Chess with different armies

From Wikipedia, the free encyclopedia

Chess with different armies (or Betza chess[1]) is a chess variant in which two sides use different sets of fairy pieces. There are several armies of equal strength to choose from, including standard FIDE army. In all armies kings and pawns are the same as in FIDE chess, but other pieces are different.

Contents

Before the game players choose their armies in a certain way, predefined by tournament rules. This can be done either randomly or secretly by both players. Each player has a choice of 4 armies[2]: the Fabulous FIDEs, where all pieces move as in standard chess, Colorbound Clobberers, Nutty Knights or Remarkable Rookies army.

All armies are designed to be equal in strength, but have significantly different properties. kings and pawns move the same as in chess for all armies. Pawns can only promote to pieces available in either player's army at the start. The castling is done as in standard chess with exception of the case when rook replacement is a colorbound, like in colorbound clobberers army. In the latter case the king when castling long moves to b1 and rook replacement to c1. This makes sure that colorbound pieces doesn't change its square color.

a5 b5 c5 d5 e5
a4 b4 c4 d4 e4
a3 b3 c3 d3 e3
a2 b2 c2 d2 e2
a1 b1 c1 d1 e1
Fers.
a5 b5 c5 d5 e5
a4 b4 c4 d4 e4
a3 b3 c3 d3 e3
a2 b2 c2 d2 e2
a1 b1 c1 d1 e1
Alfil, can jump.
a5 b5 c5 d5 e5
a4 b4 c4 d4 e4
a3 b3 c3 d3 e3
a2 b2 c2 d2 e2
a1 b1 c1 d1 e1
Wazir.
a5 b5 c5 d5 e5
a4 b4 c4 d4 e4
a3 b3 c3 d3 e3
a2 b2 c2 d2 e2
a1 b1 c1 d1 e1
Dabbabah, can jump.

Many pieces in the following armies are combination of standard chess pieces and 4 fairy pieces: fers, alfil, wazir and dabbabah (see their movement diagrams above). The game can be played with standard chess pieces and the following move diagrams use standard pieces as well (except queens).

Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Cardinal. Moves as bishop or knight.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Bede. Moves as bishop or dabbabah. Can jump by orthogonal moves.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
FAD. Moves as fers, alfil or dabbabah (hence the name.) Can jump for all moves.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Waffle. Moves as wazir or alfil. Can jump by diagonal moves.

Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Colonel. Moves as king or as rook forward and sideways or as knight forward.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Charging rook. Moves as king backwards or as rook forward and sideways.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Charging knight. Moves as king backward and sideways and as knight forward.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Fibnif. Moves as fers or as a knigh for its two longest forwards and backwards moves.

Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Chancellor. Moves as rook or knight.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Short rook. Moves as rook, but not more than 4 spaces.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Half duck. Moves as fers or dabbabah or jump 3 squares in orthogonal directions.
Image:chess_zhor_22.png
Image:chess_zver_22.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_22.png
Image:chess_zhor_22.png
Woody rook. Moves as dabbabah or as wazir. Can jump for all moves.

The four armies described above were play tested by Ralph Betza and selected as most balanced ones. There are other armies, invented by Betza and other people:

  • Cylindrical Ciders[3] (Ralph Betza);
  • Fighting Fizzies [4] (Peter Aronson);
  • Forward FIDEs[5] (Ralph Betza);
  • Pizza Kings[6] (John Lawson);
  • Seeping Switchers[7] (Jörg Knappen).

In initial version of the game there were 8 armies[1] and in these armies the king moved differently then king in the standard chess. Instead of normal pawns, fairy pawns could be selected, for example berolina pawns. However, later Betza abandoned the idea of using fairy pieces for king and pawn[8] and reduced the number of armies to four.

  1. ^ a b Pritchard, D. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524-1420-1. 
  2. ^ Chess with different armies by Ralph Betza.
  3. ^ The Cylindrical Cinders by Ralph Betza.
  4. ^ The Fighting Fizzies by Peter Aronson
  5. ^ The Forward FIDEs by Ralph Betza.
  6. ^ The Pizza Kings by John Lawson.
  7. ^ The Seeping Switchers by Jörg Knappen.
  8. ^ Different Kings and Pawns? by Ralph Betza
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