Clock Tower 3

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Clock Tower 3
North American cover art
Developer(s) Sunsoft
Publisher(s) Capcom
Picture format 480i (SDTV)
Release date(s) Flag of United States Flag of Canada March 18, 2003
Genre(s) Survival horror
Mode(s) Single player
Rating(s) ESRB: M (Mature)
Platform(s) Playstation 2
Media DVD-ROM
Input DualShock 2

Clock Tower 3 (クロックタワー3 Kurokku Tawā 3?) is a survival horror game and is the fourth installment in the Clock Tower series by Capcom. The game was released in North America on March 18, 2003, and was developed by Sunsoft. The previous three games in the series, Clock Tower ~The First Fear~, Clock Tower and Clock Tower II: The Struggle Within were developed by Human Entertainment and published by ASCII Entertainment and Agetec Incorporated. Clock Tower 3 is the first game in the series to incorporate direct control over the protagonist, as opposed to the point-and-click mechanics in the previous games. Clock Tower 3 is also the first game in the series not to feature multiple endings.

Contents

After receiving a strange phone call from her mother, encouraging her to hide until her 15th birthday passes, Alyssa Hamilton instead returns home from boarding school. When she arrives, her mother is gone and only one of the lodgers is in residence, a wayward stranger known as the Dark Gentleman.

In Alyssa's concern for her mother, she decides to check her parent's room to find not a clue; however, almost randomly a piano starts to play wildly. Alyssa becomes terrified to such a point that she runs out of the bedroom only to be transported to London during World War II.

Players assume the role of Alyssa, a schoolgirl approaching her 15th birthday, on her quest to find her mother and save herself from the Dark Gentleman. Progress through the game entails finding items to unlock new areas, fleeing and hiding from Subordinates (the boss characters) and eventually defeating each Subordinate in battle.

Innocents slain by the subordinates haunt each stage and will attack Alyssa if she approaches them, sending her into panic. In order to pacify these spirits, an item of sentimental value must be found and returned to the spirit's corpse, which always lays near the area being haunted.

After each scenario, Alyssa must confront the subordinate who has been stalking her. At this point her holy water bottle transforms into a longbow, allowing her to fight back. Each battle is confined to a single area, the player must defeat the subordinate in order to progress. The health of both Alyssa and the subordinate is measured by two life bars which appear on-screen. Alyssa must dodge or duck attacks whilst firing arrows at her attacker. In order to inflict considerable damage, shots must be powered-up, these shots tether the subordinate to the ground. Whilst powering-up the shot, Alyssa must stand still and cannot adjust her aim, leaving her vulnerable to attacks and making it possible for her enemy to move out of her line of sight. If the boss is transfixed with multiple powered-up shots, Alyssa performs a highly damaging attack with her next shot, killing or severely wounding the subordinate.

  • Alyssa
  • Nancy
  • Dennis

Clock Tower 3 features several boss enemies known as 'Subordinates'.

  • Sledgehammer

Sledgehammer is the first boss encountered in the game, instantaneously bludgeoning a twelve-year-old pianist to death on Christmas Eve 1942. Prior to becoming Sledgehammer, he was known as Robert Morris, a stonecutter.

  • Corroder

Corroder is the second boss encountered in the game; he is seen blinding an elderly woman and her adult son before throwing them both alive in a drum of acid in 1963. Corroder's real name, John Haigh, as well as his modus operandi of killing his victims, may have been inspired by the real John Haigh, who was known in Britain as the Acid Bath Murderer.

  • Chopper

Chopper is the third boss and head of the Subordinates. Born in 1655 as Harold Powell, he was a woodcutter who was seriously deformed at birth and as a result, was taunted and cursed for his appearance. When Powell was 17, he proposed marriage to Emily Dickins, the innkeeper's daughter, but was rejected. In turn, he dismembered Emily with his axe.

  • Scissorwoman & Scissorman

Known as Jemima and Ralph respectively, they were sadistic, sought pleasure in torturing people to death and had a fascination with blades, scissors in particular. Their origins before being brought to Lord Burrough's estate are unknown, though it is said in a file during the game that it is believed the twins came from the Orient.

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