Civilization IV: Beyond the Sword

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Civilization IV: Beyond the Sword
Developer(s) Firaxis Games
Publisher(s) Take Two Interactive
Distributor(s) 2K Games
Engine Gamebryo
Release date(s) July, 2007
Genre(s) Turn-based strategy
Mode(s) Single player, multiplayer
Platform(s) Windows XP

Civilization IV: Beyond the Sword is the second official expansion pack of the critically-acclaimed turn-based strategy video game Civilization IV. [1]. The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 12 new scenarios, 10 new civilizations, and 16 new leaders.

Contents

  • Corporations: A new gameplay feature, similar to religion allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
  • Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.
  • Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.
  • Advanced Starts: Allows the player to start the game controlling a predeveloped nation.
  • Expanded Space Victory: Obtaining a space victory is now more difficult and requires more strategy and decision-making than before.
  • Expanded Diplomatic Victory: United Nations is available much earlier in the game, making diplomatic victories easier to achieve.

New content includes:

  • 10 new civilizations
  • 16 new leaders, one for each new civilization, 6 for existing civilizations.
  • New units, buildings, and technologies added primarily to the late game.
  • 12 new scenarios
  • 5 new Wonders of the World.
  • New diplomatic resolutions through the United Nations.
  • Improvements in AI(Artificial Intelligence) making for more difficult games on higher difficulty levels and the AI will also attempt more ways to win than before.

10 new civilizations have been announced, but only 4 have currently been confirmed:

Civilization Starting Technologies Leader Leader Traits Favored Civic Unique Unit Unique Building Capital
Babylon Unknown Hammurabi Unknown Unknown Unknown Unknown Unknown
Portugal Unknown Unknown Unknown Unknown Unknown Unknown Unknown
The Netherlands Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Native Americans Unknown Sitting Bull Unknown Unknown Unknown Unknown Unknown

Apart from the leaders of the 10 new civilizations, there are 6 new leaders in Civilization IV: Beyond the Sword.

Civilization Leader Leader Traits Favorite Civic
America Abraham Lincoln Unknown Unknown

No specific scenarios have been announced as of yet. Some of these scenarios will be produced by members of the Civilization IV Fan community.

5 new wonders have been announced for the game:

 v  d  e Sid Meier's Civilization

Official series:
Civilization (MicroProse, 1991)
Civilization II (MicroProse, 1996)
Civilization III (Firaxis, 2001) + Play the World (2002) + Conquests (2003) + Complete (2005)
Civilization IV (Firaxis, 2005) + Warlords (2006) + Beyond the Sword (2007)


Related games:
Sid Meier's Colonization (MicroProse, 1994)
Sid Meier's Alpha Centauri (Firaxis, 1999) + Alien Crossfire (1999)


Other games:
Civilization: Call to Power (Activision, 1999)
Call to Power II (Activision, 2000)
Civilization II: Test of Time (MicroProse, 1999)
Freeciv (The Freeciv developers, 1996)
C-evo (Steffen Gerlach, 2006)
CivCity: Rome (Firefly Studios, 2006)

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