Nintendo 64 controller

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N64 controller
N64 controller

The Nintendo 64 controller is the standard game controller included with the Nintendo 64. Released by Nintendo in late 1996 (Japan and North America) and 1997 (Europe), it features ten buttons, one analog stick and a directional pad, all laid out in a "M" shape.

Contents

Rear of the N64 controller, showing the Z-trigger
Rear of the N64 controller, showing the Z-trigger

The controller for the Nintendo 64 was designed to be held in several different positions. It could be held by the two outer grips, allowing use of the digital D-pad, right-hand face buttons and the "L" and "R" shoulder buttons (but not the "Z" trigger or analog stick). It could be also held by the center and right-hand grip, allowing the use of the single analog stick, the right hand-buttons, the "R" shoulder button, and the "Z" trigger on the rear (but not the "L" shoulder button or D-pad). Finally, it could be held entirely by the left or right hand by the center grip, allowing it to be held like a pistol for FPS games.[citation needed] More often than not the analog stick was used in games while in some, both the analog stick and directional pad could be interchangeable (ex: Mortal Kombat Trilogy). Very few games used the directional pad exclusively; two examples are the 3D puzzle game Tetrisphere and the side-scrolling platformer Kirby 64: The Crystal Shards. The controller also included four "C buttons", which were originally intended to control the camera in the N64's three dimensional environments. However, since the pad only contained three other face buttons, the C-buttons often became assigned to ulterior functions. An example of this is The Legend of Zelda: Ocarina of Time, where the C-buttons can be assigned to secondary items and the "Z"-trigger is used to orient the camera.

One game, Robotron 64 allowed one player to use two controllers to control his avatar. This way the game played like its predecessor, Robotron 2084.

The controller initially came only in grey, but other hues were released later on, many of them coinciding with the release of a similarly designed system. Some include: black, red, green, yellow, blue, atomic purple, and special edition colors like gold.

Main article: analog stick

An analog stick is an input device for a controller (often a game controller) that is used for two-dimensional input. While a digital joystick relies on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), the analog stick in the N64 controllers use optical sensors to determine the position of the stick. The sensors are similar to the technology used in computer mice. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games.

For many years, consoles ignored analog technology, instead using the digital D-pad. It wasn't until the emergence of 3D gameplay that the analog stick was brought back for widespread use. Using a D-pad in a 3D game greatly limits the ability to move. For example, in a 3D platformer like Super Mario 64, using a D-pad would allow Mario to move forward, left, and forward-left, but nothing in between. Some early 3D games like Resident Evil overcame this limitation by assigning the Left and Right directions on the D-pad to spin the character instead of making the character move in that direction (known as 2D controls).

However with the prevalence of analog sticks, the aforementioned limitation of the D-pad no longer became an issue. Even though the Nintendo 64 wasn't the first console to use an analog stick (the Vectrex in 1982 was the first), it did popularize the idea. Its release followed Sony's larger "Dual Analog" flightstick and was subsequently followed in the industry during the fifth generation by the Sega Analog controller (packaged into NiGHTS Into Dreams), the Sony "Dual Analog" gamepad and the "Dual Shock".

Main article: Rumble Pak

The original Rumble Pak, designed for the Nintendo 64 controller, was released in April 1997 to coincide with the release of Star Fox 64 (Lylat Wars in PAL regions) and required two AAA batteries. Its specific use was to provide haptic feedback during gameplay; an effort to make the gaming experience more engaging. It was designed to be inserted into the controller's memory cartridge slot, which prevented the use of the Controller Pak. This usually had little impact, as Nintendo 64 games were cartridge based and had the ability to store saved data in the cartridge itself.

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