FinalRender

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The correct title of this article is finalRender. The initial letter is shown capitalized due to technical restrictions.

finalRender is a raytracing graphics rendering engine developed by Cebas Computer GmbH for Autodesk Media and Entertainment's 3D Studio Max and Maya software. A finalRender Stage-2 version for Maxon's Cinema 4D started shipment in late 2005.

Contents

Stage-0 is an engine designed to work in conjunction with Autodesk's 3D Studio Max. It operates as a raytracing back-end to 3ds max's built-in scanline rendering engine. The central feature of finalRender is a global illumination system in the form of a standard 3ds max material type that shortens rendering preparation time.

Stage-1 is a standalone version of finalRender that works as a separate plug-in to 3D Studio Max. It exists as a pure raytracing system that replaces the graphics software's core renderer completely. By virtue of its independence and later release, Stage-1 boasts more features than its predecessor. These include:

  • support for g-buffer channels and render elements
  • 64-bit ready code
  • Intel Pentium 4 HT optimized hyperthreading code
  • improved blur rendering speed

Stage-2 is an independent rendering system designed to integrate into Alias's Maya (software) and Maxon's Cinema 4D. Much like Stage-1, Stage-2 replaces its host software's core renderer. This version was released in late 2005 for Cinema 4D and is, as of August 22, 2006 available for Maya as well. A version for 3ds Max is actually scheduled for 2006.

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This article has been tagged since December 2006.
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