Event-driven programming
From Wikipedia, the free encyclopedia
| It has been suggested that this article or section be merged with Event driven application. (Discuss) |
Event-driven programming or event-based programming is a computer programming paradigm in which the flow of the program is determined by user actions (mouse clicks, key presses) or messages from other programs. In contrast, in batch programming, the flow is determined by the programmer. Batch programming is the style taught in beginning programming classes while event-driven programming is what is needed in any interactive program. Event-driven programs can be written in any language, although the task is easier in some languages than in others. Some programming environments make the task quite easy, others less so.
Contents |
Here are two pseudocode versions of a trivial program to add two numbers:
read a number (from the keyboard) and store it in variable A[0] read a number (from the keyboard) and store it in variable A[1] print A[0]+A[1]
set counter K to 0
repeat {
if a number has been entered (from the keyboard) {
store in A[K] and increment K
if K equals 2 print A[0]+A[1] and reset K to 0
}
}
At first sight, the event-driven program seems more cumbersome and for such a trivial task is indeed so. However, the second program can be generalized far more easily than the first. Instead of checking just for a number entry we may add code to check whether any of several events has occurred. Then for each event we can execute a particular piece of code that is commonly referred to as an event handler.
A slight variation in the above further illustrates the point:
set counter K to 0
whenever a number has been entered (from the keyboard) { /* whenever a keyboard number event occurs */
store in A[K] and increment K
if K equals 2 print A[0]+A[1] and reset K to 0
}
}
| This section overlaps with other sections; it should be combined with the rest of the article. Please post any comments on this issue on the talk page. |
This example uses pseudocode to illustrate how data is read from a socket using an event-driven approach:
function read_next_data(fd)
data = read_async( fd )
if len(data) == 0
=> Nothing to read, register to be called back when something is ready
event_polling_register( fd, read_next_data )
=> Go back to doing something else
else
=> Data was available and len(data) was received
add_data_to_buffer( buffer, data )
end_if
end_function
This example uses Tcl code to illustrate how data is read from a socket using an event-driven approach:
# open channel
set chan [socket $host $port]
set buffer ""
fconfigure $chan -blocking none
# register event handler
fileevent $chan readable [list read_next_data $chan buffer]
# process event until end of file
proc read_next_data {chan bufferVar} {
upvar #0 $bufferVar buffer
append buffer [read $chan]
if {[eof $chan]} {close $chan}
}
Because the code for checking for events and the main loop do not depend on the application, many programming frameworks take care of their implementation and expect the user to provide only the code for the event handlers. In this simple example there may be a call to event handler called OnKeyEnter() that includes an argument with a string of characters, corresponding to what the user typed before hitting the ENTER key. If we want to add two numbers we need to use storage outside the event handler, so the implementation might look like this
declare globally the counter K and the integer T.
OnKeyEnter(character string S)
{
convert S to a number N
if K is zero store N in T and increment K
otherwise add N to T, print the result and reset K to zero
}
Of course, using global variables is not a good idea and a better solution is to use object oriented programming making the event handler a method of an object that also holds the information necessary between calls to the event handler.
While keeping track of history is straightfoward in a batch program, it requires special attention and planning in an event-driven program.
The first step in developing an event-driven program is to write a series of subroutines, or methods, called event-handler routines. These routines handle the events that the main program will respond to. For example, in a GUI program, we might be interested in a single (as opposed to a double) left-button mouse-click on a command button. So a routine would be written to respond to such an event. The routine might open another window, save data to a database or exit the application. Many modern day programming environments provide the programmer with event templates so that the programmer need only supply the event code.
The second step is to bind event handlers to events, so that the correct function is called when the event takes place.
Graphical editors combine the first two steps: double-click on a button, and the editor creates an (empty) event handler associated with the user clicking the button and opens a text window so you can edit the event handler.
The third step in developing an event-driven program is to write the main loop: a function that checks for events, and then calls the matching event handler. Most event-driven programming environments already provide this main loop, so it need not be rewritten.
- Azuki framework's event-based processing
- Eiffel Event Library [1]
- Cocoa (API) & Objective-C, a reflective, object-oriented programming language which adds Smalltalk-style messaging to C.
- GLib
- Gui4Cli, an event-driven programming language for Windows
- Liboop, event loop management library [2]
- libsigc++, a callback framework for C++
- libevent, an event notification library for C/C++
- libasync, part of the sfs and sfslite libraries[3], is a very efficient event-based library for C++
- POE, Perl
- PRADO, a component-based and event-driven Web programming framework for PHP 5
- REBECA, Event-Based Electronic Commerce Architecture
- Tcl, Tcl language has event-driven programming built in
- Twisted, Python
- The Qt Toolkit, a cross-platform GUI toolkit for C++ based on an event-driven model. A version called Qt/Console exists which omits the GUI features, but still includes the event-handling framework and some other features like cross-platform networking, threading, and XML libraries.
- QP is a family of open source, event-driven frameworks for real-time embedded systems. QP goes several steps beyond the traditional real-time operating system RTOS, by providing a generic, reusable, even-driven infrastructure for executing concurrent tasks structured as hierarchical state machines. [4]
- Signal programming (a similar concept)
- Programming paradigms
- SEDA
- Event Stream Processing (ESP) (a similar concept)
- Message Oriented Middleware
- Publish/subscribe
- Virtual synchrony, a distributed execution model for event-driven programming
- Visual Basic, generally speaking, an event-driven language
- Event-driven architecture
- Grant Palmer: Java Event Handling, Prentice Hall, ISBN 0-13-041802-1.
- David Luckham: The Power of Events - An Introduction to Complex Event Processing in Distributed Enterprise Systems, Addison-Wesley, ISBN 0-201-72789-7.
- George S. Fishman: Discrete-Event Simulation - Modeling, Programming, and Analysis, Springer, ISBN 0-387-95160-1.
- Bertrand Meyer (2004): The power of abstraction, reuse and simplicity: an object-oriented library for event-driven design, in Festschrift in Honor of Ole-Johan Dahl, eds. Olaf Owe et al., Springer-Verlag, Lecture Notes in Computer Science 2635, also available online.
- Miro Samek: Practical Statecharts in C/C++: Quantum Programming for Embedded Systems, CMP Books, ISBN 1-57820-110-1.
- Faison, Ted (2006). Event-Based Programming: Taking Events to the Limit. Apress. ISBN 1-59059-643-9.
- Description from Portland Pattern Repository
- Tutorial "Event-Driven Programming: Introduction, Tutorial, History" by Stephen Ferg
- Tutorial "Event Driven Programming" by Alan Gauld
- Article "Event Collaboration" by Martin Fowler
- Article "Transitioning from Structured to Event-Driven Programming" by Ben Watson
- Article "Rethinking Swing Threading" by Jonathan Simon
- Article "The event driven programming style" by Chris McDonald
- Article "Event Driven Programming using Template Specialization" by Christopher Diggins
- Article "Concepts and Architecture of Vista - a Multiparadigm Programming Environment" by Stefan Schiffer and Joachim Hans Fröhlich
- Chapter "Event-Driven Programming and Agents"
- LabWindows/CVI Resources
- Comment by Tim Boudreau
- Complex Event Processing and Service Oriented Architecture [5]
- Event-driven programming and SOA: How EDA extends SOA and why it is important Jack van Hoof
- For an open source example, see Distributed Publish/Subscribe Event System
- Event-driven programming in Java, see open source project Jsasb by Rex Young