Eroge

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Part of a series on
Dating sims and
visual novels
Distribution
AnimePlay
Dōjin soft
Genres
Dating sims
Erotic games
Visual novels
Gender target
Bishōjo games
Otome games

An eroge (エロゲー erogē?, a portmanteau of "erotic game": erochikku mu) is a Japanese video or computer game that features erotic content, usually in the form of anime-style artwork.

In English, eroge are often called hentai games in keeping with the English slang definition of hentai. This is sometimes shortened to H games.

In Japan, eroge are also referred to as 18+ games (18禁ゲーム jūhachi-kin gēmu?).[citation needed].

HCG (H CG artwork) refers to the anime-style artwork commonly used in these games, which is often distributed separately from the game itself via the Internet to people who just want to look at the artwork without playing the game itself.

Contents

In the 1980s, Japanese companies introduced their own brands of microcomputer to compete with the United States. The competing models included Sharp's X1 series, Fujitsu's FM-7 series, ASCII's MSX2, and NEC's PC-88 series. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game.

Early eroge had simple stories, often involving rape. It made the PC-88 popular, but customers quickly tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by AliceSoft. However, these games still had weak storylines.

In 1992, Elf released Dōkyūsei. In it, before any eroticism, the user had to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Thus, the love simulation genre was invented.

Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game, but had multiple endings. This concept was called a "sound novel."

In 1996, the new software publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly-reviewed writing and music. Their next game, Kizuato, was almost as dark. However, in 1997, they released To Heart, a sweetly sentimental story of high school love which became one of the most famous and trendsetting eroge ever. To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge.

After Tactics' similar game ONE ~Kagayaku Kisetsu e~ was also a hit in 1998, Visual Art's scouted ONE's main creative staff to form a new brand under them, which became Key. In 1999, Key released Kanon. It contains only about 7 brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also afterwards released), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13 episode anime series was produced, as well as another 24 episode anime series in 2006. According to Satoshi TODOME's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan.

Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. The manga about otaku Genshiken can provide a view of the role of eroge among Japanese otaku.

Most eroge are visual novels or romance sims. However, there are many other kinds of eroge:

  • Other common video game genres such as RPGs with eroticism.
  • Conditioning game which, by performing different types of sexual activities, changes the female's stats which unlocks additional types of play.
  • Strip versions of traditional games, including but not limited to mahjong, pachinko, poker, chess and blackjack. Many adult arcade games fall under this category.
  • Interactive video, which is essentially nothing more than an eroge that plays in a DVD player (also known as a "DVDPG"—"DVD Player Game").
  • Sex simulators, often in 3D.
  • Puzzle games with erotic background images
  • Ero-cha is online sex chat employing full voice chat with voice actresses in real time. This system uses 2D eroge-type characters as well as erotic game style point-and-click functions.

Eroge may be bishōjo games, GxB, or BL games, although bishōjo games are the most popular.

Eroge are seen among many Internet Westerners as focusing on pornography and perversion. There are in fact a number of eroge that involve sexual assault (see Pornography in Japan), although not all fans play them. But, unlike the majority of American adult games, many eroge focus on story, portraying characters with individual personalities, quirks, and daily concerns, developing a strong sense of setting, and emphasizing social relationships outside of sex.

Only a few small companies, such as Peach Princess, translate eroge into English. Most of the games they release are obscure in Japan, although Kana: Little Sister is moderately well-known among Japanese eroge fans.

Recently, there has also been plenty of fan translator for these games. They prioritize on translating high-profile visual novel, mostly eroge that unlikely to be translated into english due to the heavy translation works and small market. Tsukihime a doujin game by TYPE MOON is one of the example, the total texts in the game is in par with Lord of the Rings trilogy plus The Hobbit, and their other game, Fate/Stay Night is three times bigger than Tsukihime. Most of these fan translation groups shunned piracy and only release the translation patches while encouraging people to buy to use the patch with the original copy of the game.

One problem English localization faces is that eroge overwhelmingly tend to be about high school students, like manga and anime, but the sexual portrayal of characters under 18 faces greater legal concern and public disapproval in English-speaking markets. To address this, localizers usually change the script so that the characters are over 18 and go to college.

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