ROM image

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A ROM image, or simply ROM, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computer's firmware, or from an arcade game's main board. The term is frequently used in the context of emulation, whereby older games or computer firmware are copied to ROM files on modern computers and can, using a piece of software known as an emulator, be run on the newer computer.

ROM images are also used when developing for embedded computers. Software which is being developed for embedded computers is often written to ROM files for testing on a standard computer before it is written to a ROM chip for use in the embedded system. At present, this article deals mainly with the use of ROM in relation to emulation.

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ROM chips, while still in use, have been replaced in many instances by optical media such as CD-ROMs and DVD-ROMs, magnetic media such as hard disks and magnetic tapes and, more recently, Flash Memory chips. However, the term ROM is commonly also used to cover many of these newer media so, for instance, a computer game copied from a magnetic tape may also be referred to as a ROM. Images copied from optical media are also called ISO images, after one of the standard file systems for optical media, ISO 9660. Many ROMs used by emulators, and particularly console emulators, are not true images of the ROM chips in the cartridge. They are often modified to allow easier functionality in emulators through methods such as combining the images from multiple ROM chips, or adding header information.

A ROM dumping device for the Game Boy Advance.
A ROM dumping device for the Game Boy Advance.

ROMs can be copied from the read-only memory chips found in cartridge-based games and many arcade machines using a dedicated device in a process known as dumping. For most common home video game systems, these devices are widely available. Dumping ROMs from arcade machines, which in fact are highly customized PCBs, often requires individual setups for each machine along with a large amount of expertise.

Creating ROMs from other media is often considerably easier and can often be performed with off-the-shelf hardware. For example, the creation of ROMs from games stored on magnetic tapes (from, for example, the Sinclair ZX80 computer) generally involves simply playing the magnetic tape using a standard audio tape player connected to the line-in of a PC sound card. This is then recorded to an audio file and transformed into a ROM file using a simple program. Likewise, many CD and DVD games may be copied using a standard PC CD/DVD drive.

While ROM images are often used as a means of preserving the history of computer games, they are also often used to facilitate the unauthorized copying and redistribution of modern games. Seeing this as potentially reducing sales of their products, many game companies have incorporated features into newer games which are designed to prevent copying, while still allowing the original game to be played. For instance, the Nintendo GameCube used non-standard 8 cm DVD-like optical media which for a long time prevented games from being copied to PCs. It was not until a security hole was found in Phantasy Star Online Episode I & II that GameCube games could be successfully copied to a PC.

SNK also employed a protection on their Neo Geo games starting with The King of Fighters in 1999 which used an encryption algorithm on the graphics ROMs which prevented them from being played in an emulator. Many thought that this would mark the end of NeoGeo emulation. However, as early as 2000, crackers found a way to decrypt and dump the ROMs successfully, making them playable once again in any NeoGeo emulator.

Another company which used to protect their arcade games was Capcom which is known for its Capcom Play System II arcade board. This contained a heavy copy protection algorithm which was not broken until 7 years after the system's release in 1993. The original crack by the CPS2Shock Team was not a true emulation of the protection because it used XOR tables to trick the game into decrypting and play in an emulator. Their stated intent was to wait until CPS-2 games were no longer profitable to release the decryption method (three years after the last game release).[1] The full decryption algorithm was cracked in 2007 by Nicola Salmoria, Andreas Naive and Charles MacDonald of the MAME development team.

Another copy-protection technique used in cartridge-games was for the code of the game to try to write a dummy value on the ROM itself. Knowing that a ROM can not be written to, an Error will be returned to the instruction that attempted to write. This will give a signal that the game is in a genuine Read-Only-Memory that was released by the video game company. Pirates use blank ROMs to copy actual ROM cartridges. These "blank" ROMs have the ability to accept data and store them (typically) and thus after copying an original ROM to a blank ROM, though both have the exact digital data, the second has yet the ability to store new or overwrite old data. Thus, by performing the test mentioned above, the write attempt will be successful, and no error will be returned and the game will "know" that it is pirated, and so stops running.

Capcom's latest arcade board is the CPS-3. This was been resistant to emulation attempts until June 2007, when the encryption method was reverse-engineered by Andreas Naive. It is currently implemented by MAME and a variant of the CPS-2 emulator Nebula.

The lifespan of digital media is rarely great. While black-and-white photographs may survive for a century or more, many digital media can become unreadable after only a decade. This is beginning to become a problem as early computer systems may be presently fifty or sixty years old while early home video consoles may be almost thirty years old. Due to this aging, there is a significant worry that many early computer and video games may not survive without being transferred to new media. So, those with an interest in preservation are actively seeking older arcade and video games and attempting to dump them to ROMs. When stored on standardized media such as CD-ROMs and DVD-ROMs, they can be copied to future media with significantly reduced effort.

The trend towards mass digital distribution of ROMs, while potentially damaging to copyright holders, may also have a positive effect on preservation. While over time many original copies of older games may deteriorate, be broken or thrown away, a copy in ROM form may be distributed throughout the world, allowing games which would otherwise have been lost a greater chance of survival.

Like many other items such as stamps and coins, ROMs are also collected by many people. The motives for doing this vary from a desire to preserve the history of computer and video games to obsessive collectors. Those who desire to collect all ROMs have been derided by the MAME developers as PokéROMs, in a reference to the Pokémon catchphrase "gotta catch 'em all." PokéROM can also refer to "Pocket ROMs" as Pokémon refers to "Pocket Monsters"; since the advent of the GP2X, PSP, DS and other portable handheld gaming machines capable of emulation and even with some Cellphones, people can now have an entire library of old games in their "pocket".

Given the desire by many people to collect ROMs, there are many projects on the internet which dump ROMs, catalogue them or provide tools to verify the correctness and completeness of ROM collections. For instance, the TOSEC and Good Tools projects produce regularly-updated databases of games and other software for various old computers and video games consoles.

According to some, the "Holy Grail" of ROM collecting is the NES Nintendo World Championship 1990 cartridge ROM image, of which there were only 127 original cartridges in the world. However, the game has since been dumped as a ROM Image and copies are now much more widely available.

The trading of ROMs over the internet is extremely widespread. Many methods are used for such distribution, including:

Although the large size of games for recent consoles makes the distribution of more than one game at a time impractical, it is often the case for older consoles that many thousands of games can be distributed together as a collection. For example, the entire Good2600 set of 2,687 Atari 2600 games could be downloaded in around two minutes over a broadband connection.

Once games have been made available in ROM format, it is possible for users to make modifications to the games. This may take the form of modifying graphics, changing the levels, tweaking the difficulty factor, or even translating the game into a language in which it was not originally made available.

Hacks can often take the form of humorous modifications to games, as is the case with a hack of the NES version of Mario Brothers, entitled “Afro Mario Brothers” which features the famous brothers wearing Afro haircuts. Also the mod Metroid Redesign is a Super Metroid ROM hack which totally revamps the game and also adds new objectives.

A large scene has also developed to translate games into other languages. Many games receive a release in one part of the world but not in another. For example, many RPGs which are released in Japan go unreleased in the west. For games where there is an obvious demand in other countries, a group of fan translators will often translate the game themselves. For example, the game Tales of Phantasia (1995) was officially released only in Japan. However, the game's on-screen text was translated into English by the group DeJap Translations in 2001. Further to this, a project called Vocals of Phantasia was set up to go one step further and translate the actual speech from the game. An official English version was not released until March 2006, some five years after the fan translation was released.

See also Fan translation of video games and Rom hacking

ROMs themselves are not illegal per se. This section gives a general discussion of the legal status of ROMs as regards the various uses to which they may be put, though this should not be construed as legal advice.

In some countries, it is legal for an individual to personally make backup copies of a game they own. Individuals may make backup copies for various reasons, perhaps as insurance against losing the game or as redundancy in the event that the original game's medium becomes unreadable. See the section on ROMs and Preservation.

In the U.S., the legality of a user creating their own backups of video games is subject to conflicting court judgements. In the case of Atari v. JS&A, JS&A manufactured a "game backup" device that allowed users to dump their Atari ROMs onto a blank cartridge. JS&A argued that the archival rule allowed for this. The court disagreed, noting that ROM media was not subject to the same volatility as magnetic media (for which the law was created).

However, in a 1988 ruling, Vault Corp. v. Quaid Software, Ltd., the judge ruled that “Congress imposed no restriction upon the purpose or reason of the owner in making the archival copy,” and that, “An owner of a program is entitled, under § 117(2), to make an archival copy of that program in order to guard against all types of risks, including physical and human mishap as well as mechanical and electrical failure.”


Some games companies, such as Nintendo, print warnings inside their game manuals that they do not allow users to make backup or archival copies. Whether or not these warnings in this specific form can be considered valid contracts is legally questionable. For an overview of relevant issues, see user agreement (EULA), shrink wrap contract, clickwrap, Fair Use, Fair Dealing and DMCA.

It is, of course, legal to purchase a ROM image which has been licensed to you by the rights holder. For example, Atari once made a number of their original arcade games available in ROM format which is compatible with the MAME emulator through the online ROM retailer Star ROMs. Nintendo provides a service on their 7th generation console, the Wii, that allows players to purchase old games from various systems, such as the NES, which will download a ROM image and emulator upon purchase (see Virtual Console).

The vast majority of computer & video games from the history of such games are no longer manufactured. As such, the copyright holders of some games have offered free licenses to those games, often on the condition that they be used for non-commercial purposes only. For example, twelve of the games emulated in MAME, including Gridlee and Robby Roto, have been made available under such licenses. As such, they are made freely available from the MAME Home Page.

There are also homebrew ROMs available for many systems. These ROMs are unequivocally legal to distribute and run, per the creator's license.

While some games which no longer make any profit fit into the category above, the vast majority are no longer available in any form. The legality of obtaining such games varies from country to country. Some countries have special exceptions in copyright laws or case law which permit (or discourage less) copying when an item is not available for legal purchase or when the copying is for non-commercial or research purposes, while other countries may make such practises firmly illegal. There is often a distinction drawn between distribution and downloading, with distribution being seen as the greater offence.

It is often the case that games which are still in copyright are no longer sold or marketed by their copyright holders. This may be due to the perceived lack of demand for the game or for other reasons. Some of those engaged in ROM trading claim that such games should be deemed abandoned by their copyright holders and that the game, termed Abandonware, can be freely traded by users.

This invokes the concept of Abandonment from trademark law, whereby trademarks which are no longer exploited by their holders become abandoned. While this concept exists in trademark law, there is no equivalent concept in copyright law. In fact, the copyright laws of most countries, including all signatories of the Berne Convention, grant copyright holders the exclusive right to distribute, or not distribute, a work until such time as the copyright expires under law or is granted to the public domain by the copyright holder.

Commercial distribution of copyrighted games without the consent of the copyright holder is generally illegal in almost all countries, with those who take part in such activities being liable for both criminal and civil penalties.

Online auction sites such as eBay have sometimes been used by sellers to sell unauthorised copies of games which are advertised as legitimate copies. Such sellers, in addition to violating copyright laws, may also be prosecuted for fraud or false advertising.

Some ROM websites claim it is legal to download and keep a ROM of a game one doesn't own for as long as 24 hours, after which it is one's responsibility to delete it. Although this claim is widespread, the it has no basis in the law.

There have been few convictions and lawsuits related to ROM trading. Criminal convictions tend to be related to high-profile warez groups which trade combinations of recent films and computer games. In contrast, the ROM scene tends to concentrate mostly on older games. Given the lack of continuing profit from most older games, the grievances of games companies rarely exceed sending a cease and desist letter which demands that the recipient stop distributing the copyrighted works in question, under threat of legal action.

Many have argued that it would be irrational for a company to spend money prosecuting for games that they are no longer making profit from, as there would be no damages to speak of. Even so, this has not deterred Nintendo from pursuing a number of lawsuits against ROM distribution websites via non-profit subsidiaries. The reasoning for Nintendo's defence of its ageing properties may be explained by its Wii store, which allows users to purchase these games for emulation on the Wii through the use of its Virtual Console service.

Recently, Romulation.net, a large ROM site, received a Cease & Desist letter from the ESA, and was consequently shut down. It is worth noting that as of 30th October 2007 the two most recent ROM dumps are still being hosted in the root directory of the site.

  1. ^ CPS2Shock (2001-jan-07) The Future Intent of CPS2shock, accessed 2007-aug-10

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