Mario series enemies
From Wikipedia, the free encyclopedia
This is a list of creatures and other obstacles that have resisted the video game character Mario in the various games in the Mario series. The enemies are organized by the game in which they first appeared.
An unnamed enemy and the first generic enemy to be featured in a Mario game, Fireballs are encountered throughout Donkey Kong. Though Fireballs move slowly, they are extremely dangerous, capable of defeating Mario in a single hit. Fireballs can only be defeated by using a Hammer against them.
Fireballs also appear in Donkey Kong '94 and Mario vs. Donkey Kong 2: March of the Minis, once again as enemies.
The primary antagonist of the Donkey Kong arcade game, Donkey Kong has taken Mario's girlfriend Pauline captive. Mario must chase Donkey Kong through several levels before defeating him by weakening the structure on which Donkey Kong sits, causing it to collapse.
In Donkey Kong's sequel, Donkey Kong Jr., Donkey Kong Jr.'s task is to save his father, Donkey Kong, who was captured by Mario.
In Donkey Kong '94, a retelling of Donkey Kong and Donkey Kong Jr., Mario again sets out to save Pauline from Donkey Kong and Donkey Kong Jr. In this game Mario must dodge Donkey Kong's constant barrage of barrels and shells.
In Mario vs. Donkey Kong, Donkey Kong decides to buy a Mini-Mario toy after seeing a commercial. Unfortunately, the stores are out of stock. An angered Donkey Kong breaks into the Mini-Mario Factory and steals several dozen Mini-Marios, while Mario pursues him. Upon reaching Donkey Kong, Mario must do battle with him.
In Mario vs. Donkey Kong's sequel, Mario vs. Donkey Kong 2: March of the Minis Donkey Kong once again causes trouble, kidnapping Pauline after she rejected his gift of a Mini-Donkey Kong. Mario must chase down and do battle against Donkey Kong once again.
Donkey Kong has also appeared in several of the Mario spin-off franchises such as the Mario Kart series and Mario Party series.
Bizarre crocodile-like creatures, the appearance of Snapjaws changes in almost every game they appear they appear in. Though helpful to Mario in Donkey Kong Junior, Snapjaws appear as enemies to him in games such as Donkey Kong '94 and Mario vs. Donkey Kong. In Yoshi's Island DS, they appear in levels where Baby Donkey Kong's climbing ability is needed.
The son of Donkey Kong, Donkey Kong Junior appears as the protagonist of Donkey Kong Jr. and as Mario's enemy in the game. Attempting to defeat Mario who had imprisoned his father, Donkey Kong Jr. must travel through several levels and free his father with a large key; after being freed, Donkey Kong will attack Mario and knock him unconscious.
In Donkey Kong '94, Donkey Kong Jr. appears throughout the game as an obstacle. Donkey Kong Jr. will sometimes appear before Mario and throw poisonous mushrooms at him, as well as push levers which will cause random events to occur. At the end of the game, Donkey Kong Jr. is imprisoned in a large cage by Mario.
Donkey Kong Jr. has also appeared in Super Mario Kart, as well as in Mario Tennis.
Crabs (originally called "Side Steppers") are crab enemies with their pincers held up. They move faster than the Shell Creeper and it takes two bumps from below to successfully flip them over (so that they can be defeated). After the first bump, they become angry and move about faster. Crabs reappeared in Super Mario Bros. 3, as a part of a minigame that was based on Mario Bros. A Crab would later appear in Super Mario Advance where it quickly transformed into the boss character Clawgrip. Crabs would return in Mario Power Tennis as part of the Mario Bros. themed tennis court. They have also appeared as trackside hazards in various Mario Kart games.
A Fighter Fly is a bluish insect and the third pest to appear in the Mario Bros. arcade game. Upon exiting the pipe at the top of the screen, a Fighter Fly hops as it moves. While in mid-air, it cannot be harmed. This compensates for its slow movement. Like its comrades, Fighter Fly would again appear as part of a minigame in Super Mario Bros. 3 and also in Mario Power Tennis for the GameCube. A green version of Fighter Fly also appears in Mario and Luigi: Superstar Saga in Stardust Fields while a stronger version of them called Super Fly can be found in the sewers of Beanbean Castle.
A Freezie (originally known as Slipice is an item that debuted in the Mario Bros. arcade game and has reappeared multiple times since. In the arcade game it was originally known as a Slipice, but its name was changed for the NES port.
In Mario Bros., Freezie is less of an item and more of an enemy. It will wander around until it stops at the first center of a platform it reaches and instantly freezes the entire platform, making it slippery. If Mario or Luigi touch a Freezie, they will instantly freeze and lose a life.
Freezie returns in Super Smash Bros. Melee, where it slides forward on the ground like in Mario Bros., but can be picked up and thrown. It appears more than usual in the Ice Climber-based stage, although it has no relation with that game. When a player is hit by a thrown Freezie, they are frozen for a certain period of time. After recovery the recipient of the attack will fly upwards. A knockout by throwing a Freezie at the opponent results in a "Freezie KO" bonus. There is also a Freezie trophy.
Freezie also appears in Mario Kart: Double Dash!!. In Sherbet Land, giant Freezies sit in the road on the last section of the course. Driving into one freezes the kart momentarily, and the Freezie slides away, usually exploding on a wall, but also hitting any other karts that get in its way.
A giant Freezie also appears in Dance Dance Revolution: Mario Mix as the holder of the fourth Music Key in World 4. He doesn't say a word when you try to talk to him. You must clear the dance stage with Freezie to acquire the key.
Shellcreepers are green-shelled turtle creatures that made their debut in Phase One of the classic Mario Bros. arcade game. They are fairly slow and weak, and flip over after only one bump from below, after which the player can simply kick them away. In the arcade version, they would come out of their shells wearing nothing but a tank-top and kick the shell over to the right of it, if left alone for a length of time. Shellcreepers were phased out and replaced with Spinies in the later Game Boy Advance remakes of the game (most likely to deter players from jumping on them). Shellcreepers would make a return cameo on the Mario Bros. themed tennis court of Mario Power Tennis. Here they act as obstacles that the players can trip over. Only by lobbing a tennis ball through the POW block above the net would they be flipped over, allowing them to be dispatched. Shellcreepers are the possible inspiration for Koopas that would appear in nearly every Mario game from Super Mario Bros. onwards.
Bowser (known as King Koopa in Japan) made his first appearance in Super Mario Bros., and has served as Mario's chief arch-enemy since then. He is king of the Koopas and the main antagonist of the Mario series. His ultimate goal is usual to kidnap Princess Toadstool. In most Mario series platformers, Bowser is typically the final boss.
Bloopers, originally named Bloobers are large, white squid-like creatures encountered throughout the various Mario games starting with Super Mario Bros.
Bullet Bills are large black bullets shot from cannons at the player's character. They appeared first in Super Mario Bros. for the NES, and are usually personified with eyes, as well as either arms or a mouth of sharp teeth.
A Buzzy Beetle is a large, blue-shelled beetle that is impervious to fireballs. Although it first appeared as black-shelled in the above ground levels of its premiere game Super Mario Bros., it would be changed to blue in later installments of the series. After being stepped on, its shell can be kicked to defeat other enemies, similar to that of the Koopa Troopa.
Cheep-Cheeps (プクプク Pukupuku?) are fish-like enemies that first appeared in Super Mario Bros.. They are aquatic creatures that leap out of the water to attack the Mario Brothers. The Cheep-Cheeps appeared in 2-3, 7-3, and a part in 8-4 (Bowser's castle). To defeat a Cheep-Cheep in these levels, the player can either jump on it or use fireballs to gain 100 points. Cheep-Cheeps were also found along with Blooper squid characters in the underwater levels 2-2 and 7-2, as well as the Minus World and a part of 5-2. In these cases they were immune to jumping attacks, but still vulnerable to fireballs. There is another kind of Cheep-Cheep colored green that chases the player until it is passed by and gives up, called a Deep-Cheep.
Big Bertha is the large Cheep-Cheep in Super Mario Bros. 3 for the Nintendo Entertainment System. She swims back and forth, spitting out and gobbling up little fish. Her counterpart Boss Bass swims on the surface, chasing Mario, and leaps out of water to swallow Mario whole, killing Mario instantly regardless of Mario's power-up status. An enemy that looks exactly like Boss Bass appears in Yoshi's Island DS as a swimming fish in water that eats Yoshi whole if he gets too close. Fireballs or tail swipes will temporarily take them out of commission. Boss Bass, renamed Bubba, The Big Bertha was back in Super Mario 64 but she was strange in appearance because her eyes became black, her tooth was missing, her wings and tail and the top part became red and she was yellow. They can harm Mario in either the Tiny or Huge island, but in the later one, they are lethal, as they do not only swallow the character, but also swim faster than them. In Super Mario 64 DS, Bubba's appearance is similar to Big Bertha's and lacks the sunglasses, but still behaves the same and also attacks Luigi, Wario and Yoshi.
She made a cameo in the 1993 movie Super Mario Bros. as Mario's date in the nightclub scene when Mario tried to steal back the meteorite piece from her. She is shown as a large black woman wearing a spiky red suit. In Super Mario RPG, Big Bertha is also the name of a more powerful version of the Blaster enemy.
One Cheep-Cheep, Sushie, was an ally to Mario in the game Paper Mario. She could shoot water out of her mouth, splash the enemies with a tidal wave, or temporarily increase Mario's defense. In Paper Mario: The Thousand-Year Door there are two friendly Cheep-Cheep that run (a.e. fly) the "Cheep-Cheep Blimp" that fly between Rogueport and Glitzville. There is also a cook that works on a train called "Excess Express" named Chef Shimi, who is known to butcher the English language more than his food (apparently Cheep-Cheep is his first language according to him). Goombella even mentions that Cheep-Cheeps have been in Super Mario Bros. games for years (even catching herself in breaking the fourth wall in the process; although Goombario does this as well when describing regular Goombas in the original Paper Mario, he never catches himself in the act like Goombella did). There are also gold Cheep-Cheeps in the SMB3 "lost" levels.
New Super Mario Bros. features a large, round, violet-colored and intimidating Cheep-Cheep known as Cheep-Chomp. Endowed with large, pointed teeth, it lunges at the player and tries to devour him as Big Bertha does, causing said player to lose a life. Another relative of the Cheep-Cheep featured in New Super Mario Bros. is called the Spike Bass. It is spiked, hence the name, and can only be defeated with fireballs, a kicked Koopa shell/a Shell Mario shell-dash, or utilising the Starman powerup. Due to its spikes, attempting to kill this enemy with a simple jump is ill-advised.
Firebars are rotating bars made of fireballs (occasionally a group of Podoboos as seen in Mario Party 2) used as obstacles in Bowser's castles in the Super Mario Bros. game. They would usually be placed in groups or on narrow ledges to make it difficult for Mario (or Luigi) to reach the Koopa King. Later castles in the game would feature large Firebars that would sweep across almost the entire screen. Though largely unnamed for most of the time (they were sometimes given other names such as "Fire Rope", "Fire Windmill" and "Flame Chain"), they would be given the name Firebar in an e-Reader level for Super Mario Advance 4.
The Paper Mario series would see the return of the Firebar. In these games they would spin parallel with the ground and speed up every time Mario jumped over them as they swept in his direction. After several jumps, they would disappear and relinquish some coins. In Mario Kart: Double Dash!!, large Firebars can be seen in the Bowser's Castle and Waluigi Stadium tracks and Firerings can be seen in a few other courses.
Firebars also appear as obstacles in several other games such as Yoshi's Island DS, New Super Mario Bros. and Paper Mario: The Thousand-Year Door. An enemy similar to Firebars, called Roto-Disc appears in Super Mario Bros. 3.
Goombas are the first enemy Mario encounters in Super Mario Bros., and they have continued to be prominent (though weak) enemies in many subsequent Mario games. Goombas can be defeated by jumping on top of them.
Hammer Brothers (often shortened to Hammer Bros.) are Koopa foot soldiers that throw hammers as their main weapon. They often appear in pairs, but not exclusively. Notable variations include the Boomerang Bro., the Fire Bro. and the Sledge Bro., all introduced in Super Mario Bros. 3 and very difficult to defeat. These enemies also appear in World 8-7 of New Super Mario Bros..
Koopa Troopas are common Koopas (turtle-like creatures) who work as ground troops for Bowser and are frequently trying to invade the Mushroom Kingdom. Most Koopa Troopas have either red or green shells. In the Paper Mario series, Koopa Troopas wear sunglasses and spiked collars to distinguish themselves from other common Koopas.
A Lakitu is a Koopa-like creature who rides in a cloud. They scroll across the top of the game screen and throws Spiny eggs below, which hatch into Spinies upon landing. A Lakitu also appeared in Super Mario 64 as the cameraman. Lakitu also made an appearance in the Mario Kart series as a supportive character; whenever a racer falls off of any of the tracks, a Lakitu would come over, pick them up and place them on the track near the spot where they fell off.
The Piranha Plant is a carnivorous plant similar to the Venus Flytrap. They usually inhibit pipes and attack by periodically protruding from their pipes biting blindly. They come in two colors, green or red, with white spots. Along with having the Starman, the only way to kill a Piranha Plant is using the Fire Flower. Otherwise, the player can simply avoid it; they will not exit their pipes if the player is positioned directly on top or next to their pipe. Sometimes there is an entrance to a secret area in the pipe the plant is inhabiting.
First appearing in Super Mario Bros. , Podoboos (バブル Baburu, or Bubble?) are fireballs that jump up and down from the lava making it dangerous to cross over without getting hit. They have been personified with eyes in Super Mario World and Super Mario RPG: Legend of the Seven Stars. Their popular names are "Sparky" or "Fireball". Fireball is also the name of a blue sparky in Super Mario RPG. In Mario Party 3, there is a battle minigame where all four players must jump over a jump rope composed entirely of Podoboos. Podoboos appeared in the Bowser's Castle course in Mario Kart: Double Dash!!, jumping from lava. Upon hitting these, the racer in the back is set aflame and the kart spun out of control.
In Mario Party 6, there is a Podoboo orb that steals coins from a player passing it. In Mario Party 7, it was removed, but a similar Special Orb, the Fireball Orb, was used for Mario and Luigi's special. In Super Mario Bros. 3, though practically invulnerable, Mario could knock it out with the help of the Hammer Suit or the Tanooki statue stomp. Enemies similar to Podoboos, called Lava Bubbles, Embers and Phantom Embers appeared throughout Paper Mario and Paper Mario: The Thousand-Year Door.
Smaller versions of Podoboos, with faces and capable of leaping in arcs, appear as enemies in Super Mario World 2: Yoshi's Island and Yoshi's Island DS. Recently, Podoboos have appeared in New Super Mario Bros..
A Spiny (トゲゾー Togezō?) is a small, red, spike-backed Koopa creature, found in many of Nintendo's Mario games. Spinys are hurled down from the sky by Lakitu to try and prevent Mario from reaching the end of the level. The first game to feature Spinys was Super Mario Bros. Mario cannot jump on Spinys to defeat them due to their spikes, but he can defeat them using fireballs, obtained from the power of the Fire Flower. In Super Mario Bros. 3, Spinys can also walk upside-down on the ceilings of underground cavern, a trait carried over in New Super Mario Bros. If Mario or Luigi walks underneath an upside-down Spiny, it will try to drop onto them and then spin rapidly along the ground. Mario and Luigi can jump on them if equipped with Kuribo's Shoe (also known as Goomba's Shoe), or while they are upside-down. Super Mario Bros. 3 also introduced a rare green Spiny. These Spinys would stay rolled up into a ball and would actively try to bump into Mario or Luigi. Standard Spinys would re-emerge in Super Mario World, and could also be found in a couple of locations (along with Lakitu) in Super Mario 64 and its remake. In Super Mario RPG, they are given the name "Spikey", and do not take damage from Jump attacks. They also appear in Paper Mario and Paper Mario: The Thousand-Year Door as enemies that cannot be jumped on without getting hurt, unless properly equipped. A blue version of Spinys called the "Sky Blue Spiny" also appears in Paper Mario: The Thousand Year Door. They are thrown by Dark Lakitus and are more dangerous than normal Spinys due to their greatly increased HP, attack power and defense. They can only be found in the Pits of 100 Trials at level 61-70.
Another species of Spiny called the "Super Spiny" proved to be a more powerful version of the regular Spiny, with the ability to charge up. Their eggs are thrown out by Dark Lakitus, who wore red shells instead of green. Their clouds were a murky brown herring color. A defensive tactic in the Paper Mario series was for Spinys to curl up back into "ball mode". This would greatly increase their defense and would only allow just a few attacks to work on them in this state. In the New Super Mario Bros. game, when Spinys came into contact with a body of water, they would go into "ball mode" here, too, and float along the surface. Super Princess Peach featured an emotionally unstable Sad Spiny that would run back and forth at top speed with tears streaming from its eyes. Spinys also appear in newer installments of the classic Mario Bros. games, replacing the Shell Creepers as the first enemy encountered.
An Albatoss is a red hawk-like bird found in some stages of Super Mario Bros. 2. Mario and the gang could hitch a ride on them, which is mandatory to get past a certain stage. Sometimes they may be seen carrying and dropping Bob-ombs.
The mechanical enemy, Autobomb, occasionally appears before encountering Birdo in Super Mario Bros. 2. This machine, conducted by Shy Guys, causes quite an obstacle for the hero with its fire-spitting capabilities.
Beezos are enemy characters from the Nintendo video game title Super Mario Bros. 2. Beezos are very similar to the friendly Subcons who are natives of the Dream World (also known as Subcon) setting of Super Mario Bros. 2. In essence, Beezos are winged Shy Guys that have the ability to fly. Like Shy Guys, Beezos wear a mask, but unlike Shy Guys, Snifits, and Tweeters, Beezos also carry a forked staff which they use to attack Mario and his friends.
Beezos come in two varieties: the red Beezo attacks by swooping down out of the sky then moving in a straight line just above the ground. Grey Beezos attack Mario and friends by quickly attacking in swarms in straight lines. The grey variety of Beezo is faster than its red counterparts.
Enemies similar to Beezos, called Shy Aways, appear in Super Mario RPG: Legend of the Seven Stars. Like Beezos, Shy Aways are winged Shy Guys wielding spears.
Birdos are anthropomorphic dinosaurs who first appeared in Yume Kōjō: Doki Doki Panic, which was remade into Super Mario Bros. 2. Although Nintendo of America later classified Birdo as female, the original U.S. first edition game manual describes Birdo as follows: "He thinks he is a girl and he spits eggs from his mouth." The same holds true for the original Japanese version of the character.
In the end credits of Super Mario Bros. 2, Birdo and Ostro's names were switched. This error has been since rectified in the Game Boy Advance port, Super Mario Advance.
A Bob-omb (Bomhei in Japan) is a robotic bomb character or item. They are among the first kamikaze enemies and one of the most popular enemy types in existence. This is perhaps due to their simple, innocent, and cute appearance despite their unpreventably destructive nature.
Clawgrip is an enemy boss character that appears in Super Mario Bros. 2 at the very end of World 5. It is a giant crab monster that throws large rocks. It lives in a giant tree awaiting the arrival of Mario and his friends. Clawgrip attacks by grabbing rocks from a larger pile of them and hurling them at Mario and friends; the rocks must be grabbed before they fall into a nearby pit. These rocks can then be used to hit Clawgrip five times in order to defeat it.
The Clawgrip is one of the few enemies in the U.S. version of Super Mario Bros. 2 who does not originate in Yume Kōjō: Doki Doki Panic, the game SMB2 is based on. Instead, Clawgrip replaces the third occurrence of Mouser (a white variety that also does not exist in Super Mario Bros. 2) in Yume Kōjō: Doki Doki Panic.
In the ending of the original game, Clawgrip's name was spelled "Clawglip", but other sources use the spelling "Clawgrip", including the manual. The name Clawglip is still used in Super Mario All-Stars, as well as the Japanese version of Super Mario Advance.
A Flurry is an ice-skating snow mushroom that appears in Super Mario Bros. 2. It attacks Mario and his friends by sliding across the ice in the frozen levels of World 4. They can be picked up but are difficult to get good enough footing on in order to lift up. Flurries will often attack in groups of two or three. They make a cameo appearance in Super Princess Peach. A pair of them dance in the background of the Gleam Glacier level map.
Fryguy is a living fireball that appears as a boss at the end of World 4 in Super Mario Bros. 2. He floats around the room spewing fireballs. It is impossible to jump on Fryguy, so he must be defeated with mushroom blocks within the room. After three hits, Fryguy will split into four smaller "child" versions of himself which hop along the ground, but do not spit fireballs. These mini-Fryguys must also be hit with mushroom blocks to finish him off for good. In the Game Boy Advance remake, Super Mario Advance, Fryguy is initially portrayed as a pair of eyes as part of his boss introduction, as bubbles surround him and give him a flaming body.
A Hoopster (sometimes spelled Hoopstar) resembles an oversized ladybug which travels vertically along vines and palm trees in Super Mario Bros 2. They can be used as platforms by Mario and company to reach higher ground.
Mouser is a large sunglasses-wearing mouse that appears in Super Mario Bros. 2. In the instruction manual Mouser is described as, "a bomber of bad dreams that destroys good dreams". Mouser attacks by throwing bombs, and can be defeated by throwing those bombs back at him.
A Ninji is a black, star-shaped monster that appears in Super Mario Bros. 2. They have pointy ears and small fangs. The Super Mario Bros 2 manual describes the Ninji as a type of devil that comes in two varieties: the more dangerous type that chases Mario and his friends and then jumps when they come too close, and the other type that simply jumps up and down in the same place. Normally, the Ninji are black, but appear blue in dark, underground areas so as to not appear invisible.
Although uncredited in the game's closing credits, the Ninji also appears in Super Mario World as a denizen that lives in Bowser's castle. Unlike Super Mario Bros. 2, the Ninji of Super Mario World appears black even in the dark, thus making them nearly invisible unless a searchlight is switched on. In Super Mario Bros. 2, Ninji have to have an enemy or object thrown at them in order to be defeated; in Super Mario World, simply jumping on a Ninji will defeat them.
Ninjis appear again in Paper Mario, not as an enemy, but as the protectors of Starborn Valley and its Starkid inhabitants.
An Ostro is an ostrich-like character that appears in Super Mario Bros. 2. Ostros are not affected by spikes and quicksand, which makes them handy for a character to ride on. They are frequently seen with Red Shyguys riding on top of them.
In the end credits, Birdo and Ostro's names were switched. This error has been since rectified in subsequent remakes.
A Panser is a walking plant creature. There are three types; red types are stationary and launch fireballs in an arc to the left or right, pink types launch fireballs in a similar fashion to the red versions and can also move about and gray (green in the Desert Worlds) types simply stay put and launch fireballs straight up. They cannot be jumped on and would often require a timed jump to get past. Pansers appear to be the precursor to the Lava Lotus and the Volcano Lotus plants. Its name seems to stem from the words pansy and pyromancer, or perhaps the German Panzer tanks.
A Phanto is a mask-like enemy appearing in Super Mario Bros. 2 who appears after the player grabs a key. Near-indestructible, it usually will not stop pursuit until the player gives up the key, successfully hits Phanto by throwing it, or dies.
Pidgits are an enemy character that appears in Super Mario Bros. 2. Pidgit is a small black bird (blue in Super Mario All-Stars and Super Mario Advance) that cannot fly on his own, so he rides around on a magic carpet. A Pidgit will fly back and forth above Mario and his friends for a few seconds then swoop down to attack. They can be defeated by jumping on their heads and throwing them off of their carpets, which can then be ridden for a short period of time. Just like any other black-colored enemy in the game, Pidgits appear blue in front of a black (nighttime) background, but only one blue Pidgit appears in the game (and that is towards the end of World 5-3). They usually appear when the player needs to either cross a large chasm or when they need to access an otherwise inaccessible part of a level that is far above the ground. In Wario's Woods Pidgits, called Black Bats, appear occasionally as obstacles.
Pidgits also appeared in Super Smash Bros. Melee in the stage Mushroom Kingdom II. They sometimes fly in on their carpets. The Pidgit itself is 2-dimensional, but the carpet is three-dimensional. Players can hop on and ride Pidgit's carpet, but after a while, Pidgit leaves the stage. A Pidgit trophy is also available to the player.
Pidgits finally made a comeback as a generic enemy in the Nintendo DS title Mario & Luigi: Partners in Time. They are a very common enemy found only on Yoshi's Island. These enemies put the top screen to good use as they would fly up there before attacking. What side they are on determines which brother they attack; left for Mario and right for Luigi. Sometimes, they will jump, which means they will stall half-way through their attack. Some Pidgits also carry a bag with them. These Pidgits have a higher Speed rating than normal. They also briefly appear in the ending of Super Princess Peach. In this appearance, a group of them fly by in a wavy formation carrying letters that spell out the word "Congratulations".
A Pokey is a cactus monster that first appears in Super Mario Bros. 2 in the desert levels of World 2. They consist of four yellow segments that detach when an enemy or an object is thrown at them. To completely defeat a Pokey, all four segments must be destroyed.
Porcupos are little hedgehog-like creatures that first appear in Super Mario Bros. 2. Similar to Spinies, Porcupos' backs are covered in sharp spines. Only thrown objects or enemies can be used to defeat them.
The Harry Hedgehogs of Super Mario World 2: Yoshi's Island and Spinies of Mario Kart 64 resemble Porcupoes.
Shy Guys made their debut in Super Mario Bros. 2 as followers of Wart and have become some of the most common enemies in the Mario series, and are the most common enemies in the Yoshi series. They have many variations.
Snifits first appeared in Super Mario Bros. 2. They resemble Shy Guys, except they wear black masks with white outlines around the eyes, and a mouth like a small cannon. Unlike Shy Guys, these enemies shoot bullets out of their mouths.
The Sparky (or Spark) first appeared in Super Mario Bros. 2. This enemy is quite dangerous; the player will take damage if touched. In Super Mario World there are two versions of this character: Li'l Sparky (in normal size) and Hothead (a bigger version). The enemy "Amp" in Mario 64 is another variety of Sparky. An enemy called Sparky also appears in Super Mario RPG: Legend of the Seven Stars, though these enemies are similar to Podoboos.
In Paper Mario, a small sparky named Watt allied with Mario when he and his team freed her after defeating the Big Lantern Ghost. They also appear in various levels of Super Princess Peach.
Trouters are fish that are found jumping up waterfalls. They are useful in helping Mario and company reach higher platforms, much like Hoopster. Their name comes from trout, a type of fish.
Tryclyde (sometimes spelled Triclyde) is an enemy character that appears in Super Mario Bros. 2. Tryclyde is a rather large red snake with three heads, obviously based on the Hydra.
Tweeters are masked bird-like creatures similar to Shyguys. They move about by hopping making it slightly harder to jump on their heads to grab and throw them.
Tweeters were originally planned to appear in Super Mario World 2: Yoshi's Island, but they were cut from the final game.
Wart is the final boss that appears in Super Mario Bros. 2 and the first non-Bowser boss in the Mario series since Donkey Kong. Wart is a large amphibian, possibly frog-monster, creature that wears a crown and robe. Wart can only be defeated with the aid of vegetables which are provided from a machine. Wart is vulnerable just before and just after his attack when his mouth is open. Wart has one attack being a barrage of giant bubbles which will spread across the room.
Super Mario Bros. 3 re-features all enemies from Super Mario Bros. except Firebars. Bob-ombs from Super Mario Bros. 2 also reappear. In addition, several new enemies appear.
The Angry Sun appears in one level of World 2 — the Desert World — in Super Mario Bros. 3. This sun glares down on Mario throughout the whole level. About half-way through the level, it begins to lunge at the hero, and must either be avoided or defeated with a Star or Koopa Shell. It reappears in World 8, but unlike in World 2, it does not glare down on Mario - instead it springs out from behind a hill, partway through the level, and immediately tries to attack Mario.
The Angry Sun also has an cameo appearance in the Mario Kart DS track, Desert Hills. He soars overhead and rains fire down on the track, which may impede some racers.
A Boo (Teresa) is a type of ghost that made its first appearance under the name of "Boo Diddly" (a play on Bo Diddley, an early rock and roll guitarist and singer) in Super Mario Bros. 3. In that game, a Boo was virtually invincible to all attacks with the exception of the Starman and the Hammer Bros. Suit.
Boom Boom appears as the boss of the mini-fortresses in Super Mario 3. Despite his appearance, he is generally not too threatening; it only takes three stomps on the head to eliminate him, though the jumps must be timed just right so as to not collide with his spiked shell. Five fireballs will defeat him outright, and Boom Boom can also be killed by a single hammer from the Hammer Suit. With each stomp Boom Boom becomes more agitated and employs a new tactic such as jumping high in the air or sprouting wings and flying. Though his attack pattern changes very little, the environment in his room is the actual challenge depending on the fortress's setting. For instance, in an ice fortress, Mario's traction would be compromised slightly, giving Boom Boom a slight advantage. Similarly, certain blocks in the room can be used to Mario's advantage (or disadvantage). If you do not kill him in a set amount of time he will fly out of the stage and leave you alone.
Chain Chomps are giant round balls with eyes and a huge spike-toothed mouth. They are usually tethered to something by a chain, but can break free in some cases. They have a dog-like personality and have even been known to bark like one (hence its Japanese name: Wanwan (which is Japanese onomatopoeia for a dog's bark).
Dry Bones are the skeletal remains of Koopa Troopas that have been re-animated. They are immune to most of Mario's attacks and will fall apart when stomped on, only to reassemble moments later. However, they can be defeated with certain special attacks, such as with the Cape Feather, Hammer Bros. Suit or Starman. Dry Bones usually prefer dark places, mainly castles, but have been known to live in other areas like in the desert or sunken ships.
Fire Snakes are found in the desert and are naturally immune to fire and cannot be jumped on. They consist of a large flame-like head with two eyes, and smaller flames behind it forming the tail. The Fire Snake is slow and hops around, even through solid objects. It can be defeated with a tail whip or hammer although the Hammer Bros. Suit is not available until later in the game. Fire Snakes also appear in New Super Mario Bros.
A Hot Foot appears as a normal flame atop candles in some castle stages when it is being watched. When Mario turns his back on it, it will act similar to Boo and walk slowly towards Mario, chasing him.
Jelectro are stationary block-like electric jellyfish enemies which are immune to all attacks against them. They tend to gather in large swarms and act as obstacles in auto-scrolling underwater levels. Enemies similar to Jelectro, called Muckle and Leuko appear in Super Mario RPG: Legend of the Seven Stars.
The Koopalings are the offspring of Bowser. They each appear as a boss for the seven main worlds in Super Mario Bros. 3 and Super Mario World. The Koopalings are, from youngest to oldest, Larry Koopa, Morton Koopa Jr., Wendy O. Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa, and Ludwig von Koopa.
Appearing in the underwater levels is the Lava Lotus. These large flowers would sit on the sea bed and release balls of lava whenever Mario or Luigi drew near. They are invulnerable to fireballs, but a hammer can destroy them.
In Super Mario World a Volcano Lotus was introduced. It would appear on dry land and like its predecessor, it would release balls of fire when anyone came close. It, too, is invulnerable to fireballs but can be taken out with a cape spin or simply eaten by Yoshi.
A Rocky Wrench is a mole that appears in the airship stages, throwing wrenches at Mario, sometimes in groups of three. They would reappear as obstacles in Mario Kart DS. They possibly inspired the Monty Mole enemies of later games.
A Roto-Disc is a grey orb, which has a flashing round light orbiting it. This orb is completely harmless and serves only to mark where the flashing light will orbit. The flashing light is what Mario must avoid as this will damage Mario if he touches it. The light can be taken out with a hammer if Mario hits the light directly in the center, or a fancy Tanooki transformation in midair. They usually appear in castles. In some rooms, two flashing lights may be orbiting the Roto-Disc.
Spikes are small black-shelled green creatures that appear in a few levels in groups in Super Mario Bros. 3. Their shells give no protection and a simple jump will destroy them. These creatures can produce spiked balls from their mouths, however, which prevent them from being jumped upon. They will then launch the ball towards the direction they are facing. These enemies can move left and right independently tracking Mario's or Luigi's movements. Without a jumping ability, their movements are limited. Spikes also appear in Super Mario World 2: Yoshi's Island, here instead of throwing spiked balls, they shoot gigantic ones from their mouths. Spikes also appear in Super Princess Peach as enemies.
The boss Don Bongo from Yoshi's Story resembles an enormous, fat Spike; the Gabons of Yoshi's Story are also similar to Spikes. Gabons regurgitate spiked balls and roll them at the Yoshis.
In Paper Mario, creatures extremely similar to Spikes, called Clubbas appear. Instead of spitting spiked balls, Clubbas wield them on maces. A variant of Clubbas, called White Clubbas also appear in the game. In Paper Mario: The Thousand-Year Door one Clubba, named Grubba appears as a game boss.
In New Super Mario Bros., a snow-variant of Spikes, called Snow Spikes appear. Instead of spiting spiked-balls, Snow Spikes spit large snowballs.
A Thwomp is a large, heavy stone block with an angry-looking face. It hovers in the air, waiting for the player to get too close before it falls and crushes him. Thwomps are invulnerable to most attacks. In the Japanese version, they are called "Dossun", a Japanese onomatopoeia that expresses a similar sound ("Thwomp" is an English equivalent).
Smaller Thwomps are referred to as Thwimps. Thwomps are related to "Whomps" (which appeared in Super Mario 64), as well as "Thwack" (from Mario and Luigi: Partners in Time) and "Tromp" (from the Paper Mario series).
Batadons are winged beings which resemble the stone Moai heads of Easter Island. Batadons attack by swooping downward at Mario, who can simply jump on them to defeat them.
A shy, cloud-like creature, Biokinton is the boss of Chai Kingdom; Biokinton attacks Mario by sending Chickens to attack him. Biokinton must be hit by Mario's missiles twenty-five times to defeat it.
Wasps wielding javelins, Bunbun attack Mario by throwing their spears at him and by trying to skewer him.
Aptly named birds, Chickens wear crash helmets and try to bash into Mario's plane, the Sky Pop. Chickens can be defeated by simply blasting them with a missile.
Bizarre, cube-shaped creatures with bolts of lightning surrounding them, Chikako are quiet, but powerful, needing to be hit with with ten missiles from Mario's Sky Pop to be defeated.
A giant green seahorse, Dragonzamasu is the boss of the Muda Kingdom. In battle, Dragonzamasu attacks by shooting orbs of plasma at Mario. Dragonzamasu must be blasted with twenty torpedoes to be defeated.
Gaos are tiger-like creatures encountered in the temples of the Birabuto Kingdom. Gaos attack Mario by shooting fireballs at him. As they are completely immobile, Gaos can be easily defeated by simply jumping on them.
Small octopi, Gunio attack by shooting strange bolts at Mario. Gunio can be defeated by blasting them with torpedoes from Mario's submarine, the Marine Pop.
A large stone monster, Hiyoihoi attacks Mario by hurling boulders at him. Hiyoihoi can be defeated by jumping on him repeatedly. Hiyoihoi is apparently a robot of some kind as it will shut-down if Mario presses a nearby button behind it.
King Totomesu is a large sphinx-like being and the boss of the Birabuto Kingdom. The battle with King Totomesu is extremely similar to the battle with Mario and Bowser from Super Mario Bros.; King Totomesu will hop up and down shooting fireballs at Mario, King Totomesu can be defeated by either repeatedly hitting it with superballs or by using the ax behind King Totomesu to cut-down the bridge it is on.
Kumoes are large, purple and blue spiders encountered in the Easton Kingdom in Super Mario Land. Kumoes attack Mario by hopping towards him, and they can be defeated by jumping on them.
Purple robots found in the Muda Kingdom, Mekabons attack Mario by flinging their head at him, which can boomerang back to the Mekabon's body. Mekabons can be beaten by either stomping on their disembodied head or by jumping on their body.
Large, yellow snakes, Nyololins attack Mario by shooting fireballs at him. Nyololins can be defeated by jumping on them.
Zombie-like humanoids, Pionpies are found in the Chai Kingdom. Pionpies attack by hopping toward Mario, they can be stunned by being jumped on, but will rise seconds later. Pionpies can be defeated completely by shooting superballs at them or by luring them off cliffs.
Pompon Flowers are walking flowers that attack by shooting poisonous spores. They can be jumped on by Mario, but doing so can be difficult.
Shy Guy-esque creatures piloting airplanes, Rocketon try to blast Mario out of the sky with their own missiles.
Large spiders that try to ambush Mario by dropping down on him from the ceiling, Suus can be defeated by jumping on them once they drop down.
A large bubble with an eye in the center of it, Tamao is completely indestructible and acts as the guardian to Dragonzamasu. After Dragonzamasu is defeated, Tamoa will simply dissipate.
Stone creatures that resemble sunglasses wearing stone moaui heads of Easter Island, Tokotoko attack by attempting to ram into Mario. Tokotoko can be defeated by simply jumping on them.
Torion are large fish that attack Mario by trying to bite him; Torions are usually found in schools of three.
Undead, skeletal versions of Torions called Honen are occasionally encountered in the levels of Super Mario Land.
Yellow seahorses, Yurarin are found in various underwater levels of Super Mario Land. A Yurarin can be defeated by Mario by simply shooting it with a torpedo from Mario's Marine Pop submarine.
Yurarin Boo are stronger versions of Yurarins; Yurarin Boo attack Mario by shooting fireballs at him. Yurarin Boos can also occasionally be found above water.
A Ball 'N' Chains is a giant, spiked sphere attached to a chain that spins round a fixed block. This hazard cannot be dispatched, so Mario or Luigi must avoid the ball. The chain is harmless so Mario or Luigi can stay put until the ball passes over their heads. These hazards often appear in groups and make the castles that they reside in more dangerous. Ball 'N' Chains also appear in New Super Mario Bros..
Beach Koopas are Koopas without shells. There are four different kinds of Beach Koopas, represented by their shoes; green, red, yellow and blue. Beach Koopas can become normal (shelled) Koopas if they find a shell to wear. Beach Koopas with green shoes will drop off platforms, red Beach Koopas will stay on platforms, while yellow Beach Koopas will not become a yellow Koopa upon finding a shell; instead the shell will start to flash and will home in on Mario. This flashing shell is immune to jumps although Mario can still break it with a spin jump. The blue Beach Koopas look different in appearance, and instead of wearing any empty shells they finds they will kick them, regardless of Mario's location. Usually the blue Beach Koopas are also capable of stopping shells that have been kicked at them and may kick them back at Mario. In some worlds the Beach Koopas wait on slanted ledges for Mario and will slide down quickly in hope of injuring Mario. All Beach Koopas can be taken out by a simple jump attack. A Beach Koopa will appear if Mario jumps on a regular Koopa, knocking it out of its shell.
Blarggs are lava-dwelling dragons first appearing in the video game Super Mario World for the Super Nintendo Entertainment System. They resides in underground levels that contain lava rivers. Though Blarggs can injure Mario if he jumps on them, Mario will remain un-injured if he jumps on a Blargg while riding Yoshi.
Blarggs also appear in Super Mario World 2: Yoshi's Island in a dramatically altered form. This game also introduces Gargantua Blarggs, Blarggs that have grown gigantic in size.
In Tetris Attack, a Gargantua Blargg appears as an opponent and playable character in the game's multiplayer mode.
Czar Dragon, a boss from the game Super Mario RPG: Legend of the Seven Stars resembles the Super Mario World incarnation of a Blargg.
A slightly more humanoid version of Blarggs appear in Yoshi's Story. These Blarggs are red and orange in coloration and possess minuscule arms. Blarggs, Gargantua Blarggs, as well as a new variant of Blarggs called Super Big Blarggs appear in Yoshi's Island DS.
Blurps are goggle-wearing fish encountered throughout the underwater levels of Super Mario World. Blurps are similar to Cheep-Cheeps, as they simply swim around aimlessly. Blurps also appear in Super Mario Land 2: Six Golden Coins as underwater enemies.
Large Cheep-Cheeps called Blurps also appear in Yoshi's Story. These Blurps will attack anything that approaches the water. Another type of Blurps, called Blue Blurps also appear in Yoshi's Story; Blue Blurps, like the Spray Fish of Super Mario World 2: Yoshi's Island attack by squirting streams of water.
A Chargin' Chuck is a Koopa who sports a football helmet, pads, and cleats. Chargin' Chucks have many different attacks, such as throwing baseballs, kicking footballs, or shoveling hunks of rock out of the ground. Some can even split into three Chargin' Chucks. They can be killed with three stomps, five fireballs, or one cape spin. After being stomped once, they abandon their attack pattern and run at the player. Chargin' Chucks grant the player 2,000 points if stomped three times (or with a Star), 100 for a cape attack, and 4,000 for fireballs.
These same types of Chargin' Chucks later appeared in e-Reader-made levels for Super Mario Advance 4.
In Yoshi's Safari, a single Chargin' Chuck appears as a level boss and throws bombs at the player.
Chargin' Chucks were also featured semi-regularly on the Super Mario World animated series, although they were referred to as "Koopa Football Players" there. One episode had Mario and Yoshi playing a game of football against them.
A Dino Rhino is a type of dinosaur that lives on Chocolate Island. It is large and resembles Triceratops. If Mario or Luigi jumps on it, it turns into a smaller dinosaur, which is called a Mini Rhino in the game manual, but listed as a Dino Torch in the end credits. Mini Rhinos can breathe fire, unlike Dino Rhinos (although sprites for fire breathing are included among Dino Rhino's data). Also, in Super Mario Advance 4: Super Mario Bros. 3, World Three's king was transformed into a Dino Rhino.
In the game Paper Mario, a white variant of Dino Rhinos appear in the Crystal Palace. These Rhino Dinos, called Albino Dino Rhinos are capable of speaking.
Fuzzies are small black, hyperactive creatures with bug-eyes and long, red tongues, first appearing in Super Mario World. Fuzzies travel around rapidly on thin strands of what appear to be webbing and can injure Mario or Luigi just by touching them.
In Super Mario World 2: Yoshi's Island, a different variety of Fuzzy which resemble floating cotton-balls appear. If Yoshi touches one of these Fuzzies, he will become extremely disoriented.
The Fuzzies of Super Mario World make a reappearance in Paper Mario as enemies near Koopa Village. These Fuzzies, unlike the ones of Super Mario World, can be injured. They also have a new attack pattern, by sucking HP from Mario.
Also introduced in Paper Mario are the green-colored Forest Fuzzies, who, along with sucking HP, can split apart to make multiple Forest Fuzzies. Jungle Fuzzies, who are yellow and more powerful than regular Fuzzies, are also encountered in the game.
In Paper Mario: The Thousand-Year Door a rare variant of Fuzzies, called a Gold Fuzzy appears in the game as mini-boss. Also, instead of being yellow like they were in Paper Mario, the Jungle Fuzzies of Paper Mario: The Thousand-Year Door are green, much like Forest Fuzzies. Also introduced in the game are Flower Fuzzies, who are pink and can absorb Mario's Flower Points and use them for their own, lightning-based, special attacks.
Grinders are metal discs found in several castles. Some are guided by lines, while others are not. The line-guided Grinders travel along a dotted line while the non line-guided travel in a straight line across the floor. These blades are rather large and cannot be jumped on. Mario can, however, spin jump on them for extra height.
In Super Mario World 2: Yoshi's Island and Yoshi's Island DS, a monkey enemy also named Grinder appears.
Hotheads are large orange balls of fire and sparks with two eyes. They travel slowly along a straight, fixed path and are found in dungeon levels. A smaller, faster-moving version (about one-fourth the size of Hothead) is called "Sparky".
Magikoopas resemble Koopa Troopas wearing a blue hat and robes, as well as spectacles. Appearing rarely in Super Mario World, Magikoopas attack by firing spells that can not only injure Mario, but transform certain blocks into enemies. Magikoopas can also teleport throughout a level. Magikoopas magic spells are always represented as a red square, a blue circle and a yellow triangle spinning.
A Magikoopa also appears as a boss in Yoshi's Safari; like the Magikoopas of Super Mario World, this Magikoopa attacks by teleporting around the battlefield and shooting magic spells.
In Super Mario World 2: Yoshi's Island, a single Magikoopa, named Kamek appears as the game's main antagonist. Kamek would make sub-sequent appearances in other games such as Tetris Attack, Mario & Luigi: Partners in Time, Super Princess Peach and Yoshi's Island DS.
Several Magikoopas appear as Bowser's minions in Super Mario RPG: Legend of the Seven Stars. These Magikoopas end-up deserting Bowser in the end, not wanting to aid him in battling the Smithy Gang. A brainwashed Magikoopa wearing red robes also appears as a boss in Bowser's Keep in Super Mario RPG; this Magikoopa can summon various monsters to act as bodyguards for it. Once defeated, this Magikoopa can aid Mario and his party by creating a golden Treasure Box which holds an unlimited amount of coins.
Paper Mario introduced several variants of Magikoopas, each wearing different colored robes and having different abilities. Red Magikoopas can increase the attack power of their allies, Green Magikoopas can make their allies electrical or invisible, Gray Magikoopas can make their allies intangible, White Magikoopas possess healing abilities, and Yellow Magikoopas give their allies electrical abilities. Regular Magikoopas, who are only encountered in Bowser's Castle, possess all of these abilities. Also introduced in Paper Mario is Kammy Koopa, a female Magikoopa who acts as Bowser's advisor.
In Mario & Luigi: Superstar Saga Magikoopas once again appear exclusively in Bowser's Castle. These Magikoopas show the ability to manipulate fire, attacking by firing a ring of flames. Kamek also appears in this game, though as an ally instead of an enemy.
Green and Red Magikoopas also appear in Paper Mario: The Thousand-Year Door as fighters in the Glitz Pit. Regular Magikoopas also appear later in the game, wandering aimlessly through Rogueport Sewers; Kammy Koopa also reappears in this game.
In Mario Superstar Baseball, a Magikoopa is a playable character and a member of Wario's team. Red, Green and Yellow Magikoopas also appear as alternate costumes to Magikoopa in Mario Superstar Baseball.
Magikoopas, renamed Koopa Wizards though, appeared in several episodes of the Super Mario World animated series, most notably in the episodes "Rock TV", "The Yoshi Shuffle" and "Mama Luigi". A Magikoopa character named Wizardheimer also appeared in the episode "Ghosts 'R' Us".
A Monty Mole is a small brown mole that pops out of the ground when Mario comes close, and thereafter runs around at a high speed. They can be defeated by jumping on them, or by using fireballs or the cape. In underground levels, there are bigger moles named Mega Moles. Mario can use the head of a Mega Mole as a platform.
A Rex is a dinosaur that first appeared in the video game Super Mario World for the Super Nintendo Entertainment System. A Rex attacks by slowly walking in a straight line, only turning around if it makes contact with a wall or another enemy. When stomped once, they get smaller and become faster. The second hit would defeat it. They also have wings, but they are unable to fly.
Rex made another appearance in Mario & Luigi: Superstar Saga, which was released in 2003. Again, Rex would decrease in size when stomped, making it easier to dodge his attacks. Mario & Luigi: Partners in Time featured Shroob Rex, a Shroob version of Rex. Rexes reappeared in Super Princess Peach and were defeated in exactly the same way as in Super Mario World.
Rexes were also featured in the Super Mario World cartoon episode "Send in the Clown", where they were disguised as clowns for Bowser's circus trap. However, there they were just referred to as dinosaurs. A pack of similar-looking dinosaurs later appeared as chefs in "King Scoopa Koopa"; however, these dinosaurs cannot be the same as the Rexes, as they came in different colors.
A Reznor is a Triceratops-like dinosaur that appears in Super Mario World. They appear several times as a boss in fortresses throughout Dinosaur Land. In each appearance, there are always four of them, each standing on a platform. The four platforms revolve around a wheel, and jumping from underneath a platform defeat the Reznor sitting above it. However, the ground starts to crumble after two are defeated, forcing Mario to jump on an empty platform in order to survive. Reznors attack by spitting fireballs.
It is possible that Reznor was named after Nine Inch Nails frontman Trent Reznor, as most of Bowser's children were also named after famous musicians.
The Rip Van Fish is a blue fish that appears in a few water levels in Super Mario World. The Rip Van Fish is seen sleeping at first and looks harmless, until Mario swims too close. At this point the Rip Van Fish will wake up and chase Mario. They will often appear in groups, causing Mario may wake up more of them as he swims away to avoid one. The Rip Van Fish will hone in on Mario once awakened. They travel at the same speed as Mario, making them a significant threat if Mario has no weapons to defeat them. The Rip Van Fish can be taken out with a fireball, Starman or block.
Rip Van Fish also appear in Super Mario World 2: Yoshi's Island and Yoshi's Island DS. In these games, Rip Van Fish never sleep and remain completely stationary. They can be defeated by simply blasting them with a torpedo as Submarine Yoshi.
The name Rip Van Fish is a reference to Rip Van Winkle a short story by Washington Irving in which the main character slept for twenty years.
A Spike Top is a red-shelled form of Buzzy Beetle with a spike on top of its shell. They first appear in "Vanilla Dome" in Super Mario World. They move slowly but are able to scale walls. They cannot be jumped on like a Buzzy Beetle (due to the spike) while a spin jump will have no effect. Like Buzzy Beetles, they are immune to fireballs. A shell, cape or Starman is needed to defeat them.
Spike Tops also appear as enemies in Lavalava Volcano in Paper Mario. These Spike Tops possess a high-level of Defense Points, making most attacks against them ineffective.
Spike Tops return as enemies in Super Princess Peach. Their behavior has mostly remained the same. Like other enemies in the game, there is a special emotionally affected type of Spike-Top, the Mad Spike Top. It paces platforms much faster than normal Spike Tops and can stretch the spike on its back to attack. Peach can only defeat Spike Tops by using vibes (Preferably Joy and Rage) or by using the Poundbrella technique.
In Paper Mario: The Thousand-Year Door Spike Tops, now wearing blue shells appear in Creepy Steeple and and Riverside Station. Like the Spike Tops of Paper Mario, these Spike Tops also possess a large amount of Defense Points.
In New Super Mario Bros., Spike Tops, wearing red shells once again, appearing throughout the game's castle and underground levels.
A Sumo Brother is an enormous Koopa sumo wrestler who usually stands on blocks. When he stomps his leg, a small spark falls down from the block. This spark creates columns of fire at the place where it hits the ground. A Sumo Brother can be defeated by hitting the block he is standing on.
In New Super Mario Bros., Sledge Bros. are given the name Sumo Bros. These Sumo Bros. attack by leaping up into the air and by hurling large tomahawks.
Swoopers are a bat-like creatures that hang from the ceilings of caves. From there, a Swooper waits for Mario or Luigi to come close enough for it to swoop down and make an attack. In their Super Mario World debut, they were green with orange wings.
In Hotel Mario, Swoopers were renamed Pat the Bat. Like the Super Mario World Swoopers, Pat the Bat attacks by swooping down at Mario. Pat the Bats can open doors by simply coming into contact with them.
In Paper Mario, Swoopers were given a purple coloration; these Swoopers, like their Super Mario World counterparts, cling to ceilings and attack Mario when he approaches. A new type of Swooper, gray in color and capable of sucking HP from Mario appear in the Crystal Palace. These Swoopers, called Swoopulas, are also much more powerful than regular Swoopers.
Swoopers and Swoopulas return in Paper Mario: The Thousand-Year Door. Another type of Swooper is also introduced in Paper Mario: The Thousand-Year Door; this Swooper, called Swampire is extremely powerful and is only encountered in the Pit of One Hundred Trials. Like Swoopulas, Swampire can suck Health Points from their opponents.
Swoopers return to their original, Super Mario World appearance in New Super Mario Bros.. These Swoopers mostly appear underground and attack by charging at Mario or Luigi. Swoopers also appear as rare enemies in Mario vs. Donkey Kong 2: March of the Minis.
An Urchin is a sea urchin enemy found in the underwater stages. It is fire proof and has spiky protection all around its body. It is also invulnerable to Yoshi's tongue. Urchins act as obstacles and can move horizontally, vertically or around a small landmass. They are mostly found in groups in small areas and can only be successfully taken out with either a Starman's power or a Grab Block.
A Wiggler is a yellow caterpillar-like enemy that is normally placid, but becomes angry when stomped. Each Wiggler consists of a number of segments. The front segment is the head, which contains a flowered hat. A Wiggler is colored yellow when calm, but becomes red when angry. In some games, removing the head section will kill the Wiggler; in others, a new head will simply grow on the new front segment. Wigglers are also impervious to many attacks. Wigglers of varying sizes have featured in Mario titles since Super Mario World, with giant versions serving as bosses in both Super Mario 64 and Super Mario Sunshine.
Amps (also known as Zaps) are small spheres of a metallic-silver colour with a red mouth and eyes. They appear in the later worlds. An Amp will emit electricity around itself. Although it starts off stationary it will set off around its area hoping to attack Mario. An attack causes Mario to be stunned for a second and lose one section of his health. Amps appear in various worlds, alone or in pairs. They cannot be defeated. Although they can be hard to dodge, their power is weak.
Amps make some small reappearances in New Super Mario Bros. as enemies once again. Amps also make several appearances in the Mario Party series both in the mini-games and as orbs in the later games.
A Bully is a small black spheroid creature that will rush at Mario when he comes near. It will then proceed to push Mario around until he either falls off a platform or runs away.
In Mario & Luigi: Partners in Time, a new type of Bully, one which resembled a bull, is encountered in Yoob's Stomach.
A Big Bully is a large Bully in Super Mario 64 and Super Mario 64 DS. He looks like a large black sphere with angry eyes, yellow horns, and wearing green shoes. He only appears in Lethal Lava Land, and makes two appearances. The first appearance is on a platform in Lethal Lava Land; he is present from the start of the mission. He will attempt to knock Mario (or Luigi, Wario, and Yoshi if one is playing Super Mario 64 DS) into the lava, but if he gets knocked in he will explode and give up a Power Star. His second appearance is on a different platform, and he does not appear until the three smaller Bullies that initially occupy the platform are defeated. Players must use the same strategy, and he will give up a Power Star.
He appears again in Mario Kart DS as the very first boss in the Mission Mode, that Yoshi must face. To defeat Big Bully in this game, Yoshi must use several Super Mushrooms to ram Big Bully off his platform.
Chill Bully ( also known as a "Chilly" in the DS version) is a frozen Big Bully in Super Mario 64 and Super Mario 64 DS. He walks atop a floating platform of ice above a very cold pond, which acts similarly to the lava in Lethal Lava Land. Like the Big Bully, it will rush after Mario/Luigi/Yoshi/Wario, and when Mario/Luigi/Yoshi/Wario knocks him into the cold water, he disintergrates and gives up the Power Star. Big Bully and Chill Bully (Chilly) look nearly alike, only Chill Bully (Chilly) has only one horn and his body is colored blue and white.
A Bookend is an enemy that resembles a book and hides in a bookcase, hurling itself at the player if they get close. If Mario is hit by a Bookend, he will take damage. Bookends only appear in "Big Boo's Haunt".
Chuckya is a large purple sphere-like enemy with large white eyes and short stubby arms. It moves about balanced on a small pyramid object on its underside and lunges toward anyone who gets close. Once it grabs its victim, it will spin around and "chuck" him. It will wait near steep ledges and waste no time in trying to throw the player off. It can be lifted up from behind and thrown itself, relenquishing some coins in the process. Another method of defeating it is to throw a Bob-omb at it.
Eyerok is a boss from Super Mario 64 and Super Mario 64 DS. It is actually two stone hands with eyes in the palms, hence the name. He is in course eight, "Shifting Sand Land." To reach him, the player must go to the top of all four pillars surrounding the pyramid in the level. The top will crumble away, revealing a hole to a secret room in the pyramid. When the player gets to the end of the hallway, Eyerok's hands appear. He is angry about being awakened and attacks Mario.
To defeat Eyerok, the player must attack the eyes in the palms of the hands three times each. When attacking, one hand will stay still while the other tries to either crush you or push you off the ledge. If you stand behind them, where they cannot reach you, they will pound up and down until you come into range again. Once you damage both of them three times each, a Power Star will appear.
Eyerok is also a boss in Mission Mode in Mario Kart DS. Mario must hit the eyes in the palms of their hands with Green Shells three times total, rather than three times each.
Fwoosh is a cloud with eyes and mouth. It appears in "Tall Tall Mountain" in Super Mario 64. Fwoosh is very slow to gather up force, but if a player moves too slowly when trying to get by, it can not only blow Mario off the mountain, but also knock Mario's hat off. A player will then take double the damage from enemy attacks, but he can get the hat back if he searches the mountain. Fwoosh can only be defeated by one of Yoshi's eggs in Super Mario 64 DS.
Grindel is a Thwomp inside the pyramid of "Shifting Sand Land". It appears to be mummified and acts like normal Thwomps, doing three parts of damage to Mario. There is also a rolling version of the Thwomp known as a Spindel inside the pyramid which rotates and crushes anything to the sides of it; like most Thwomps the Spindel can be jumped on with a backflip or triple jump.
The Heave-Ho appears to be a giant clockwork toy scorpion that is capable of winding itself up. This enemy cannot inflict harm to Mario directly. Instead it relies on Mario's own weakness to falls from high places. Possessing a large paddle attached to its front end, this enemy will chase Mario and attempt to flip him into the air, causing him to take damage unless he lands on a higher platform. This enemy is both a help and a hindrance for Mario; for example, on the level "Wet Dry World", Mario cannot reach certain areas without one of these enemies flipping him there. However, in other areas such as "Tick Tock Clock" they will flip Mario into a pit. The Heave-Ho can travel at the same speed as Mario, but will quite quickly lose speed and need to wind up for a few seconds. Mario cannot destroy this enemy, & can only avoid it.
A large condor-like creature which flies around "Shifting Sand Land" in Super Mario 64. It keeps that level's first Star in its talons. Mario must climb onto a chequered pillar to reach Klepto, then jump into him to get access to the Star. After the level has been completed Klepto will seek revenge by swooping down at Mario to steal his hat. Mario will lose twice the normal amount of health when he gets hit. Mario must do the same again to get his hat back.
In Mario Golf: Toadstool Tour several Kleptos can be seen in the background of the Shifting Sand course.
Klepto returns in Mario Party 4 where he will allow a player to play a mini-game to get coins while moving across the board. In Mario Party 5 he will take you to another person's square.
In Mario Party Advance Klepto appears as the guardian of an ancient treasure; players will have to guess the combination to Klepto's treasure chest in order to gain the treasure within.
Klepto's name might be based on the word "kleptomania", hence his urge to take Mario's hat.
Klepto has also been noted for his strong resemblance to Necky from the Donkey Kong series.
A one-time enemy which guards a single Red Coin in the ghost house in Super Mario 64. It will appear to be a normal piano until Mario draws near, causing it to open and reveal some large teeth and chase Mario out of the room.
Appears at first to be a regular coin, but on closer inspection it floats higher in the air than a normal coin. When Mario gets close it will reveal itself to be a Moneybag which appears as a purse with feet and eyes. They will bounce around randomly before changing back to a coin. This enemy can be dispatched with a single hit and will reward the player with several coins. This enemy appears only in "Snowman's Land".
Moneybags appear in several of the hidden areas of New Super Mario Bros. If hit in this game, Moneybags will drop coins.
A living snowman appearing in "Cool Cool Mountain" and "Snowman's Land" in Super Mario 64. Mr. Blizzard will hide under the snow until Mario is near, at which point he will pop up and arm himself with a snowball. They can be defeated by running around them to make them dizzy and topple over. Some Mr. Blizzards hop around on bridges regardless of Mario's location.
Mr. Blizzards also appear in Mario Pinball Land, Dance Dance Revolution: Mario Mix and also in the Mario Party series. Mr. Blizzards also occasionally appear as obstacles in the Mario Kart series.
Dr. Freezegood, an enemy from Super Mario World 2: Yoshi's Island bear an uncanny resemblance to Mr. Blizzards.
A giant eyeball which shoots a pink bubble at Mario. Mr Is can be defeated for a blue coin by running around them, making them dizzy and causing them to explode. They first appear in the ghost house of Super Mario 64, and thereafter in some other areas.
Mr. I also appear in Mario Party 2; a lovestruck Mr. I also appears in Mario Party Advance.
Red and yellow bugs about the same size as Mario. These often appear in groups of two or three and can do 1 point of damage. They can be defeated with any attack and will drop a few coins. The Scuttlebug will hop if it spots Mario before chasing after him. They appear in "Hazy Maze Cave" and "Big Boo's Haunt" in Super Mario 64.
Scuttlebugs also appear in New Super Mario Bros.; these Scuttlebugs will hang from webs and drop down on Mario or Luigi if they approach.
A giant pond skater-like creature. It has giant legs and tiny body and is capable of swift movement in deep water, but is slow in shallow water. In deep water they appear to move around randomly, but in very shallow water or on the ground it may target Mario. They may be defeated using normal means. The Skeeter is found in "Wet Dry World".
Skeeters also appear in Super Mario Sunshine in the area "Bianco Hills". Mario can bounce on the backs of these Skeeters, they are also immune to FLUDD's water-spraying.
In New Super Mario Bros., Skeeters are somewhat rare enemies often found skating across the water aimlessly. These Skeeters show the new ability of dropping skull-and-crossbones bombs.
These appear in the "Shifting Sand Land" pyramid. Not only do they resemble Thwomps, but they have the same motive and strength. Spindels are slightly different as rather than raising vertically they will travel horizontally. Mario cannot destroy this enemy though it can be avoided with a triple jump, backflip or, for a less skilled player, using a small alcove in the wall near its crushing path.
Spindrifts have propellers on their heads, giving them the ability to float. They large white heads and similarly-sized bodies. This creature appears in both of the snow levels in Super Mario 64. The Spindrift is slow and will try to tackle Mario to do a point of damage. The Spindrift has no real defence so any attack can dispatch it and by defeating it Mario will receive a few coins. As with Flyguys this enemy will propel Mario into the sky if he jumps on one, allowing Mario to reach new areas in some cases.
Early promotional screenshots of New Super Mario Bros. showed that Spindrifts were originally going to be in the game; the were left out of the final version for reasons unknown.
Sushi is a shark that appears to show no interest in Mario. It swims around in "Dire Dire Docks" and will damage Mario if he swims too close.
A Sushi appears in Mario Party Advance, helping the player try to determine who pulled Shroomlock into the sea in the "Sploosh!" quest.
Several Sushies appear in the levels of New Super Mario Bros., these Sushies can be defeated with the aid of a Fire Flower. Sushies occasionally appear in the Mario Party series.
A Tox Box is a giant, hollow metal box with one side removed, and a face on each other side. This enemy appeared in only one level, "Shifting Sand Land", in an area covered in dark quicksand which acts like a pit (taking away one of Mario's lives). The only way Mario could get across this section was to go along a stone path guarded by Tox Boxes. They take up the entire path and are large enougth to stop Mario jumping over unless he performed a triple jump. They can be bypassed with correct timing; since they 'roll' along the path, the player can wait until the next side to be placed down is the missing side - rather than be crushed, Mario will simply stand inside the hollow Tox Box until it passes by.
Unagi is a giant eel that guards a Star in "Jolly Roger Bay". This creature is one of the largest enemies in the game. Its skin is a dark plum colour, and it has a large, gaping mouth. Unagi has two roles in Jolly Roger Bay, the first of which is guarding the entrance to the sunken ship. Mario must swim near Unagi to make him lunge at him which will eventually encourage the eel to swim out. Mario has to do the same the second time as Unagi has a Star on his tail but hides it at the back of cave. Once Unagi has swam out Mario must chase after the tail and touch the star to break it off Unagi's tail. Unagi can do two units of damage to Mario. Following the collection of these two Stars, Unagi will continue to swim around in part of the level.
Several Unagis smaller in size appear as enemies in New Super Mario Bros.; these Unagis inhabit holes and will dart out and bite anything that approachers them. This game also introduces Mega Unagi, a gigantic Unagi capable of destroying anything in its path.
"Unagi" is the Japanese word for "eel".
The regular Whomps are large, animated slabs of rock with limbs and a face. Their legs are very short, granting them very slow movement. They attack Mario by attempting to fall on top of him. Frequently, this attack merely creates a bridge that the player can use, and also allows the player to defeat them by pounding them on their backs. Whomps have reappeared in a number of games since, including New Super Mario Bros. and the Mario Party series.
Giant Whomp is, as the name suggests, a giant Whomp. He only appears in Super Mario 64 and Super Mario 64 DS, as a boss of Whomp's Fortress.
Humanoid, bee-like enemies, Bzzap!s are first encountered in Forever Forest and Flower Fields. In battle Bzzap!s will either summon a swarm of bees to attack Mario or skewer him with their stinger, which can poison Mario.
Clefts are swarly-faced monsters who, when no one is around, resemble ordinary rocks. When Mario approaches a Cleft, it will dart forward and ram Mario with its horns. Clefts possess a high-level of defence, making most attacks against them useless; also, due to the spikes on their head, Clefts cannot be jumped on.
Later in Paper Mario a green variety of Clefts, called Hyper Clefts appear. Hyper Clefts, as well as being more powerful than regular Clefts, can charge-up their attacks, making them more powerful.
In Paper Mario: The Thousand-Year Door Clefts, along with Hyper Clefts, reappear. Also introduced in Paper Mario: The Thousand-Year Door are several new types of Clefts, these include Bald Clefts, who have no spikes on their head, Hyper Bald Clefts, who are hyper versions of Bald Clefts, Iron Clefts, who are extremely large and are made of impenetrable metal and finally, Moon Clefts, who are light-brown in color and are, as the name would imply, found on the moon.
Shapeshifting, sheet-wearing ghosts, Duplighosts are encountered on Shiver Mountain, the Crystal Palace and Bowser's Castle in Paper Mario. Usually, whenever Mario encounters a Duplighost it will take on the appearance of one of Mario's partners or another character. Mario would need to discover which character is the real one and bonk the Duplighost on the head with his hammer.
In battle, Duplighost will either float upwards and slam into Mario or transform into either Mario or his partner, gaining their attacks. In Bowser's Castle, Mario will encounter a Duplighost who has disguised itself as Princess Peach, this Peach doppelganger will attempt to trick Mario into leaving Bowser's Castle. Mario must repeatedly whack this Peach Duplighost in order to make it drop its disguise and engage Mario in battle.
The character Lee, who is encountered in the Toad Town Dojo, is apparently a Duplighost; as he has the same attack pattern as them and resembles a Duplighost, but with a blue sheet on him instead of a white one.
In Paper Mario: The Thousand-Year Door, one Duplighost, named Doopliss is encountered as a boss. Doopliss is evidently more powerful than a regular Duplighost as he was seen capable of not only transforming himself, but other people, he could also steal the bodies of other beings.
Large, burly, purple beings with long tongues, Gulpits are encountered in the Shiver Snowfield and Shiver Mountain. In battle, Gulpits attack by picking-up rocks with their tongue and hurling them at Mario. If a Gulpit runs-out of rocks to throw, it will resort to licking Mario with its tongue. They also bear a slight resemblance to the Pokemon Quagsire or Lickitung.
Weeds found on Lavalava Island, Hurt Plants resemble the helpful Heart Plants, though instead of dropping a Heart for Mario, a Hurt Plant will attack him. In battle, a Hurt Plant will attack by biting, its fangs capable of poisoning on contact.
M. Bushes are carnivourous plants found only on Lavalava Island. M. Bushes disguise themselves as normal bushes, if Mario inspects one of these bushes, an M. Bush will attack him. In battle, M. Bushes are usually found in groups and can poison Mario by biting him.
Living clouds, Ruff Puffs are first encountered in Flower Fields as semi-common enemies. In combat, Ruff Puffs will attack Mario by either bonking him on the head or by charging-up their attack power and shooting lightning at him. Also featured in Paper Mario is a Ruff Puff named Huff N. Puff. Whenever Huff N. Puff is damaged in battle smaller, weaker versions of Ruff Puffs, called Tuff Puffs will break-off him. Tuff Puffs attack Mario by ganging-up on him.
In Paper Mario: The Thousand-Year Door, Ruff Puffs return, also, several Ruff Puff variants are introduced in the game. These variants include Dark Puffs, who are albino and fairly weak, Ice Puffs, who are light-blue and can shoot blast of cold air and green-colored Poison Puffs, who are made of smog and can shoot concentrated blasts of powerful poison.
Bizarre, floating jellyfish-like creatures found only Tubba Blubba's Castle, Sentinels act as the patrol in the castle. If a Sentinel spots Mario, it will chase him down while making a noise similar to that of an alarm. Mario must utilize Bow's power of invisibility to escape a Sentinel's sight.
Tweesters are living tornadoes with faces encountered only in the Dry Dry Desert. If Mario were to run into a Tweester, he would be flung to a random area in Dry Dry Desert.
Tweesters also appear throughout the later instalments of the Mario Party series, usually as either an orb/capsule or obstacle in mini-games.
In Dance Dance Revolution: Mario Mix, a gigantic Tweester appears to antagonize Mario by enveloping the S.S. Brass and causing it to spin out of control.
Bats are fairly weak ghosts found throughout the hallways of Luigi's Mansion. If Luigi approaches a group of purple colored Bats, they will swoop down at him and try to bash into him. Yellow colored Bats will only attack Luigi if he activates his Poltergust 3000. Bats can be easily defeated by simply sucking them up with Poltergust 3000 with minimal effort.
Blue Twirlers are extremely large, blue ghosts that possess over-sized fist. Blue Twirlers are the strongest, non-Portrait Ghosts in Luigi's Mansion, capable of pummeling a large amounts of damage out of Luigi.
In Mario Power Tennis, Blue Twirlers will occasionally appear in the Luigi's Mansion court and attack the player's character. Blue Twirlers also appear in the Mario Power Tennis minigame, "Terror Tennis", where they must be knocked into the portraits they attempt to escape from for points.
A sub-species of Blue Twirlers, called Blue Blazes also occasionally appear as rare enemies in Luigi's Mansion. Blue Blazes are just as powerful as Blue Twirlers, but possess a protective water-armoring, meaning they must first be weakened with an ice-based attack before they can be injured
Bowling Ghosts are ghosts that are yellow in color and are about the size of Luigi. Bowling Ghosts are found throughout the hallways of Luigi's Mansion. Bowling Ghosts attack by hurling a blob of dark energy at Luigi; after hurling this dark orb, a Bowling Ghost will quickly teleport away. Bowling Ghosts have zero Heart Points, making them easily captured by the Poltergust 3000.
Ceiling Surprises are large and white-ish colored ghosts that are mostly harmless and found throughout the hallways of Luigi's Mansion. Ceiling Surprises will hang from the ceilings of the mansion and laugh crazily at Luigi, doing no harm to him.
A purple colored version of Ceiling Surprises found mostly in the later areas of Luigi's Mansion. Unlike Ceiling Surprises, who are simply annoying, these purple variants, called Purple Bomber are capable of actually hurting Luigi by dropping a bomb near him. Like Ceiling Surprises, Purple Bombers have no Heart Points, making them easily defeatable with the Poltergust 3000.
Bizarre, pink ghosts, Flying Fish will float around Luigi and try to bash into him, causing minimal damage. Flying Fish can be easily defeated by sucking them up with the Poltergust 3000.
A green, faster variety of Flying Fish are later encountered in the Pipe Room of Luigi's Mansion.
Garbage Can Ghost are large, imposing green ghosts that constantly carry a large bunch of bananas with them. Garbage Can Ghost don't attack Luigi directly, instead they simply throw banana peels in all directions, these banana peels can cause Luigi to slip and injure himself. Garbage Can Ghosts have the highest amount of all, non-Portrait Ghosts at forty.
In Mario Power Tennis, Garbage Can Ghosts will occasionally appear in the Luigi's Mansion court. Like in Luigi's Mansion, Garbage Can Ghost antagonize the player by dropping banana peels all over the tennis court. Garbage Can Ghosts also appear in the Mario Power Tennis minigame "Terror Tennis"; players must knock Garbage Can Ghosts into the portraits they try to escape from to score points.
The King of all the Boos, King Boo is the final boss of and main antagonist of Luigi's Mansion; after his role in Luigi's Mansion, King Boo appeared in several other Mario series games such as Super Mario Sunshine and Super Princess Peach.
Bowser Jr. is the most recent of Bowser's children. He first appeared in Super Mario Sunshine. Along with his father, he was the final boss and main antagonist of the game.
Shadow Mario is an alter-ego of Bowser Jr. He transformed into Shadow Mario by painting a Mario-esque face onto his bandana, using a magical paintbrush, in Super Mario Sunshine. After donning this disguise he went on to vandalize the island, thus deceiving the residents of Isle Delfino into imprisoning Mario. Shadow Mario was also a playable character in Mario Golf: Toadstool Tour.
After Super Mario Sunshine, Bowser Jr. appeared in several sports games. He made his most recent appearance in New Super Mario Bros., as the main antagonist.
Cataquacks come in four colours - blue, red, purple and green, although the last two are only seen in Mario Kart: Double Dash!! where they are obstacles on "Peach Beach". The feet and spotted appearance of Cataquacks make them appear similar to (sections of) the giant centipede-like enemy, Wiggler, and they may or may not be disembodied segments of that enemy. Cataquacks use their beak to bounce Mario or Mario Kart racers up in the air. In Super Mario Sunshine, if it a red Cataquack throws Mario up, it harms him. Cataquacks can be difficult to kill, although, in Super Mario Sunshine, if the player manages to overturn them a ground-pound will suffice. One of the Noki says that the blue ones mean no harm, but the red ones do.
Similar to the eel in Super Mario 64. It is not an opponent, but can be harmful by spewing toxic bubbles. It suffers from severe tooth decay, and Mario is required to clean its teeth in order to prevent it further polluting Noki Bay.
Bizarre Koopas seen in Pinna Park, with electric terminals on their shells which can shock Mario. On the ground they attack by throwing their shells towards Mario. They may be defeated by dodging this attack and squirting their exposed bodies with water. When the shell thereafter returns to its owner, the Electro-Koopa will itself be electrocuted.
Gooper Blooper is a giant Blooper with many differences to his regular counterparts. He looks much more squid-like than others of his species. Other differences include the ability to regenerate all of his limbs, and a large inner reservoir of ink, which he shoots from his mouth.
Gooper Blooper first appears in Super Mario Sunshine as the boss of two episodes of Ricco Harbor and one episode of Noki Bay. He later appears in games such as Mario Power Tennis and Super Princess Peach.
Petey Piranha is a giant, mutant Piranha Plant. Petey Piranha first appeared in Super Mario Sunshine as the boss of two chapters of Bianco Hills. He made several more appearances as a boss character, in Mario & Luigi: Partners in Time, Super Princess Peach and New Super Mario Bros., as well as appearing as a playable character in various Mario sports games.
A very strong boss that appears in the first episode of Sirena Beach. It is a phantom manta ray and comes from the sea, leaving a trail of electric slime. When squirted with water, it splits into increasingly smaller rays, which soon overrun the beach.
A small, Goomba-related enemy that charges at Mario to deal damage. There are also Giant Stu's who carry a large amount of smaller Stu's on their heads. These are beaten by first knocking the smaller enemies off, and then stomping the larger Strollin Stu. Once the larger one is beaten, the rest will also die automatically.
Bristles are spiked, ball-shaped creatures made completely of stone. Bristles are first encountered in Shhwonk Fortress, where Mario must defeat two of them to pass through this fortress. A team of Bristles, called The Poker Faces appear as competitors in the Glitz Pit arena.
In The Pit of 100 Hundred Trials, a more menacing and powerful version of Bristles appear. These Bristles, called Dark Bristles have a high level of defence, being immune to most attacks.
In Mario & Luigi: Partners in Time, Bristles are briefly mentioned by Toadsworth the Younger right before he teaches Mario Bros. the Ball Bros. move; Toadsworth the Younger exact words are: "looks like he has a Bristle in his britches".
Demonic-looking beings, Dark Craws are exceptionally powerful enemies found only in Paper Mario: The Thousand-Year Door. The first Dark Craw encountered in the game is named the Craw Daddy and is a competitor in the Glitz Pit. Several Dark Craws can also be found and fought in The Pit of 100 Trials.
Large, carnivourous spiders, Piders are found in several places in the game Paper Mario: The Thousand-Year Door. In battle, Piders attack by shooting globs of webbing; if Mario approaches a Pider with Punies following him, the Punies will flee from the sight of the Pider, causing Mario to find and regroup the Punies.
A darker colored version of Piders, called Arantula appear in The Pit of 100 Trials. Arantulas are several times more powerful than Piders, having more health points and shooting more damaging, red gunk.
Spinias are green, odd creatures seemingly composed of paper-thin boards. Encountered in the Rogueport Sewers, Spinias are fairly weak and attack by bashing into an enemy.
Later in Paper Mario: The Thousand-Year Door an orange and spiked sub-species of Spinia, called Spania appear. Spanias are no more powerful than a Spinia, though they cannot be jumped on, due to having spikes on their head.
In The Pit of 100 Trials and in the bowels of Rogueport Sewers, a pink and extremely powerful version of Spinias can be found. These pink Spinias, called Spunias have a high amount of health points and attack power, they also have defense points, unlike their weaker counterparts.
Wizzerds are ancient, cyborg warriors and spellcasters encountered only in The Pit of 100 Trials. In battle Wizzerds attack by firing-off energy beams and by manhandling Mario with their four, disembodied, hands.
A weaker, purple variety of Dark Wizzerds can also be found in Paper Mario: The Thousand-Year Door. Like regular Wizzerds, Dark Wizzerds can fire lasers and pummel Mario, Dark Wizzerds can also duplicate themselvers.
Elite Wizzerds are the most powerful variant of Wizzerds; Elite Wizzerds have all the attacks of regular Wizzerds, but more powerful. Elite Wizzerds can also multiply themselves.
Yux are floating, x-shaped creatures and genetically-engineered soldiers of the X-Nauts. In battle, Yux attack by shooting sonic beams, they can also summon Mini-Yux to create a forcefield around them, to protect them.
Grey colored Z-Yux can be found acting as guards to the X-Naut Fortress on the Moon. Along with being more powerful than regular Yux, Z-Yux can summon up to two Mini-Z-Yux at once.
A single red Yux, called an X-Yux (pronounced Cross-Yux) can be found and fought in the X-Naut Fortress. The X-Yux can summon two Mini-X-Yux at once, its sonic beams can also immobilize Mario.
A black-armored Hammer Brother, the Army Hammer Bro is the apparent leader of the Hammer Bros. Before her battle with Bowser, Princess Peach encounters the Army Hammer Bro who taunts the princess, making sarcastic comments at her expense.
Before battle, Bowser will power the Army Hammer Bro up with his Vibe Scepter, giving the Army Hammer Bro the power of rage. Along with attacking in the standard Hammer Bro style of throwing hammers, the Army Hammer Bro can also summon other Hammer Bros. to assist him in battle.
Despite his fearsome appearance, all it takes is a few smacks with Perry to defeat the Army Hammer Bro. After defeating the Army Hammer Bro, Princess Peach can move on to battle Bowser.
The boss of Gleam Glacier in Super Princess Peach, when first battled, Blizzaurus resembles a blue dragon that is capable of creating glaciers and shooting blasts of ice; Blizzaurus can also use a ramming attack against Princess Peach.
After taking a large amount of damage, Blizzaurus will revert to her true form, that of a small ice sprite. Blizzaurus will now attack Princess Peach by flying around the battlefield, blasting shards of ice from her wand.
Princess Peach will need to take-down Blizzaurus' force field and defeat the evil fairy with Perry.
A large owl that guards Hoo's Woods in Super Princess Peach, Hoo is rather easy to defeat; players must simply bash Hoo on the head several times when she swoops down at Princess Peach to defeat her.
A starfish-like creature and enemy in Super Princess Peach, Starfish are only rarely encountered in the areas Hoo's Woods, Wavy Beach and Gleaming Glacier. Though described as an enemy by the game's glossary, the Starfish actually makes no real effort to attack Princess Peach. Super Princess Peach's' glossary implies that the Starfish is Stafy.
A walrus-type enemy occasionally encountered in Super Princess Peach.
A Blockhopper is an enemy that takes on the appearance of a Question Mark Block (with subtle differences), and may carry several other inert, generic blocks. When the player is close, Blockhoppers will shake. When a certain instrument in the soundtrack is played Blockhoppers will jump towards the player, attempting to hit them. They may be destroyed using a ground pound, although it should be noted that any blocks they are carrying must be destroyed first. Blockhoppers appear in one stage only, and make up the primary adversaries in that stage.
A Crowber is a crow-like enemy. Crowbers fly near the top of the screen, flying down when the player is sufficiently close. They attack by attempting to spear the player head-on with their beaks. They look very similar to Guays in the Legend of Zelda series. They are very annoying in world 8-1, as when the player launches up and down to get a star coin, they will block and hurt the character, and they will circle in a manner similar to vultures once at the top of the screen before swooping, and will sometimes lose direction and allow the player to dodge them much more easily.
A possible precursor to Crowbers appeared in Luigi's Mansion, where they were seen watching as Luigi enters his mansion for the first time.
A Snailicorn is an enemy with a snail-like shell and a unicorn-esque horn (hence its name). Snailicorns are bipedal and will run towards the player, stopping before they reach the edge of a platform; since they only appear in icy stages, they skid when doing so. Jumping on a Snailicorn will not defeat it, but does have the effect of displacing the enemy, which may cause it to fall down onto another platform or into a pit.
These hazards are invunerable and will sometimes clear away blocks and enemies for the player, but they're still more hazardous then helpful. They come in two sizes and appear exclusively in towers and castles. They are similar to Ball 'N' Chains from Super Mario World, which also appear in the game. They only roll from side to side until they fall or hit a wall, which causes them to ricochet back towards the player.
A Splunkin is a small enemy resembling a walking pumpkin. In its initial state it is reminiscent of a Goomba, ambling slowly towards the player. When jumped on it appears angrier and moves at a faster pace. Two jumps will defeat it. Although appearing primarily in Ghost Houses, later on in the game they also make outdoor appearances.
These three viruses were first seen in the Nintendo Entertainment System and Game Boy puzzle game Dr. Mario. They multiply to large numbers in every level. Megavitamin sections and viruses are eliminated from the screen when 4 or more of the same color are aligned. The object is to remove all viruses from the screen. The three types of them are Red, Blue, and Yellow.
In a Nintendo Comics System adaption of the game, the viruses are given names and individual powers. The Red and Blue Viruses are named after both music tracks from the original game ("Fever" and "Chill", respectively) and are given the respective power of fire and ice. The Yellow Virus is given the name of "Weird", and is capable of changing people around him into odd looking creatures.
They also appeared in Mario and Luigi: Superstar Saga. When a virus is damaged, it changes color and appearance. If two or more viruses become the same color in a battle, they all are defeated immediately. They may also be defeated by normal means.
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Dr. Mario • Dr. Mario 64 |
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Mario enemies
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Bowser • Bowser Jr. • Wart • Wario • Waluigi • Kamek • Kammy Koopa • Mouser • Tryclyde • Fryguy • Petey Piranha • Koopalings • King Boo • Tatanga • Donkey Kong • |
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Video games featuring Mario
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Donkey Kong • Mario Bros. • Super Mario Bros. • Lost Levels • Super Mario Bros. 2 • Super Mario Bros. 3 • Super Mario Land • Super Mario World • Super Mario Land 2 • Super Mario 64 • Super Mario Sunshine • New Super Mario Bros. • Super Paper Mario • Super Mario Galaxy |
