Infogrames

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Infogrames Entertainment SA
Type Public Euronext: IFG
Founded June 1983
Headquarters , Flag of FranceFrance
Key people Patrick Leleu, Chairman, CEO, and Chief Creative Officer
Thomas Schmider, Chief Operating Officer
Industry Software & Programming
Products Alone in the Dark
Unreal Tournament 2003
North & South
RollerCoaster Tycoon
Civilization III
Revenue EUR 391 million (2006)
Website www.infogrames.com

Infogrames Entertainment SA (IESA) (Euronext: IFG) is an international holding company headquartered in Villeurbanne, Lyon, France. It owns 51.2 percent of Atari, Inc., headquartered in New York, N.Y., USA, and Atari Europe. It was founded in 1983 by Bruno Bonnell and Christophe Sapet using the proceeds from an introductory computer book. Through its subsidiaries, Infogrames produces, publishes and distributes interactive games for all major video game consoles and computer game platforms.

Contents

The founders wanted to christen the company Zboub Système, but were dissuaded by their legal counsel[1]. According to Bonnell in a TV interview, they then used a mix-and-match computer program to suggest other names, one of which was "Infogramme": a portmanteau of the French words "informatique" (information technology) and "programme" (a computer program). The final choice, "Infogrames", was a slightly modified version of that suggestion, and is pronounced /ˌɪnfoʊˈgræmz/ in English.

The company logo is an armadillo (tatou in French), chosen when the company was moved to Villeurbanne. Bonnell commented: "This dinosaur (sic) is our symbol. The armadillo has always survived changes to its environment, from the melting of glaciers to the worst of heat waves."[1]

In the late 1980s Infogrames was noted for its French computer games that often featured original game ideas and occasionally humorous content. They had acquired several licences for popular Franco-Belgian comics, such as Tintin, Asterix and Les Tuniques Bleues.

In 1996, Bruno Bonnell's Infogrames embarked on an acquisition campaign that would last seven years and cost more than $500 million; the objective was to become the worlds leading interactive entertainment publisher[2]. While the company's debt increased from $55 million in 1999 to $493 million in 2002, the company's revenue also increased from $246 million to $650 million during the same period.[3]

In 1996 IESA bought Ocean Software for about $100 million[4], renaming the company as Infogrames UK.[5] In 1997 Philips Media BV was purchased.

In 1998 IESA acquired a majority share of 62.5% in the game distributor OziSoft, which became Infogrames Australia,[6] and in 2002 IESA bought the remaining shares of Infogrames Australia from Sega and other share holders[7] for $3.7 million.[8] In this same year the distributors ABS Multimedia, Arcadia and the Swiss Gamecity GmbH were acquired.[9][10]

In 1999 IESA bought Gremlin Interactive for $40 million, renaming it to Infogrames Sheffield House but closed it down in 2003[11]. In the same year IESA also bought Accolade for $60 million[12][13] and Beam Software, later renamed to Infogrames Melbourne House Pty Ltd[14].

Then in December 1999, IESA made one of the most expensive acquisitions in the company's history. Infogrames bought 70% of GT Interactive for $135 million, and assumed the new subsidiary's $75 million bank debt. By June 2000 Infogrames had invested another $30 million in GT Interactive [15][16]. IESA justified the purchase by stating that GT Interactive provided Infogrames with a "distribution network for all of its products in the United States, as well as a catalog of products that includes Driver, Oddworld, Unreal Tournament and Deer Hunter".[17]

Included in the GT Interactive purchase were the game development studios Humongous Entertainment[18], Legend Entertainment[19] and Reflections Interactive.[20]

GT Interactive became Infogrames, Inc.[21]

In 2000 the developer Paradigm Entertainment was bought for $19.5 million and in-flight games developer Den-o-Tech Int. (DTI) , later renamed to Infogrames DTI, was also acquired for $5.6 million.[22][23]

In January 2001, IESA purchased Hasbro Interactive and the handheld game console Game.com from Hasbro for $100 million; with $95 million as 4.5 million common shares of Infogrames and $5 million in cash. [24][25]

With the acquisition of Hasbro Interactive, which was renamed as Infogrames Interactive, Inc,[26][27] IESA became the owner of:

Also under the terms of the sale agreement, Infogrames gained the exclusive rights to develop and publish games based on Hasbro properties, which included Dungeons and Dragons, Mr Potato Head, My Little Pony and others, for a period of 15 years plus an option for an additional 5 years based on performance.[28]

In 2002 IESA acquired the remaining 80% of game development studio Eden Games[29] for $4.1 million[30] and Shiny Entertainment for $47 million. With the Shiny Entertainment acquisition, IESA obtained the rights to develop and publish Enter the Matrix which was the first game based on The Matrix films and sold more than 5 million copies.[31]

In October 2001, IESA relaunched the Atari brand when Atari Interactive, Inc., at that time a wholly owned subsidiary of Infogrames Interactive, Inc., released MXrider[32][33]. On May 7, 2003, IESA officially reorganized its Infogrames Inc.[34] US subsidiary as a separate Nasdaq listed company known as Atari Inc., named its European operations as Atari Europe, renamed Infogrames Interactive, Inc. to Atari Interactive, Inc., [35](a wholly-owned subsidiary of IESA)[36], rebranded Infogrames Australia Pty Ltd as Atari Australia Pty Ltd [37], renamed Infogrames Melbourne House Pty Ltd to Atari Melbourne House Pty Ltd [38], Infogrames UK became Atari UK[39], while IESA became a holding company[40].

Atari Inc. is a public company that, as of 2007, has as majority stockholder the company California U.S. Holdings, Inc., a wholly-owned subsidiary of IESA. [41] Atari Inc. licences the Atari trademark from Atari Interactive, Inc., a license which will expire in 2013.[42] Atari Inc. has the rights to publish and sublicense in North America certain intellectual properties either owned or licensed by IESA or its subsidiaries, including Atari Interactive, Inc.[43]

In the fiscal year of 2002 IESA had a net loss of $67 million on revenues of $650 million, and in 2003 the net losses increased to $89 million.[44] In 2006 IESA reported a net loss of $201 million on revenues of $525 million, and debts of around $290 million[45]. From 1999 to 2006 IESA accumulated losses totaling €500 million. [46]

In 2004 Infogrames sold the rights to the Civilization's franchise to Take Two for $22.3 million[47] and closed down Legend Entertainment[48] studios. In June 2005, Infogrames sold to back to Hasbro the digital rights to all Hasbro properties including The Transformers, My Little Pony and Connect Four for $65 million.[49][50]

On April 2006 Infogrames' founding chairman Bruno Bonnell left the company after 24 years; on the day of the announcement of his departure IESA's shares jumped 24%.[51] After his resignation, Infogrames through the remainder of 2006 sold intellectual properties and some studios in order to raise cash and stave off the threat of bankruptcy.[52]

In May 2006 IESA sold the rights to the games Stuntman to THQ and Timeshift to Saber Interactive. The sales generated $13 million in revenue. THQ also bought developer Paradigm Entertainment from IESA[53]. In July 2006 IESA sold the game developer Reflections Interactive and the rights to the Driver franchise for $21.6 million to Ubisoft.[54] In October, Shiny Entertainment was acquired by Foundation 9 Entertainment for $1.6 million.[55][56] In November of the same year Atari Melbourne House was sold to Krome Studios and renamed to Krome Studios Melbourne.[57]

In 2007 Infogrames fired the majority of Atari's directors and laid off 20% of its workforce. For the 2006-2007 fiscal year Atari posted a net loss of $70 million.[58]

  1. ^ a b Link to a French language website Author excerpt from Daniel Ichbiah, La saga des jeux vidéo. Vuibert. 2004. ISBN 2-7117-4825-1
  2. ^ http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-16-2000/0001142857&EDATE=
  3. ^ http://www.gamasutra.com/php-bin/column_index.php?story=8636
  4. ^ http://www.ukbusinesspark.co.uk/bpmerg96.htm
  5. ^ http://www.mobygames.com/company/atari-uk-ltd
  6. ^ http://www.atari.com.au/misc/faq.do
  7. ^ http://www.zdnet.com.au/news/business/soa/Ozisoft-becomes-Infogrames-Australia/0,139023166,120267724,00.htm
  8. ^ http://www.gamasutra.com/php-bin/column_index.php?story=8636
  9. ^ http://www.claimexam.com/links/Done/accolade.htm
  10. ^ http://corporate.infogrames.com/uk/download/reports/infogrames_entertainment_annual_report_99_00.pdf
  11. ^ http://findarticles.com/p/articles/mi_m0CGN/is_1999_March_25/ai_54207493
  12. ^ http://findarticles.com/p/articles/mi_m0CGN/is_1999_April_20/ai_54426666
  13. ^ http://www.islandnet.com/~kpolsson/vidgame/vid1999.htm
  14. ^ http://www.mobygames.com/company/krome-studios-melbourne
  15. ^ http://query.nytimes.com/gst/fullpage.html?res=9A0DE2D9133DF935A25752C1A96F958260
  16. ^ http://corporate.infogrames.com/uk/download/reports/infogrames_entertainment_annual_report_99_00.pdf
  17. ^ http://corporate.infogrames.com/uk/download/reports/infogrames_entertainment_annual_report_99_00.pdf
  18. ^ http://www.fundinguniverse.com/company-histories/GT-Interactive-Software-Company-History.html
  19. ^ http://www.amazon.com/Game-Design-Second-Bob-Bates/dp/1592004938
  20. ^ http://www.atnewyork.com/news/article.php/249211
  21. ^ http://corporate.infogrames.com/MT-3.34-en/mt-static/FCKeditor/UserFiles/File/DOCDEREF05_06GB.pdf
  22. ^ http://www.mobygames.com/company/atari-uk-ltd
  23. ^ http://corporate.infogrames.com/uk/download/reports/infogrames_entertainment_annual_report_99_00.pdf
  24. ^ http://query.nytimes.com/gst/fullpage.html?res=9F00E4DC1E3FF933A05752C0A9679C8B63&n=Top/News/Business/Companies/Hasbro%20Inc.
  25. ^ http://phx.corporate-ir.net/phoenix.zhtml?c=68329&p=irol-newsArticle_Print&ID=137281&highlight=
  26. ^ http://www.allgame.com/cg/agg.dll?p=agg&sql=3:23597
  27. ^ http://www.faqs.org/faqs/atari-8-bit/faq/section-85.html
  28. ^ http://phx.corporate-ir.net/phoenix.zhtml?c=68329&p=irol-newsArticle_Print&ID=137281&highlight=
  29. ^ http://www.gamespot.com/ps2/driving/vrally3/news.html?sid=2860904
  30. ^ http://www.gamasutra.com/php-bin/column_index.php?story=8636
  31. ^ http://pc.gamezone.com/news/04_25_02_01_49PM.htm
  32. ^ http://www.theregister.co.uk/2003/05/07/infogrames_rechristens_itself_atari/
  33. ^ http://www.allgame.com/cg/agg.dll?p=agg&sql=3:23597
  34. ^ http://www.secinfo.com/dsvr4.28Z7.htm
  35. ^ http://www.allgame.com/cg/agg.dll?p=agg&sql=3:23597
  36. ^ http://biz.yahoo.com/e/070918/atar10-k.html
  37. ^ http://www.atari.com.au/misc/faq.do
  38. ^ http://www.mobygames.com/company/krome-studios-melbourne
  39. ^ http://www.mobygames.com/company/atari-uk-ltd
  40. ^ http://corporate.infogrames.com/infogramesgb/2007/04/atari.php
  41. ^ http://biz.yahoo.com/prnews/071008/nym115.html?.v=80
  42. ^ http://biz.yahoo.com/e/070918/atar10-k.html
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  48. ^ http://www.gamespot.com/pc/action/unrealiise/news_6086665.html
  49. ^ http://www.gamespot.com/news/6127273.html
  50. ^ http://corporate.infogrames.com/MT-3.34-en/mt-static/FCKeditor/UserFiles/File/DOCDEREF05_06GB.pdf
  51. ^ http://www.reuters.com/article/technology-media-telco-SP/idUSL052812320070405
  52. ^ http://www.gamedaily.com/articles/features/atari-to-sell-off-studios-in-turnaround-attempt/68582/
  53. ^ http://www.gamesindustry.biz/content_page.php?aid=16870
  54. ^ http://www.gamespot.com/news/6161434.html
  55. ^ Foundation 9 Acquires Shiny From Atari, GamaSutra, October 2, 2006
  56. ^ http://www.gamespot.com/news/6161434.html
  57. ^ http://www.mobygames.com/company/krome-studios-melbourne
  58. ^ http://www.gamespot.com/news/6180598.html

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