Company of Heroes
From Wikipedia, the free encyclopedia
| Company of Heroes | |
|---|---|
| Developer(s) | Relic Entertainment |
| Publisher(s) | THQ |
| Designer(s) | Josh Mosqueira |
| Engine | Essence Engine |
| Latest version | 1.51 |
| Release date(s) | |
| Genre(s) | RTS |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | ESRB: Mature (M) PEGI: 18+ BBFC: 15 OFLC: MA15+ USK: 16 |
| Platform(s) | Windows XP, Windows Vista. |
| Media | PC-CD / PC-DVD |
| System requirements | * CD-ROM: 8X CD-ROM
|
Company of Heroes (abbr. CoH) is a RTS game for the PC, first announced on April 25, 2005. Developed by Canadian-based RTS developer, Relic Entertainment, it is published by THQ.
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Company of Heroes is set during World War II where the player follows a U.S. military unit, known as Able Company, as they fight their way through some of the greatest and bloodiest battles, including the D-Day landings at Normandy.
The developers took quite a lot of "creative liberties" with level design so that missions would fit comfortably with the gameplay. For example, Able Company landed at Omaha with the 29th Infantry Division, yet was inexplicably transferred to the Advance from Utah Beach, with the 90th Infantry Division.
Also, the members of Fox Company (another company in the game) and Able Company referred to the other companies as though they were the only Fox and Able Companies in the US Army - in fact, "Able" and "Fox" Companies were present in every US Regiment in Normandy - as "Able" and "Fox" were US Military Phonetic Code for "A" and "F".
The first level is Omaha Beach or D-Day then followed by Vierville (Vierville actually happened before Omaha Beach, when Fox Company dropped early D-Day morning). The following level is Carentan again played with Fox Company and then Carentan Counterattack is where Fox Company is reinforced by Able Company. Montebourg is the next level it is also known as the "Red Ball Express" where Able Company saves Dog Company from Axis forces. Following Montebourg is Cherbourg where Able Company is supported by the 4th Cavalry and the USS Texas. In Cherbourg Able Company found documents from a Axis bunker which shows a V2 Rocket launch site near Sottevast. In that level, Fox Company attempts to destroy the launch site and is later reinforced by Able Company. Next is the level of St. Fromond at town north of St. Lo. St. Fromond is followed by Hill 192 where Charlie Company is destroyed and Able Company takes out the German forces. Then comes St. Lo where Able Company has to take the Axis HQ, the level following St. Lo is Hébécrevon where Able Company is told to take out what is left of the Panzer Lehr Division, which is 7 Panther tanks. Mortain is the following level where Able Company defends Hill 317. The following level is Mortain Counterattack where Able Company has to defend Hill 317 while taking out 88s. Next comes the level of Autry, in this level Able Company takes out the Tiger Ace and avenges Captain MacKay. Chambois is the final level in the Single Player Campaign. In this level Able Company closes the Falaise Pocket and repels Axis attacks.
Captain MacKay The commander of Able Company. He appears to be an Army Ranger by his character model, although he commands a regular infantry company. He is killed by Captain Shultz after the battle of St. Lo.
Sergeant (later Lieutenant) Conti At the start of the game, the First Sergeant of Able Company. He was with Captain MacKay at boot camp, and is revealed to be the game's narrator. He is almost killed alongside Captain (Mug) MacKay. Afterwards, he is promoted to Lieutenant, and commands Able Company for the rest of the game.
Captain Shultz A German "Tiger Ace" captain. He serves as the personal antagonist of Able company. He commands the Tigergruppe that attacks the Red Ball Express, after which he watches Captain MacKay from afar. He commands forces in St. Lo, assisting in their breakout. He kills Captain MacKay, and Able Company later conducts their revenge on Shultz while his unit retreats.
An interesting point is the spelling of that character´s name (Shultz), for it is an "anglofied" and thus "Ungerman" version of the original German spelling (Schultz). This does not, however, imply a change of pronunciation because English "sh" and German "sch" symbolize the exact same sound.
The game allows for multiplayer matches of 2~8 players via LAN or the Internet.
For Company of Heroes, Relic will be using a new online gaming system called Relic Online. Previous Relic games used GameSpy Arcade or WON services. This new system includes many features that the previous systems did not have, including a built in automatch and ranking system. Numerous complaints have become ever so popular about the horrible net code that COH runs on. Most players either cannot connect to each other online because the game was written to work on peer to peer and not client server. Certain routers have also caused problems with connecting multiple computers on the same network to relic online.
- Victory Point Control
Victory Point Control games have several statues around the middle of the map. These statues can be captured similarly to strategic points. When one side has more victory points under their control than another, the other side's "tickets" start to decrease. When one side runs out of tickets, they lose. Alternatively, the player can simply destroy all enemy buildings to win the game. Before the start of the game, the host can choose between 250, 500, or 1000 tickets. The ticket function in Company of Heroes works much like the ticket feature in Battlefield: 1942.
- Annihilation
Annihilation games lack the victory points of the Victory Point Control game mode. To win, the player needs to destroy all enemy buildings. This does not include observation posts — only base structures, bunkers, and controlled buildings need to be destroyed.
The resource management in Company of Heroes closely follows an earlier computer game, the RTS version of Axis and Allies but while retaining micromanagement details such as reinforcing troops, which in A&A is done automatically when the unit is in supply range. This has the effect of creating a more strategic RTS experience.
The resource model found in Company of Heroes is also similar to that of another Relic game, Warhammer 40,000: Dawn of War. Players must take control of certain points on the map. The more of these points a player controls, the more resources they acquire. This concept demands constant expansion of a player's territory. These points are connected like supply lines, and so, during the course of a battle, a player can capture one point in the "supply line", isolating the rest which had been connected to the base through it, therefore severely reducing the enemy's resource intake.
Players collect three resources: Fuel, Munitions, and Manpower. Fuel allows players to purchase tanks and other vehicles, as well as global upgrades. Munitions allows players upgrade individual squads or vehicles and use special abilities. Manpower is necessary for all units, but is particularly useful for infantry. The player can decide, at a manpower cost, to place observation posts on their resource points in order to increase their production and make them more durable against enemy takeovers, which means sacrificing resources in the short-term for a greater long-term intake.
Game units generally require a sizable amount of resources to produce. This separates Company of Heroes from other games in the RTS genre, where large amounts of massed units are a common sight.
Allied units tend to be cheaper, more numerous, and more versatile, whereas German units tend to be more expensive and fewer in number.
Versatility is the linchpin of Allied forces. The basic M4 Sherman tank, for example, is for most Allied players the beginning and end of Allied armors, and when used correctly the only kind of tank that is needed, though its variant, the M4 Sherman Crocodile, is also highly useful.
The German Wehrmacht forces include infantry like the conscript Volksgrenadier militia, and mid-tier infantry like grenadiers or elite squads comprised of Knight's Cross awardees. German field operations can be supplemented by specialized equipment like the Nebelwerfer rocket artillery. German armor is far less mobile, but in direct combat generally superior, fielding equipment like StuG assault guns, Panzer IV and Panther tanks. With specialized commander focus, German forces can deploy crushingly superior units, like the Tiger I tank, in two versions: crewed by normal crews, or crewed by a designated "Tiger Ace".
Expanding on the cover system implemented in Dawn of War, units in CoH automatically seek out covers (such as sandbags, walls, and destroyed vehicles) without orders from the player to give them an advantage over enemy forces. Units hiding in cover gain a defense bonus, making them more effective in combat. Green cover signifies heavy cover while yellow cover signifies light cover. Utilizing cover effectively in CoH is essential to victory. The advanced AI is also aware of its surroundings and reacts realistically in certain situations.
Infantry units, such as an Allied rifleman squad, can pick up heavy weapons (Panzerschreck, M9 Bazooka), man heavy weapons like machineguns, anti-tank artillery or mortars, and pick up and use certain automatic weapons. (Examples are the Browning Automatic Rifle or for the Germans, the LMG variant of the MG42.)
Unlike in Dawn of War, another Relic game, squads of units must be near a HQ, forward barracks, or half-track vehicle to reinforce (replenish) lost units within the squad. American airborne troops are exempt from this limitation as reinforcements are parachuted to the field.
Also like Dawn of War, some units can be upgraded with additional upgrades or add-ons, like a .50 caliber machinegun with gunner for a Sherman tank, or Panzerschrecks for German infantry units. Certain add-on or upgrades affect unit abilities, like a Sherman's crab flail. It can clear mines and destroy enemy infantry, but reduces the speed of the Sherman while using the flail.
Because CoH features a physics engine, different types of cover will be more effective against certain units.
Several units, such as the medic station and the Allied AT gun, have a small COH on their sides.
Units can occupy a building and convert it into a field HQ, allowing certain units or squads to be created by that building.
Infantry units can also occupy buildings and use them as cover or a garrison to protect against attack, but this limits their firing range because the infantry are a stationary, immobile target, rendering them vulnerable to sniper fire and easy to surround. Also, while garrisoned, infantry units can only shoot out of windows or holes blown into a building. Certain weapons are immensely effective against units holed up in a building; satchel charges or infantry-carried rocket launchers can demolish a building, tank fire can blast the building, and infantry or tanks armed with flamethrowers can literally set the building on fire and burn out the occupants. However, there are advantages; infantry are well protected from small arms and most buildings are sturdy enough to stand up to limited tank fire before collapsing.
Occupied buildings can be destroyed after taking fire from enemy units or any other attack like artillery fire or demolition charges. Civilian buildings cannot be repaired or rebuilt. However, both the Allied and German forces can construct garrisonable buildings (the Allies can build a .30 caliber machinegun nest, while the Germans can construct bunkers).
Company of Heroes is the first game to make use of Relic's next-generation engine, known as the "Essence Engine". This engine was designed and coded from scratch by Relic in order to make use of all next-generation graphical effects, including High dynamic range lighting, dynamic lighting & shadows, advanced shader effects and normal mapping. As producer John Johnson puts it, "We will have every advanced graphical effect you'd expect from a game like Half-Life 2, and more."
Using the Essence Engine allows CoH to be rendered in complete 3D with intricate detailings on the infantry, vehicles and structures whilst retaining a solid frame-rate without the need for a high-end gaming rig. There are said to be nearly 2,000 different animations for a basic infantry unit alone.
Company of Heroes also utilizes the Havok 3 physics engine, giving CoH a more realistic physics system than any previous RTS. Parts of buildings can be destroyed by grenades, satchel or mortars, and tanks can drive through sections of walls or other barriers. Smoke created from explosions behaves realistically and is influenced by wind. Debris is realistically influenced by explosions; a blast can send barrels flying and shower troops in dirt, whilst leaving behind a large crater. When infantry are bombarded by artillery, body parts detach and are flung in all directions. Bridges and buildings can be destroyed by engineer using demolitions.
As of 12/6/2006, all critic reviews were positive [1]. Currently, it is one of the highest-rated RTS games with an average critic rating of 94% at Game Rankings making it third highest rated game of 2006 and a Metacritic review average of 93.
PC Gamer UK awarded Company of Heroes 94%, the highest they have given an RTS. They also gave it a "Must Buy" tag. PC Gamer US gave Company of Heroes a 96% as well as an Editor's Choice award, later naming it game of the year for 2006.
PC Zone in the UK awarded Company of Heroes 93% in Issue 173, meaning it was awarded with a Classic award.
Edge, a UK publication, awarded Company of Heroes a score of 9 (out of 10) in Issue 167.
Online, Company of Heroes has received a score of 9.0 from GameSpot[2] (original score was an 8.9, revised because 1.2 Patch fixed SLI problem[1]), a 9.4 from IGN[3], 5 out of 5 stars from GameSpy[4], 10/10 from Eurogamer[5], a 10 out of 10 from 1UP.com[6] and a 9.2 from GamerNode[7].
- PC Gamer: Game of the Year 2006
- Computer Games Magazine: Game of the Year 2006
- GameSpy: PC Game of 2006, Best Sound, Best PC Strategy Game, Best PC Multiplayer
- GameSpot: Best PC Game 2006, Best Strategy Game
- IGN: PC Game of 2006, Best PC Strategy Game, Best Use of Sound on PC, Best Online PC game
- E3 2005:
- Game Critics Awards: Best Strategy Game[2]
- GameSpot: 2005 Best PC Game of Show; Best Strategy Game of Show; Best Overall Game of Show[3]
- IGN: Runner-up, Best Strategy Game (PC), Runner-up, Technological Excellence (PC)
- GameSpy: Best of E3
On April 5th Relic Entertainment announced the expansion to Company Of Heroes, entitled Company of Heroes: Opposing Fronts. The expansion will be a stand alone product, similar to Dawn of War: Dark Crusade. Two new armies will be included, these are the British 2nd Army and the German Panzer Elite. The previous teams will have their names changed from Allies and Axis to Americans and Wehrmacht respectively. Each new side will receive it's own full length campaign. Also included are updates to the Essence Engine, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield. The British will focus on defensive play and will rely on senior officers to improve effectiveness while the Panzer Elite will be very offensive and focus on Vehicles.
- ^ Company of Heroes Redux.
- ^ 2005 Winners. gamecriticsawards.com.
- ^ 2005 Winners. GameSpot.
- Planet Company of Heroes - Discussion, Maps, Interviews, Mods
- GameReplays.org - Discussion, Tournaments, Mods, Maps, Replays
- FileFront - Maps, Mods, Discussion
| Warhammer 40,000 series: | Dawn of War • Winter Assault • Dark Crusade |
|---|---|
| Company of Heroes series: | Company of Heroes • Opposing Fronts |
| HomeWorld series: | Homeworld • Homeworld 2 |
| Other: | The Outfit • Impossible Creatures |