Life simulation game
From Wikipedia, the free encyclopedia
Life simulator games, or life simulators, are simulation games in which the player lives or controls one or more artificial lives.
A life simulation game may focus on the biological (and evolutionary) or social aspects of life:
- Biological simulations may allow the player to expermient with genetics, survival or ecosystems, often in the form of an educational package. Evolution simulations are a sub-genre of this type of game.
- Evolution simulations allow the player to take control of the evolution of a species, often having the objective of developing (simulated) sentience; SimLife and Spore for example.
- Social simulations base their gameplay on the social interaction between game entities; such as The Sims or any dating sim.
A fourth type of life simulation are virtual pets; popular examples being Tamagotchi, the Petz series (consisting of the Catz and Dogz series) and Nintendogs, simulations also known as digital pets. These titles are generally more limited than "full" life simulators and interaction with the digital pets are commonly restricted to petting and playing.
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- Creatures series, by Creature Labs/Gameware Development
- Lion — the sequel to Wolf
- Odell Lake, a fish life simulator
- Science Horizons Survival — an early game which teaches about food chains.
- SimAnt — Maxis's ant simulator.
- Wolf — simulates the life of a wolf.
- Seaman — simulates the raising of a talking fish with a human face that evolves into a frog-like creature.
- Eco
- E.V.O.: Search for Eden
- Evolution: The Game of Intelligent Life
- Seventh Cross Evolution
- SimEarth
- SimLife — Another Maxis game which experiments with genetics.
- Spore - As yet unreleased game which lets players choose the evolutionary traits of bacteria and animals.
- Alter Ego — a personality computer game released by Activision in 1986
- Animal Crossing — a life simulator series by Nintendo. It has also been dubbed as a "communication game" by the company as had Cubivore, Doshin the Giant and GiFTPiA.[1]
- Eccky — by Media Republic.
- Façade (interactive story)
- The Harvest Moon series — by Natsume, farming simulator, role-playing game, and dating sim rolled into one.
- Jones in the Fast Lane — by Sierra Entertainment is one of the earliest life simulators.
- Kudos — by Positech Games is an independently developed turn-based life-sim game for the PC.[2]
- Little Computer People — by David Crane, published by Activision for Apple II and Commodore 64 (1985)
- My Life My Love - Boku no Yume - Watashi no Negai — a life simulation for Famicom
- The Princess Maker series — by Gainax, a raising sim which the player have to raise an adoptive daughter until she reach adulthood. The final result varies from a ruling queen to an ordinary housewife, or even a prostitute if the player poorly look after her.
- Second Life — a Massive Multiplayer life simulator
- The Sims — by Will Wright, published by EA for the PC (2000), and its sequels, The Sims 2 (2004) and The Sims 3 (fiscal '09 title).
- True Love — (1994), a Japanese erotic dating sim, is unique in the genre for also being a general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment.
- The Virtual Villagers series — by Last Day of Work.
- Digital organism simulators
- Digital pets
- Economic simulation games
- God games
- People games
- Simulated reality
- Social simulation