Medal of Honor: Pacific Assault

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Medal of Honor: Pacific Assault
Developer(s) Singleplayer EALA
Multiplayer TKO Software
Publisher(s) EA Games
Engine EALA's own MOH tech (modified LithTech Jupiter) and Havok physics
Release date(s) DVD: November 2, 2004
CD: November 9, 2004
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) Microsoft Windows
Media CD, DVD

Medal of Honor: Pacific Assault is a game developed by EA Games as part of the Medal of Honor series for the PC. This edition puts the player in the role of Pvt. (later Pfc. and Cpl.) Tommy Conlin, a U.S. Marine in the Pacific Theater of Operations in World War II. It also uses the Havok physics engine. Levels include Pearl Harbor, Makin Atoll, Guadalcanal, and Tarawa.

The game has been released worldwide, with both a standard CD edition along with a special Director's Edition DVD, which includes some bonus features and historical movies.

The game has been met with some frustration by gamers for its high required specs (only people with 1.8 GHz computers, 512 Mb of RAM, along with 600 for swap file and another 128 for 3D acceleration and a DirectX 9.0c compatible video card can play the game) and the frustration of repetitive gameplay and bugs that cause enemy soldiers to appear out of nowhere in plain sight of the player.


Medal of Honor: Pacific Assault has eight multiplayer maps, three modes of gameplay, and four combat classes. The three modes of play are:

  • Free for All - classic every man for himself action
  • Team Deathmatch - a competition for a higher kill count, with the Axis vs the Allies
  • Invader - for each particular map there will be 3 or 4 objectives that the defenders have to protect against the invaders. As each objective is taken the defenders fall back to the next objective and the attackers advance. Some objectives need to be blown up by the engineer class, some objectives need to be occupied for a set amount of time by the attackers. If all the objectives are taken before the round is over, the attackers win. The Axis are the attackers in Airfield, Bridge, and Wake Island; on all the rest the Allies are the attackers.

The four combat classes, supported in Team Deathmatch and Invader mode are:

  • Infantry - 25% more health
  • Corpsman - medic class, able to heal and revive downed allies
  • Engineer - equipped with explosives for getting through objectives in Invader mode, and the ability to place and detect landmines
  • Ammo Tech - able to carry two primary weapons, a satchel charge and place ammo supply boxes to replenish allies ammunition


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