Grimoire

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This design for an amulet comes from the Black Pullet grimoire. According to the instructions you should embroider it upon black satin and say "Nades, Suradis, Maniner", and a djinn will appear; tell the djinn "Sader, Prostas, Solaster", and the djinn will bring you your true love. Say "Mammes, Laher" when you tire of her.
This design for an amulet comes from the Black Pullet grimoire. According to the instructions you should embroider it upon black satin and say "Nades, Suradis, Maniner", and a djinn will appear; tell the djinn "Sader, Prostas, Solaster", and the djinn will bring you your true love. Say "Mammes, Laher" when you tire of her.

A grimoire (pronounced /grɪˈmwɑr/) is a textbook of magic. Books of this genre, typically giving instructions for invoking angels or demons, performing divination and gaining magical powers, have circulated throughout Europe since the Middle Ages.

Magicians were frequently prosecuted by the Christian church, so their journals were kept hidden to prevent them from being burned.[1] Such books contain astrological correspondences, lists of angels and demons, directions on casting charms and spells, on mixing medicines, summoning unearthly entities, and making talismans. "Magical" books in almost any context, especially books of magical spells, are also called grimoires.

Contents

The word grimoire is from the Old French grammaire, and is from the Greek root "grammatikos", “relating to letters”, from which grammar, a system for language, and glamour, influential appeal, are derived. In the mid-late Middle Ages, Latin "grammars" (books on Latin syntax and diction) were foundational to school and university education, as controlled by the Church—while to the illiterate majority, non-ecclesiastical books were suspect as magic, or believed to be endowed with supernatural influence.[citation needed] The word "grimoire" came over time to apply specifically to those books which did indeed deal with magic and the supernatural.

Similar magical writings have existed from antiquity, and although these are not in the same genre of medieval magic, they are sometimes described as grimoires.

Main article: Renaissance magic

The first grimoires appear in the High Middle Ages, growing out of earlier traditions, notably of medieval Jewish mysticism, which continued traditions dating back to Late Antiquity. Thus, the 13th century Sefer Raziel Ha-Malakh is significantly based on the Sefer Ha-Razim (ca. 4th or 5th century), which is in turn influenced by Hellenistic Greek magical papyri.

Notable 13th to 17th century grimoires include:

The Voynich manuscript has never been deciphered, and is difficult to date, but may also qualify as a 15th century grimoire.

In the late 19th century, several of these texts (including the Abra-Melin text and the Keys of Solomon) were reclaimed by para-Masonic magical organizations such as the Hermetic Order of the Golden Dawn and the Ordo Templi Orientis.

Many false or poorly translated grimoires have been circulated since the 19th century (many original texts are in French or Latin, and are quite rare), however faithful editions are available for most of the above titles.

A modern grimoire is the Simon Necronomicon, named after a fictional book of magic in the stories of author H. P. Lovecraft, and inspired by Sumerian mythology and the Ars Goetia, a section in the Lesser Key of Solomon which concerns the summoning of demons. The Azoëtia of Andrew D. Chumbley has been described as a modern grimoire.[1]

The term "grimoire" commonly serves as an alternative name for a spell-book or tome of magical knowledge in such genres as fantasy fiction. The most famous fictional grimoire is the Necronomicon, a creation of the author H. P. Lovecraft. It was first referenced in his story "The Hound", and subsequently made appearances in many of his stories. Other authors such as August Derleth and Clark Ashton Smith have also cited it in their works with Lovecraft's approval. Lovecraft believed such common allusions built up "a background of evil verisimilitude". Many readers and others have believed it to be a real work, with booksellers and librarians receiving many requests for the fictional tome. Pranksters have even listed it in rare book catalogues, including one who surreptitiously slipped an entry into the Yale University Library card catalog.[2]

In the massively multiplayer online role-playing game World of Warcraft, the Grimoire takes on a significant role in the play of the Warlock character class, where many different types are used to improve the skills and abilities of summoned demons.

Also in the massively multiplayer online role-playing game Final Fantasy XI, the new advance job Scholar uses Grimoires to attack enemies and defend allies.

Nippon Ichi Software published a 2-D real-time strategy game created by Vanillaware called GrimGrimoire. In this game, the main character uses grimoires to summon fantastical familiars to do battle against other magicians in a magic school while trying to solve a big mystery of the school.

  1. ^ Semple, Gavin (1994) 'The Azoëtia - reviewed by Gavin Semple', Starfire Vol. I, No. 2, 1994, p. 194.
  2. ^ L. Sprague de Camp, Literary Swordsmen and Sorcerers, pp. 100–1. ISBN 0-87054-076-9.

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