Online music store

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An online music store is an online business which sells audio files, usually music, on a per-song and/or subscription basis. The realization of the market for these services grew widespread around the time of Napster, a music and file sharing service created by Shawn Fanning that made a major impact on the Internet scene during the year 2000. Some services have tethered downloads, meaning that playing songs requires an active membership.

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In 2000 Sony became the second company to make music from one of the major labels available for sale on the internet, with 'The Store'. However, it was not the first online music sharing company, because the first one was shut down in a lawsuit under the DMCA. The big record companies were apprehensive to license their catalogs to outside companies and refused the late 90's requests of MP3.com, Cductive and eMusic (then called Goodnoise) to sell digital song downloads. They eventually decided to start their own services, which they could control directly.

Sony's service did not do as well as was hoped. Many consumers felt the service was difficult to navigate and use. Sony's pricing of US$3.50 per song track also turned off many early adopters of the service. Furthermore, as MP3 Newswire pointed out in its review of the service, users were actually only renting the tracks for that $3.50. After a certain point the files expired and could not be played again without repurchase. The service quickly failed.

Undaunted, the record industry tried again. Universal Music Group and Sony teamed up with a service called Duet, later renamed PressPlay. EMI, AOL/Time Warner and BMG teamed up with MusicNet. Again, both services struggled, hampered by high prices and heavy limitations on how downloaded files could be used once paid for. In the end, consumers chose instead to flock to steal music using free file sharing programs, which many felt were more convenient and easier to use.

Non-major label services like eMusic, Cductive and Listen.com (now Rhapsody.com) sold the music of independent labels and artists to keep in the game, however digital music downloads began to gain popularity after the launch of the iTunes Music Store (now iTunes Store) and the creation of portable music and MP3 players. This enabled music fans to take their music with them, wherever they went.

Recently, there has been a boom in "boutique" music stores that cater to specific audiences. For example, Beatport and Bleep.com cater to the electronic music community. Magnatune, Amie Street, and Mindawn are other examples of sites that cater to specific audiences. Another trend in music download sites includes Fonogenic which combines the ideas of the selective editorial nature of an MP3 blog with online music stores which provide instant access to buy and download songs.

A more recent development allows the instant downloadng of radio-songs, as they are broadcasted, straight to a mobile phone in less than 60 seconds. This technical innovation from Sweden, called DROPme, represents a different channel and consumer behaviour relative to the online services.

As of May 2006, the largest online music service is iTunes Store with 61% of the market followed by eMusic with 12%.[1]

Much controversy surrounds this issue, so many or perhaps all of these points are disputed.

  • Follows copyright laws.
  • More consistent and higher quality meta-data, because the entering of the meta-data is more centralized and done by groups with financial interests.
  • Music download companies are more accountable to users than creators of file-sharing programs
  • Centralized repository of music makes it easier to find the songs you want.
  • Notably, Apple Computer CEO Steve Jobs claimed in his introduction of the iTunes Music Store that file swappers get paid less than minimum wage for the work required to download audio.

  • Many major online music stores only offer music in one audio format.
  • Many online music stores sell music encoded in a lossy format, compared to an audio CD.
  • Users do not have a "hard copy" of purchased music, such as a CD, for archiving although music can usually be backed up to a CD or portable music player.
  • Some stores do not provide artwork or liner notes.
  • Stores have limited catalogs, because of copyright concerns. Most labels will not allow their music to be sold in the common MP3 format that music players use. For the most part music that is sold in MP3 format is not sold at higher bit rate encoding.
  • Most stores use Digital Rights Management, which limits use of music on certain devices. The restrictions vary between different services, and sometimes even between different songs from the same service.
  • Some stores are not platform independent and usually require the use of windows software.


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