rühlmann in 2000.

Rühlmann's contributions included releasing version 3.0, which included many monster and object changes contributed by Jonathan Ellis. He also introduced Lua, a lightweight scripting language, with the intention of simplifying development of both the main game and its variants.

While Rühlmann was maintainer, he started the Angband Open Source Initiative, designed to place Angband under a Free Software license. Although the current license allows distribution of the game, it only does so if "not for profit", which precludes packaging with many Linux distributions or inclusion within a magazine cover disc. The license also does not explicitly allow code modification, something which is in practice ignored by the Angband community. In light of these perceived issues, there is an ongoing effort to re-license Angband under the GNU GPL.[2]

Rühlmann stepped down in October 2005,[3] leading to a brief period of uncertainty.[4] However, Julian Lighton was soon announced as the new maintainer in March 2006.[5] As of December 2007, he has not released a new version of the game, but has slated Lua for removal. The Angband community did not generally embrace the addition of scripting, with many expressing confusion over its usage. Due to the absence of Julian, Andrew Sidwell assumed leadership, with the blessing of the community.[6] He released several beta versions of "3.0.7s", which eventually culminated in 3.0.8.

The Usenet newsgroup rec.games.roguelike.angband and the Angband Forum are the loci of the Angband community, places to discuss all aspects of the game. An IRC channel exists on the WorldIRC network.

  • Artifact: A special item with (usually) preset properties that cannot be destroyed, and of which only one instance exists. Once identified, they are never generated again.
  • *Band: Generic name for any Angband variant.
  • Borg: An automated Angband player.
  • Ego item: A standard item with special abilities, which vary according to its ego type. e.g. Soft Leather Boots of Speed.
  • Graveyard: A room filled with undead creatures.
  • Jellypit: A room filled with jellies and molds.
  • Pit or Monster pit: A rectangular room entirely filled with a category of monsters. Orc, Troll, Giant, and Dragon pits are examples. Jellypits and graveyards are also types of monster pits.
  • RNG: Random Number Generator/God. Due to the importance of random effects in Angband, the game RNG is often referred to anthropomorphically.
  • Unique: A monster of which only one instance exists. Once killed they are never generated again. Most uniques are more powerful than regular monsters found on the same level, being either faster, or tougher, both, or never appearing alone. Systematically finding and killing them can be important to victory in the game, since the hardest few uniques can magically summon other uniques and thereby overpower the player.
  • Vanilla: The unmodified version of Angband.
  • Vault: A special room which is not random, but is produced from a plan. Often filled with powerful foes and treasure.
  • Wizard: A debug/cheat mode.
  • YACD: Yet Another Character Dump, a message containing properties, accomplishments, and inventory of a player's character, most often to ask advice about inventory management or further progression in the game.
  • YASD: Yet Another (Sad / Senseless / Stupid ) Death, a message to others, in which a player laments a recent character death and relates its circumstances.

  1. ^ Lee, Jeffrey; Mellor, Phil (2007-01-14). Running the Gauntlet — NetHack vs. Angband. The Icon Bar. One Point Nought. Retrieved on 2007-12-24.
  2. ^ OpenSource. Play Angband. Retrieved on 2007-12-24.
  3. ^ Ruehlmann, Robert (2005-10-09). Stepping down as Angband Maintainer. rec.games.roguelike.angband. Retrieved on 2007-12-24.
  4. ^ So Who is the New Maintainer?. rec.games.roguelike.angband (2005-11-18). Retrieved on 2007-12-24.
  5. ^ Ruehlmann, Robert (2006-03-05). Stepping down as Angband Maintainer. rec.games.roguelike.angband. Retrieved on 2007-12-24.
  6. ^ Sidwell, Andrew (2007-03-23). Re: Angband Maintainer. rec.games.roguelike.angband. Retrieved on 2007-12-24.

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