International Karate

From Wikipedia, the free encyclopedia

(Redirected from World Karate Championship)
Jump to: navigation, search
International Karate
Image:ST International Karate.png
Screenshot of the Atari ST version
Developer System 3
Publisher System 3 (Europe), Epyx (USA)
Designer Archer MacLean
Released 1986
Genre Versus fighting game
Mode(s) Single player, Two player
Platform(s) Amstrad CPC, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, Game Boy Color, Game Boy Advance
Input methods Joystick

International Karate is a 1986 karate computer game for the ZX Spectrum, Commodore 64, Amstrad CPC and Atari 8-bit family of computers. It was first published by System 3 in Europe, and then in the United States of America by Epyx as World Karate Championship. A version of this game was later released for the Atari ST and the PC (utilizing 4-color CGA graphics). In 2000, a Game Boy Color version known as International Karate 2000 was released, with several enhancements, and another version based on it was released in 2001 for the Game Boy Advance, as International Karate Advanced. In 2004 it would be "re-released" as a title on the C64 Direct-to-TV. The game was programmed by Archer MacLean, and the music was by Rob Hubbard.

International Karate and World Karate Championship are identical except for the difference in game speed - the latter is tuned for the American NTSC television system.

A sequel to this game called International Karate + was released a year later.

Contents

The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponent, they score either a half-point or a full point. Matches can be quite brief, as only two full points are required to win, and a point can be quickly scored just seconds after a round begins.

In single player mode, successive opponents increase in difficulty from novice white belts to master black belts. Play continues as long as the player continues to win matches. Between fights, bonus mini-games focusing on rhythm and timing appear, including one in which the player must break a number of stacked boards using only his or her head.

As in newer games in the genre, starting specifically with Street Fighter, the fights take place against a variety of backdrops (8 in total) representing different locations in the world.

The title utilizes the standard one-button joystick, allowing players to execute a variety of karate techniques. Each of the non-movement maneuvers has a different score value awarded if it connects. The scores listed below are for half-point hits; these are doubled for full point hits. Thus, the maximum in a round would be 2,500 points (one full point, one half-point, second full point). The available techniques are as follows:

  • Up: Short hop (0--does not hit).
  • Up-Forward: Face punch (400).
  • Forward: Walk (0).
  • Down-Forward: High kick (400).
  • Down: Sweep (200).
  • Down-Back: Gut punch (200).
  • Back: Walk (0).
  • Up-Back: Turn-around face punch (400, turns player around).

  • Up: Jump Kick (500).
  • Up-Forward: Forward flip (0--does not hit, jumps higher than the hop).
  • Forward: Side kick (100).
  • Down-Forward: Shin kick (100).
  • Down: Turn-around gut punch (200, turns player around).
  • Down-Back: Turn-around shin kick (100, turns player around).
  • Back: Roundhouse kick (500).
  • Up-Back: Backward flip (0--does not hit, jumps higher than the hop).

Unlike modern 2d fighters, players do not turn around if the opponent gets behind them. Instead, only the three turn-around maneuvers allow one to change direction, with differing associated strike ranges (short for the shin kick, medium for the punch, and long for the gut punch).

Video game publisher Data East sued System 3 and Epyx for publishing World Karate Championship, and by extension, International Karate, which was pretty much identical to its arcade game, Karate Champ. International Karate used the same coloured fighters, and had the same points system. Initially Data East won the lawsuit, so the game was pulled from retailers shelves, but the decision was appealed to a higher court, who reversed the decision, stating that while the game was similar, it was not identical, and that one game company can not monopolize one entire sport. As a result, Melbourne House did not sue System 3 nor Epyx, as the game The Way of the Exploding Fist is also very similar to both of these games.

Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.