Civilization IV: Beyond the Sword
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| Civilization IV: Beyond the Sword | |
|---|---|
| Developer(s) | Firaxis Games |
| Publisher(s) | Take Two Interactive |
| Distributor(s) | 2K Games |
| Engine | Gamebryo |
| Release date(s) | July, 2007 |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single player, multiplayer |
| Platform(s) | Windows XP |
Civilization IV: Beyond the Sword is the second official expansion pack of the critically-acclaimed turn-based strategy video game Civilization IV. [1]. The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 12 new scenarios, 10 new civilizations, and 16 new leaders.
Contents |
- Corporations: A new gameplay feature, similar to religion allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
- Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.
- Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.
- Advanced Starts: Allows the player to start the game controlling a predeveloped nation.
- Expanded Space Victory: Obtaining a space victory is now more difficult and requires more strategy and decision-making than before.
- Expanded Diplomatic Victory: United Nations is available much earlier in the game, making diplomatic victories easier to achieve.
New content includes:
- 10 new civilizations
- 16 new leaders, one for each new civilization, 6 for existing civilizations.
- New units, buildings, and technologies added primarily to the late game.
- 12 new scenarios
- 5 new Wonders of the World.
- New diplomatic resolutions through the United Nations.
- Improvements in AI(Artificial Intelligence) making for more difficult games on higher difficulty levels and the AI will also attempt more ways to win than before.
10 new civilizations have been announced, but only 4 have currently been confirmed:
| Civilization | Starting Technologies | Leader | Leader Traits | Favored Civic | Unique Unit | Unique Building | Capital |
|---|---|---|---|---|---|---|---|
| Babylon | Unknown | Hammurabi | Unknown | Unknown | Unknown | Unknown | Unknown |
| Portugal | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
| The Netherlands | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
| Native Americans | Unknown | Sitting Bull | Unknown | Unknown | Unknown | Unknown | Unknown |
Apart from the leaders of the 10 new civilizations, there are 6 new leaders in Civilization IV: Beyond the Sword.
| Civilization | Leader | Leader Traits | Favorite Civic |
|---|---|---|---|
| America | Abraham Lincoln | Unknown | Unknown |
No specific scenarios have been announced as of yet. Some of these scenarios will be produced by members of the Civilization IV Fan community.
5 new wonders have been announced for the game:
- The Statue of Zeus
- The Mausoleum of Maussollos
- The Moai Statues
- The Christ the Redeemer
- The Shwedagon Paya
- Civilization IV: Beyond the Sword - Official site, 2kgames
- Sid Meier's Civilization IV: Beyond the Sword - Firaxis Games
- Civilization IV Expands - Gamespot
| Sid Meier's Civilization |
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