Columns (video game)

From Wikipedia, the free encyclopedia

Jump to: navigation, search
Columns
Cover Columns (video game)
Developer Sega
Publisher Sega
Released June 30, 1990
Genre Retro/Puzzle
Mode(s) Up to 2 players, simultaneously
Platform(s) Arcade, Arcade Legends Sega Genesis Volume 2, TurboGrafx-16, Game Boy Color, Game Boy Advance, PlayStation 2, Sega Master System, Mega Drive/Genesis, Sega CD, Game Gear, Saturn, Dreamcast, Virtual Console, NEC PC-9801, MSX 2
Input methods Joystick
Arcade cabinet Upright
Arcade display Raster, standard resolution (320X224) 32 Colors

Columns (also called Jewels) is a puzzle computer game, arcade game and console game with many similarities to Tetris. It was first created in 1989 by Jay Geertsen (not Geertson, as he is erroneously credited in the Windows port) of HP on the X Window System. Nathan Meyers ported it to DOS, Chris Christensen to Macintosh. John Rotenstein created an early Windows version based on Christensen's Macintosh port. Another early port is to Atari ST, for the high resolution monochrome monitor. [1] In 1990 Jay Geertsen sold the rights to Sega, where it was ported to several Sega consoles.

Contents

The game takes place inside a tall well-shaped playing area, as in Tetris. Columns of three different symbols (such as differently-colored jewels) appear, one at a time, at the top of the well and fall to the bottom, landing either on the floor or on top of previously-fallen columns.

Whilst a column is falling, the player can move it left and right, and can also cycle the positions of the symbols within it.

If, after a column has fallen, there are three or more of the same symbols connected in a straight line horizontally, vertically, or diagonally, those symbols disappear. The pile of columns then settles under gravity. If this causes three or more other symbols to become aligned, they also disappear and the pile settles again. This process repeats as many times as necessary. It is not uncommon for this to happen three or four times in a row - it often happens by accident when the well is becoming crowded.

Occasionally, a special column called the Magic Jewel appears. The Magic Jewel flashes with different colors and when it lands, it destroys all the jewels with the same color as the one underneath it.

Like Tetris, the columns fall at a faster rate as the player progresses. The goal of the game is to play for as long as possible before the well fills up with symbols.

The Game Gear version was notably different from the Genesis version.

  • It had different music, sounding more like a flute or woodwind, especially in Lathesis.
  • While the columns themselves were updated for the Genesis version, the overall decoration was less like a cartoon in the Game Gear version, more artistic.
  • A feature was available to change the jewels to fruit, squares, dice, or card shapes (clubs, diamonds, spades).

Some ports of the game offer alternate game modes. These include:

Flash columns: The player must mine their way through a set number of lines to get to a flashing jewel at the bottom. It is scored by the time it takes to achieve this.

Doubles: Where two players work together in the same well.

Time trial : Three minutes to get the highest score.

Many sequels and spinoffs were produced: Columns II: The Voyage Through Time (arcade), Columns III: Revenge of Columns (Mega Drive), Columns 97' (Arcade and Saturn), Sakura Taisen Hanagumi Taisen Columns 1 and 2 (Saturn and Dreamcast), and many compilations and re-releases (Columns Arcade Collection on the Saturn, Sega Ages vol 07: Columns on the PS2) as well. Because Columns was made by Sega, versions were made available on the Sega Master System, Mega Drive/Genesis, Sega CD, Game Gear, Saturn, and Dreamcast. Additional versions of the game have also been made available on TurboGrafx-16, Game Boy Color, Game Boy Advance, and PlayStation 2.

As with Tetris, Columns has been cloned many times on different computers. There was an Amiga clone called Coloris, and there is also an online Java game heavily based on it called Yahoo! towers, which allows up to eight players to compete against each other. Also, Coloris is a variant for Amiga 500 released by AveSoft. An unofficial ZX Spectrum version was made by Russian coders Piter in 1991 [2] The Pelican VG Pocket offers a clone called "Jewel Master" that adds the ability to rotate columns horizontally like Super Columns.

On November 7, 2006, Columns was released as part of the Sega Genesis Collection for PlayStation 2 and later on another release of the game Sega Genesis Collection for the Playstation Portable . On December 4, 2006 Columns was released on Nintendo's Virtual Console for 800 wii points. [3]

Tokuhiko Uwabo composed the music for Columns. One of the most recognizable songs in Columns is called Clotho, presumably after the Greek Moira of the same name, related to the Greek flavor of some of the game's art. The other main songs include Atropos and Lachesis, other Moirae.

  1. ^ Columns for Atari ST
  2. ^ WOS entry for 'Columns'. World of Spectrum. Retrieved on 2006-09-06.
  3. ^ Parish, Jeremy (2006-10-31). Wii Virtual Console Lineup Unveiled. 1UP.com. Retrieved on 2006-11-01.

Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.