Puyo Puyo

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Puyo Puyo
Developer Compile
Publisher Various
Released 1991
Genre Puzzle
Mode(s) Single player, 2-player versus
Platform(s) MSX, Arcade, NEC PC-9801, Famicom, SNES, Game Boy, Sega Mega Drive, Sega Master System, Game Gear, PC-Engine CD

Puyo Pop, known in Japan as Puyo Puyo (ぷよぷよ?) is a computer puzzle game made in 1991 by Compile for various video game systems. Since its creation using characters from Madou Monogatari (魔導物語 Madō Monogatari?). It was created by Masamitsu "Moo" Niitani, the founder of Compile, who was inspired by certain elements from the Tetris and Dr. Mario series of games.

Before being branded as Puyo Pop internationally, the first game saw release outside Japan in 1993 as Dr. Robotnik's Mean Bean Machine for the Sega Genesis/Mega Drive, Game Gear, and Master System (The SMS version was only released in Europe), and two years later as Kirby's Avalanche/Kirby's Ghost Trap (European Super NES version and (North American Super NES versions).

Contents

The object of the game is to defeat the opponent in a battle by filling their grid up to the top with garbage. Puyos, little gelatinous creatures with eyes, commonly fall from the top of the screen in a pair (although for Puyo Puyo Fever, they can fall in triplets, double pairs, and Bigpuyos). The pair can be moved left and right and rotated clockwise,anticlockwise and counterclockwise 90°. (Bigpuyos, however, change color rather than rotate.) The pair drops until one puyo falls onto another puyo or the bottom of the screen, following the rules of gravity. The pair then breaks, so the other puyo(s) free fall until it (they) fall onto another puyo or the bottom of the screen.

When four or more puyos of the same color form together to create a group, whether vertical, horizontal, or in a Tetris-shaped piece for four puyos (not including diagonals, puyos must be adjacent to each other either horizontally or vertically), they pop and disappear. This is called a Rensa (Chain). Rensa can vary in size, groups, and steps. For example, the A pieces form groups in grids 9, 8 and 7:

Image:Puyo-whatisagroup.png

When four or more puyos are connected in a group, they disappear. All puyos above those about to be cleared will then fall until they land onto other pieces or the bottom of the screen.

Combo chains are created in the same way, when more than four puyos form a group, or more than one group is formed at one time (see Power Rensa). All the puyos in a "combo" are erased at the same time. For example, grid 4 has a 5 combo, grid 5 has two groups of 4 for an 8 combo, and grid 6 has 3 groups of 5 for a 15 combo:

Image:Puyo-combos.png

Fluent Rensa (Step-Chain) A Fluent Rensa is made when a single chain is formed after puyos fall into a space where a group was cleared, again following the gravity rule. After that group clears and the puyos fall down, if there are other puyos that link together, they also erase, making the chain more powerful, making chains of length 3, 4, 5, and so on possible. For example, grid 7 will form a 2 chain, grid 8 will form a 3 chain, and grid 9 will form a 5 chain:

Image:Puyo-chains.png

Fluent Rensa are the most common of the chains and are quite simple to create. To do this, just pile on top of colours, adding an additional step to the overall chain. Single chains are fluent because they are quick, and single chains are good for clearing off annoying obstructions. As the chain grows bigger, more garbage blocks are sent to the opponent, and even they get smaller and smaller. An extra step chain may accidentally be created, but building them depends on what colours come and how they are used.

Whenever a rensa is achieved, Ojama (Garbage blocks, aka Nuisance Puyos or refugees) are sent to the opponent. The bigger the Fluent Rensa is, or the bigger the Power Rensa is, the more ojamas are sent to the opponent. Garbage in this game is determined by the overall score of the chain divided by 70 and rounded up to the nearest integer. For example:

1> Player A forms a group of 4 red puyos as a single chain.

2> The score card reads "40 x 1" (Simply by the following: (Puyo * 10) x (Puyo - 3) -> (4 * 10) x (4 - 3) -> 40 x 1).

3> 40 x 1 is the total score of the chain, so this is divided by 70, to give 0.571 (to 3.s.f)

4> This value is rounded up to the nearest integer, which is 1.

5> One ojama will fall on the opponents grid.

If more puyos are erased in succession due to a Fluent Rensa, the amount of garbage will keep going up until the chain ends. For Power Rensa, even a 2-chain can deal as much damage as a standard fluent 3-chain.

Ojama falls in rows. As single ojamas, they fall randomly on the grid, however, as soon as 6 appear on the screen, they fall in a row. The maximum amount of ojamas to fall in rows is 5 (meaning that there can have a maximum of 30 ojamas falling at any one time). Those that are loose fall in a random fashion from the topmost row). In theory, sending 72 garbage blocks to your opponent is enough to fill their grid entirely.

The Puyo Puyo grid is 6 puyos wide and 12 puyos high, resulting in a grid space of 72 puyos. If the third column from the left is piled to the top (or in Puyo Puyo Fever, the third column to both the left and right respectively), then the game is over. Puyos can reach the top of the two end columns on either side without causing problems.

The main game of Puyo Puyo is played against at least one opponent, computer or human. The game itself has three modes, Single Puyo Puyo, Double Puyo Puyo, and Endless Puyo Puyo.

In this game, the player takes on the role of Arle Nadja, a 16 year old female spellcaster that has the pleasure of foiling Satan's plans. Satan wishes to take over the world, and Arle stands in his way (as the games' series develops, the plots get even more twisted). Arle must first however battle her way through 12 opponents before facing Satan, and unlike Dr Robotnik's Mean Bean Machine, with the exception of Rulue, they are not under Satan's control, nor were they created by him (for Rulue, she was brainwashed by Satan due to her own reasons). Once Arle has beaten Satan, the world is saved, so she can return home.

In this mode, two players play against each other. In exactly the same fashion as before, by out-chaining one another, the player tries to fill up their opponent's grid. Many people[citation needed] complained that the rules of sending so much garbage blocks made games short-lived, no matter how many chains are sent. Therefore, in Puyo Puyo Tsu and onwards, Compile added the rule of Sousai, which enables players to counter opponents' attacks with chains of their own, sending any garbage blocks back to them as a result of overflow.

All the game's characters turned out to have fluent roles as the game series progresses.

  • Arle Nadja: The heroine to the series; she loves Carbuncle/Kar-kun (her pet) more than anything. She is also a sorceress, and can manipulate, fire, ice, and lightning among other things. During chains, she can be heard yelling, "Fire!" and "Ice Storm!" in a Japanese accent.
  • Carbuncle: Arle's beloved pet, one that Satan tries to steal away from her. A fun-loving, curry eating, dragon-type creature that turns out to be one of the strongest players of Puyo later in the series. He is more of a helper in Puyo Puyo.

  • Skeleton T A skeleton that takes a liking to herbal tea (He sometimes calls it a potion which will make him virtually invincible.) His skills are among the weakest, and is usually one of the first opponents that you face.
  • Nasu Grave An eggplant who wears square glasses. He mainly bounces up and down, as his stubby legs cannot run that fast.
  • Mummy An Egyptian mummy who seems to be over-wrapped in bandages.

  • Draco Centauros A female human-dragon hybrid who wishes to be the greatest rival to Arle, not just in Puyo Puyo. She, like a dragon, possesses the ability to breathe fire (shown in Puyo Puyo Sun). She has quite a fiery temper, and aggressively challenges other girls to beauty contests.
  • Suketoudara A large fish with muscular arms and legs. He is very proud of these and tries to use them in any way he can. For some reason, whenever he's around, nearby people begin to crave fish.
  • Sukiyapodes A sciapod (one legged monster) who looks quite young and/or baby-faced.

  • Harpy An angel like monster who sings enchanting songs (mostly out of tune, and very high-pitched.)
  • Sasoriman A guard dressed like a scorpion.
  • Panotty A sprite who plays panpipes. He likes to see people dancing to his music (or wants to.)
  • Zombie A zombie which looks like it was put together with spare parts.
  • Witch A witch dressed from head to toe in blue. She also gets the giggles at random moments.
  • Zo-Daimaoh An Indian elephant with a mighty strength.
  • Schezo A swordsman who longs for Arle's magic powers (or perhaps something else?).
  • Minotauros Rulue's bodyguard and a bull with a scar over one eye.
  • Rulue A girl with magic powers, like Arle, and has a liking to Satan, and will do pretty much anything he says. She is also a skilled martial artist, although her magic skills are not very good.
  • Satan The comical villain of the Puyo Puyo series. He, like Draco, has dragon horns and cape wings . He also takes a liking to Arle and Carbuncle, but mostly Carbuncle. He is known as "Dark Prince" outside of Japan, for obvious reasons.

Puyo Puyo was originally released for the MSX2 in 1991. [1] It was soon followed by a version for the Famicom Disk System called Puyo Puyo Disk Drive. A cartridge version for the Famicom would be released later in 1993. All of these versions are mostly one-player games with an Endless mode and mission modes, in which the player must eliminate all Puyos from the game field by using limited pieces.

A year after the MSX2 version, Sega released an arcade version, which heavily expanded the previous versions by including a one-player story mode and a competitive mode. Ports from the arcade version have been released for many different systems, including Super NES/Super Famicom, Sega Mega Drive/Genesis, PC-Engine, Game Gear and Game Boy. However, most of these ports were only released in Japan.

The Sega Mega Drive version was re-released for the Virtual Console in Japan on December 2, 2006.

Puyo Puyo, originally released by Compile in 1991, featured characters from the 1989 RPG Madou Monogatari, also made by Compile. Puyos were enemy monsters in said game, as the rough equivalent of the slime monsters from the Dragon Quest game series.

Puyo Puyo really became popular when it was released as an arcade game in 1992. This was the first version that included the aforementioned one-player story mode, in which the human player plays against computer opponents of increasing difficulty. This feature was an immediate success because it allowed players to play by themselves. Future versions of Puyo Puyo for console systems also included this feature.

The most released version of Puyo Puyo to date is Puyo Puyo Tsu, that is said to have had 15 releases, one for each console, including a PC version and a remake.

Sega had hopes of releasing it outside of Japan, and, although they did, they had non-Puyo names nor any of the original characters. The first was released in February 1993 under the name Dr. Robotnik's Mean Bean Machine (for Sega Mega Drive/Sega Genesis and Sega Game Gear). Nintendo would also get their version of Puyo Puyo for the Super NES outside Japan, but under the name Kirby's Avalanche (Kirby's Ghost Trap in Europe), which the original characters were replaced by the Kirby series ones.

After the demise of Compile in 2002, Sonic Team continued development of the Puyo Puyo series (as Sega held partial rights to the game since the first arcade release).

Nowadays, the Puyo Puyo merchandise uses its own original name, replacing the second Puyo with Pop. The first of these was Puyo Pop for the NeoGeo Pocket, which was a version of Puyo Puyo Tsu. Puyo Pop (Minna de Puyo Puyo in Japan) for the Game Boy Advance, was the first Puyo game to use characters from Puyo Puyo SUN and Puyo Puyo~n, most notably, those originally coming from Tsu to begin with.

Puyo Puyo Fever (Puyo Pop Fever outside of Japan) was the last game released by Sega for its Dreamcast system. It was also ported to the Xbox, PlayStation 2, Game Boy Advance, Nintendo GameCube, Nintendo DS, Playstation Portable, Mac OS X, Windows, PocketPC and Palm platforms, although only the DS and GameCube versions have been released in the US. The sequel to the game, Puyo Puyo Fever 2 has been given a release in Japan for the PS2, the DS, and the PSP. There's no confirmation as of yet if there will be any more multiple releases, and if any of them will be seen outside of Japan.

Recently, for the franchise's 15th anniversary, Sega released a version for the Wii, Playstation 2, PSP, and Nintendo DS known as Puyo Puyo! 15th Anniversary.

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