Konami's Ping Pong

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Konami's Ping Pong
Ping Pong Title Screen featuring Pentarou
Developer(s) Konami
Publisher(s) Konami
Release date(s) 1985
Genre(s) Sports game
Mode(s) Single player, 2-player
Platform(s) Arcade, Amstrad CPC, Commodore 64, MSX, ZX Spectrum
Input 8-way joystick, 2 buttons
Arcade cabinet Upright
Arcade display Raster, standard resolution (Used: 256 x 224)
horizontal orientation

Konami's Ping Pong is a sports arcade game created in 1985 by Konami. The game is noted as the first video game to accurately reflect the gameplay of table tennis, as opposed to earlier over-simplifications like PONG. As with other Konami titles of the time, it was ported to several 8-bit computer systems and video game consoles.

Contents

Konami's Ping Pong can be played singleplayer or multiplayer, using 11 point scoring rules; the first player to attain a score of 11 or higher, leading by two points, wins the game. The player must win the best of two out of three games in order to beat the match. The playfield is shown from an isometric perspective with the players shown as disembodied hands; players placed on the far-side of the table will find hitting the ball is much more difficult. However, the player is always positioned on the near side during the single player mode. All the essential moves are represented: forehand, backhand, lob, and smash.

The game features the penguin protagonist from Konami's earlier title Antarctic Adventure on the title screen and as a member of the audience in the game. This penguin would be later be known as Pentarou. In the introductory animation, a pingpong ball bounces along the table, and finally hits Pentarou on the head, who appears to faint.

In 1985 and 1986 the game was ported to the Amstrad CPC, Commodore 64, MSX and ZX Spectrum by Imagine Software and Bernie Duggs, under the name Ping Pong. Apart from scaled-down graphics and sound due to limited system capabilities, the ports perfectly replicate the arcade gameplay.

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