Charles Martinet

From Wikipedia, the free encyclopedia

Charles Martinet (born September 17, 1955, in San Jose, California) is a voice actor, best known for providing the voice of Mario, the star of Nintendo's flagship franchise. He also voices Luigi, Wario, Waluigi, and Toadsworth.

Working for Nintendo since 1994, Martinet started voicing Mario at video game trade shows in which attendees would walk up to a TV screen displaying a 3-D Mario head that moved around the screen and talked. This system was called "Mario in Real-Time," or "MIRT." Martinet could see the attendees by means of a camera setup, and a facial motion capture rig recorded his mouth movements in order to synchronise Martinet's mouth movement with the on-screen Mario mouth movement. This digital puppetry, with Martinet's comic performance, was a novelty at the time.

Charles Martinet's high pitched voice for Mario is considered a novelty and an icon of the game industry. It has sometimes been referred to as Mickey Mouse with an Italian accent.
Charles Martinet's high pitched voice for Mario is considered a novelty and an icon of the game industry. It has sometimes been referred to as Mickey Mouse with an Italian accent.

Martinet's video game voiceover debut was as Mario in the 1995 Windows release of Interplay's game Mario's Game Gallery. However, most were first exposed to Mario's voice in the landmark 1996 game Super Mario 64. He has voiced Mario, Luigi, Wario, Waluigi, Toadsworth, Baby Mario and Baby Luigi in most games wherein these characters speak. He also voiced the enemies Wart, Mouser, Tryclyde, and Clawgrip in Super Mario Advance. His voice work appears in the English and Japanese-language versions of the games.

Martinet also provided voiceover acting for the boxers and the announcer in the Super NES title Super Punch-Out!!. He also voiced the character Vigoro in Sega's Dreamcast and GameCube RPG, Skies of Arcadia. He is also the voice of Homunculus in the Konami PlayStation 2 game Shadow of Destiny, and provided voices for Reader Rabbit and The ClueFinders games.

Martinet has also worked as a voice actor in commercials, cartoons, and promotions. At the E3 trade show in 2005, Charles (as an Animal Crossing character) could be found roaming the virtual village featured in the playable demo of Animal Crossing: Wild World. Martinet also did Mario's voice as the voice announcer for Pac-Man Vs. on the GameCube.

Martinet has also done the primary voice work in several educational game series such as Leap Frog.

During E3, 2006, Martinet appeared on a human height LCD screen doing the Mario voices, this can been seen on Gamespot's coverage of the Wii at E3.

On August 18, 2006, Martinet appeared as a guest celebrity at Nintendo NSider Forum's annual event, Camp Hyrule.

On September 15, 2006, Martinet made a public appearance at the Game Store at Oxford Street, London.

On March 9, 2007, Martinet appeared as a guest at the Video Games Live Concert in San Francisco, California, USA (alongside with Koji Kondo and Shigeru Miyamoto), entering on stage using his trademark Mario and Luigi voices.

Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.