PowerSlave

From Wikipedia, the free encyclopedia

(Redirected from Exhumed (video game))
Jump to: navigation, search
PowerSlave
PAL Exhumed Game Box
Developer Lobotomy Software
Publisher Playmates Interactive Entertainment (US)
BMG Interactive (Europe)
Designer Brian McNeely (Game Design / Direction)
Ezra Dreisbach (Programmer)
Engine Build (PC)
SlaveDriver (console)
Released 1996
Genre First-person shooter
Mode(s) Single player
Ratings ESRB: Mature
Platform(s) Sega Saturn, PlayStation
PC
Media CD-ROM

PowerSlave (Exhumed in European territories and Seireki 1999: Pharaoh no Fukkatsu in Japan) is a first-person shooter, developed by Lobotomy Software and published by Playmates Interactive Entertainment. It was released in 1996 in the US, for Sega Saturn, PlayStation and the PC.

Contents

PowerSlave is set in an area around the ancient Egyptian city of Karnak in the late 20th Century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However on the journey there, the player's helicopter is shot down and the player barely escapes. The player is sent in to the valley as the hero to save Karnak and the World. The player finds himself battling hordes of evil creatures including mummies, anubis guardians of the dead, Scorpions and Evil spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by these evil creatures.

Throughout the game, gameplay follows a standard first-person shooter formula. Familiar elements from the genre, such as collecting keys to open doors in a level, are present.

As the game progresses, the player picks up a number of artifacts which in turn gives himself new abilities. Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava, walk through force fields and jump further to reach previously inaccessible areas of the maps. In a similar fashion, there are a number of key symbols (Power, Time, War and Earth) that can open sealed areas in previously visited maps.

Each map is connected together by a world-overview map in a similar manner to Super Mario World.

Game world map (PC version)
Game world map (PC version)

It should be noted, however, that this non-linear system only applies to the console versions.

Weapons

  • Machete: Standard melee weapon
  • Pistol: Standard handgun
  • M-60: Machine gun
  • Amun Mines: Grenades
  • Flamethrower: close combat weapon
  • Cobra Staff: Shoots magical homing missiles
  • The Ring of Ra: Unleashes deadly red fireballs
  • The Manacle of Power: Shoots homing blue lightning flashes

Artifacts

  • Sandals of Inkumpet: Increase jump height
  • Sobek mask: Breathe underwater for 50 seconds without damage
  • Shawl of Isis: Allows the player to slowly float down after jumping
  • Protective anklets: Allows the player to walk on swamp without damage, and lava with little damage
  • Kilmaat scepter: Opens green forcefields on contact
  • Horus feather: Allows the player to levitate after jumping

A team doll
A team doll

Throughout the game, there are eight pieces of a radio transmitter. These must be assembled in order to receive the "good ending", whereby the player become an immortal, rather than being buried with the dead, only to be excavated years later.

Another set of secret items are the team dolls. If the player collects the first ten team dolls he receives Dolphin Mode, which allows the player to swim faster and jump out of water. If the player acquires four more dolls, then they receive Vulture Mode allowing them to continually jump in midair, thus giving the feel of flying. These effects are visible by hieroglyphs in the top left corner (symbolized by a dolphin and a vulture). These modes are not in the NTSC Sega Saturn version. Collecting all 23 dolls in the US Saturn version gives the player access to the hidden game Death Tank.

Note that dolphin and vulture mode do not seem to be present on the European Sega Saturn version of Exhumed, and Death Tank does not seem to be present in the European and PlayStation version of Exhumed.

Owners of Duke Nukem 3D on the Saturn can access the sequel, Death Tank Zwei, if they have a save game of PowerSlave or Quake saved on either the system Backup RAM or a RAM cart.

Typical screenshot of PowerSlave on the Sega Saturn.
Typical screenshot of PowerSlave on the Sega Saturn.
Screenshot of PowerSlave on the Sega Saturn showing the dynamic lighting.
Screenshot of PowerSlave on the Sega Saturn showing the dynamic lighting.

The first version of game to be released was on the Sega Saturn, shortly followed by a severely downgraded release on the PlayStation, with smaller levels to cope with the lesser amount of video RAM. Both these versions are based on Lobotomy Software's SlaveDriver Engine and feature a true 3D world, similar to Quake. It is worth noting that the same engine was used to power the Sega Saturn versions of Duke Nukem 3D and eventually Quake.

Sprites, however, were represented in 2D, similar to games such as Doom and Duke Nukem 3D. The game features coloured dynamic lighting too, but only in the superior Saturn version.

Level progression is handled as a "hub system" of levels, in a similar manner to HeXen.

The PC version of PowerSlave is quite different compared to the console versions. These differences are noticeable by playing the two versions. Here is a list as follows:

  • The PC version is running on the Build engine, licensed from 3D Realms. The version used is a slightly earlier version, written sometime before Duke Nukem 3D.
  • The HUD interface is different.
  • Players have usable Mana energy that can cast spells once the spell has been acquired (e.g. collecting a torch allows the player to use energy to illuminate dark areas).
  • Ammo is not universal. Instead of blue orbs usable for all weapons, separate ammo is needed.
  • Some sprites are different (e.g. M60 machine gun).
  • Audible words are used for the player compared to grunts in the console versions (most notably, the character shouts, "Son of a bitch!" when attacked.)
  • Grenades are used instead of Amun mines.
  • Mummies fire a white homing attack that when hit, turns the player into a mummy momentarily, additionally with the most powerful weapon in the game (mummy staff).
  • Checkpoints are placed throughout the level by indication of golden scarabs (most probably added by console gamers being frustrated with nearing the end of a level, dieing and having the restart the level from the beginning).
  • Red crab-like spiders are used instead of blue scorpions (also known as Terranians).
  • The light sourcing from the Slavedriver engine is not used.
  • Levels are conducted in a more linear format rather than the free progression of the console editions.
  • The Manacle of Power fires a lighting cloud above the enemy, rather than firing lighting bolts from the player's hands as in the console versions.
  • No artifacts are present in the PC version.

  • Voice narration in the game was performed by Don LaFontaine, aka "The Voice-Over Guy".
  • A sequel was planned for the PlayStation, but the company was disbanded before it could be released.
  • One of the most notable things that the main character says is "Son of a bitch!" after he gets hit. However, this is only present on the PC version.
  • At one point, the PC version was to be released by 3D Realms as one of their games to show off the power of the Build engine. During this time, the game was known by its working title Ruins: Return of the Gods. Apogee Software released screenshots of the early working version with a slideshow of another of its published titles, Mystic Towers. 3D Realms eventually dropped the title, which was then picked up by Playmates Interactive Entertainment and published as it is known today.

The red crabs (terranians) were present in the Saturn Version as well as the PC version. The blue scorpions only appeared in the Playstation version.

Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.