EverQuest player guilds

From Wikipedia, the free encyclopedia

In the MMORPG EverQuest, player guilds are clans comprised of anywhere from 10 player characters (which is the minimum) to several hundred characters.

Player guilds should not be confused with the certain factions a character belongs to based on race, class, and deity combinations, also called guilds. For example, a high-elf cleric worshipping Tunare will belong to the Clerics of Tunare guild. Non-player characters of these factions are involved in various quests and teaching of skills to player characters.

A player guild can function as 'family guild' or 'raid guild' or both. Raid guilds are formed specifically for the purpose of game content conquest while others are formed simply because a group of players wishes to have a more cohesive bond joining them together. Some guild function like a large family and others are managed in a tightly controlled manner, including the dictation to players of how, when, and where their game time will be spent.

The forming members of a player guild select the name of their guild and appoint a guild leader, who is technically responsible for the creation of a guild charter, guild code of conduct, appointment of guild officers, and other functions pertaining to the operation of a player guild.

Each player inducted into a guild will have the guild name displayed underneath his/her character name (when viewing the character in-game) or beside his/her character name (when viewing the character's name via the use of various commands in the game that list active players textually).

Players who belong to a player guild generally spend much of their online game time with other members of their guild. Activities can range from organizing groups to hunt and kill creatures for experience and loot, performing quest tasks, or raiding (with a large number of players) various creatures in the EverQuest universe.

Induction into most player guilds involves an application process and a period of evaluation. Most guilds also have a level requirement for new members, and high-end guilds usually have various other requirements.

Some guilds are famous among the EverQuest community. The fame itself usually came by a server-wide first kill, meaning that they were the first player guild of any server to kill a certain difficult monster. With the release of new expansions, high-end raid guilds often compete not only with guilds on their own server, but with guilds on other servers as well, to be the first to complete new content.

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