Concurrent computing

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Concurrent computing is the concurrent (simultaneous) execution of multiple interacting computational tasks. These tasks may be implemented as separate programs, or as a set of processes or threads created by a single program. The tasks may also be executing on a single processor, several processors in close proximity, or distributed across a network. Concurrent computing is related to parallel computing, but focuses more on the interactions between tasks. Correct sequencing of the interactions or communications between different tasks, and the coordination of access to resources that are shared between tasks, are key concerns during the design of concurrent computing systems. Pioneers in the field of concurrent computing include Edsger Dijkstra, Per Brinch Hansen, and C. A. R. Hoare.

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In some concurrent computing systems communication between the concurrent components is hidden from the programmer (e.g., by using futures), while in others it must be handled explicitly. Explicit communication can be divided into two classes:

Shared memory communication 
Concurrent components communicate by altering the contents of shared memory locations (exemplified by Java and C#). This style of concurrent programming usually requires the application of some form of locking (e.g., mutexes (means mutual exclusion), semaphores, or monitors) to coordinate between threads.
Message passing communication 
Concurrent components communicate by exchanging messages (exemplified by Erlang and occam). The exchange of messages may be carried out asynchronously (sometimes referred to as "send and pray", although it is standard practice to resend messages that are not acknowledged as received), or may use a rendezvous style in which the sender blocks until the message is received. Message-passing concurrency tends to be far easier to reason about than shared-memory concurrency, and is typically considered a more robust, although slower, form of concurrent programming. A wide variety of mathematical theories for understanding and analyzing message-passing systems are available, including the Actor model, and various process calculi. Message passing can be efficiently implemented on symmetric multiprocessors using shared coherent memory.

One of the major issues in concurrent computing is preventing concurrent processes from interfering with each other. For example, consider the following algorithm for making withdrawals from a checking account represented by the shared resource balance:

1  bool withdraw(int withdrawal) {
2     if( balance > withdrawal ) {
3         balance = balance - withdrawal;
4         return true;
5     } 
6     return false;
7  }

Suppose balance=500, and two concurrent processes make the calls withdraw(300) and withdraw(350). If line 2 in both operations executes before line 3 both operations will find that balance > withdrawal evaluates to true, and execution will proceed to subtracting the withdrawal amount. However, since both processes perform their withdrawals, the total amount withdrawn will end up being more than the original balance. These sorts of problems with shared resources require the use of concurrency control, or non-blocking algorithms.

Because concurrent systems rely on the use of shared resources (including communications mediums), concurrent computing in general requires the use of some form of arbiter somewhere in the implementation to mediate access to these resources.

Unfortunately, while many solutions exist to the problem of a conflict over one resource, many of those "solutions" have their own concurrency problems such as deadlock when more than one resource is involved.

  • Increased application throughput - the number of tasks done in certain time period will increase.
  • High responsiveness for input/output - input/output-intensive applications mostly wait for input or output operations to complete. Concurrent programming allows the time that would be spent waiting to be used for another task.
  • More appropriate program struct - some problems and problem domains are well-suited to representation as concurrent tasks or processes.

Concurrent programming languages are programming languages that use language constructs for concurrency. These constructs may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory) or futures (known also as promises).

Today, the most commonly used programming languages that have specific constructs for concurrency are Java and C#. Both of these languages fundamentally use a shared-memory concurrency model, with locking provided by monitors (although message-passing models can and have been implemented on top of the underlying shared-memory model). Of the languages that use a message-passing concurrency model, Erlang is probably the most widely used in industry at present.

Many concurrent programming languages have been developed more as research languages (e.g. Pict) rather than as languages for production use. However, languages such as Erlang, Limbo, and occam have seen industrial use at various times in the last 20 years. Languages in which concurrency plays an important role include:

Many other languages provide support for concurrency in the form of libraries (on level roughly comparable with the above list).

Real concurrent programming involves multiple processing elements (Microprocessor or Microcontroller). In this case two or more threads are really executed in parallel. Pseudo Concurrent Programming involves only one processing element (for example a single core microprocessor). In this case there is only one thread that is actually being executed at any given moment.

There are several models of concurrent computing, which can be used to understand and analyze concurrent systems. These models include:

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