Goblin (Warhammer)
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Goblins, also known as "Gobbos", are among the smallest of the goblinoid "greenskin" races in the Warhammer Fantasy setting.
They are smaller than orcs and Hobgoblins but larger than Gnoblars and Snotlings. While smaller than the orcs they are much smarter than their larger cousins.
There are different subcultures of goblins exist, with varying degrees of autonomy from their Orcish cousins, including the night goblins and primitive forest goblins. All goblins are violent and malicious, but consider warfare to be a pastime or hobby.
The ordinary Goblin is the type most commonly seen in the Old World.
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The range of Citadel Miniatures C13 Night Goblins first appeared alongside their now extinct cousins, the Red Goblins, featuring their distinctive cloaks, hoods and shields, and also including fanatics using oversized ball and chain weapons[1]. Whilst rules remain for the ball and chain, no specific profiles for Night Goblins appear in 2nd Edition Warhammer. Night Goblins have adapted to life under the mountains throughout the Old World and the South Lands. Their costumes are explained by their a strong aversion to sunlight so when forced above ground they wear very dark enveloping robes to shield themselves from the sunlight.
Forest goblins live in the steaming jungles of the Southlands where they have their own culture. Forest goblins are more primitive than the Goblins of other areas. They are best known for riding Giant Spiders into battle.
Hobgoblins are the most advanced goblins in the Warhammer world in terms of technology. While they are a type of goblin they do not fight for the Orc & Goblin army, instead they fight for the Chaos Dwarfs as servants or as Dogs of War. One type of Hobgoblin are Sneaky Gits.
The rules and particulars of Goblins are described by Warhammer Armies: Orcs & Goblins
- Goblin Warboss and Big Boss
Goblin Warbosses and Big Bosses are the main leaders of the goblin masses, when a bigger orc leader is not around to boss them. Goblin bosses are chosen purely by either martial prowess or cunningness.
Goblin Shaman are the magical counterpart of the Bosses. They wield the powerful force of the Waagh! power. In game terms they act as the battle wizards by casting Waagh! magic.
Units of Common Goblins form the backbone of the Goblin hordes. They are not very strong in battle, but make it up with pure quantity.
- Goblin Wolf Riders
- Doom Diver Catapult - a catapult/ballista which fires live goblins as ammunition. With makeshift wings tied to their arms, the Doom Divers can steer their flight to some extent, and can thereby maximise the destruction upon the enemy.
- Spear Chukka- a crude bolt thrower operated by a goblin crew.
- Rock Lobber - a crude catapult operated by a Goblin crew.
- Warhammer: Orcs and Goblins, 6th Edition, By Rick Priestley and Jake Thornton
- ^ Bryan Ansell, Tony Ackland, et al: "The First Citadel Compendium", page 28. Citadel, 1983
- Gretchin - Warhammer 40K equivalent
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