Quadric

From Wikipedia, the free encyclopedia

In mathematics, a quadric, or quadric surface, is any D-dimensional hypersurface defined as the locus of zeros of a quadratic polynomial. In coordinates \{x_0, x_1, x_2, \ldots, x_D\}, the general quadric is defined by the algebraic equation [1]

\sum_{i,j=0}^D Q_{i,j}  x_i  x_j + \sum_{i=0}^D P_i  x_i + R = 0

where Q is a (D + 1)-dimensional matrix and P is a (D + 1)-dimensional vector and R a constant. The values Q, P and R are often taken to be real numbers or complex numbers, but in fact, a quadric may be defined over any ring. In general, the locus of zeros of a set of polynomials is known as an algebraic variety, and is studied in the branch of algebraic geometry.

A quadric is thus an example of an algebraic variety. Every projective variety can be shown to be isomorphic to the intersection of a set of quadrics. For the projective theory see quadric (projective geometry).

The normalized equation for a three-dimensional (D=3) quadric centred at the origin (0,0,0) is:

\pm {x^2 \over a^2} \pm {y^2 \over b^2} \pm {z^2 \over c^2}=1.

Via translations and rotations every quadric can be transformed to one of several "normalized" forms. In three-dimensional Euclidean space there are 16 such normalized forms, and the most interesting, the nondegenerate forms are given below. The remaining forms are called degenerate forms and include planes, lines, points or even no points at all. [2]

ellipsoid {x^2 \over a^2} + {y^2 \over b^2} + {z^2 \over c^2} = 1 \,
    spheroid (special case of ellipsoid)   {x^2 \over a^2} + {y^2 \over a^2} + {z^2 \over b^2} = 1 \,
       sphere (special case of spheroid) {x^2 \over a^2} + {y^2 \over a^2} + {z^2 \over a^2} = 1 \,
elliptic paraboloid {x^2 \over a^2} + {y^2 \over b^2} - z = 0 \,
    circular paraboloid {x^2 \over a^2} + {y^2 \over a^2} - z = 0  \,
hyperbolic paraboloid {x^2 \over a^2} - {y^2 \over b^2} - z = 0  \,
hyperboloid of one sheet {x^2 \over a^2} + {y^2 \over b^2} - {z^2 \over c^2} = 1 \,
hyperboloid of two sheets {x^2 \over a^2} - {y^2 \over b^2} - {z^2 \over c^2} = 1 \,
cone {x^2 \over a^2} + {y^2 \over b^2} - {z^2 \over c^2} = 0 \,
elliptic cylinder {x^2 \over a^2} + {y^2 \over b^2} = 1 \,
    circular cylinder {x^2 \over a^2} + {y^2 \over a^2} = 1  \,
hyperbolic cylinder {x^2 \over a^2} - {y^2 \over b^2} = 1 \,
parabolic cylinder x^2 + 2ay = 0 \,

In real projective space, the ellipsoid, the elliptic paraboloid and the hyperboloid of two sheets are equivalent to each other up to a projective transformation; the two hyperbolic paraboloids are not different from each other (these are ruled surfaces); the cone and the cylinder are not different from each other (these are "degenerate" quadrics, since their Gaussian curvature is zero).

In complex projective space all of the nondegenerate quadrics become indistinguishable from each other.

  1. ^ [1], Quadrics in Geometry Formulas and Facts by Silvio Levy, excerpted from 30th Edition of the CRC Standard Mathematical Tables and Formulas (CRC Press).
  2. ^ Stewart Venit and Wayne Bishop, Elementary Linear Algebra (fourth edition), International Thompson Publishing, 1996.
Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.