Racing Destruction Set

From Wikipedia, the free encyclopedia

Racing Destruction Set
Split-screen racing action in Racing Destruction Set
Developer(s) Rick Koenig
Publisher(s) Electronic Arts & Ariolasoft (Europe)
Designer(s) Rick Koenig
Engine NA
Release date(s) 1985
Genre(s) Racing game
Mode(s) Single player, Two player
Platform(s) Commodore 64, Atari 8-bit family
Media 5¼" disk or 4x Cassette tapes
Input joystick

Racing Destruction Set is a car racing and motocross computer game written by Rick Koenig, with art by Connie Goldman and music by David Warhol and published in 1985 by Electronic Arts. It was developed for the Commodore 64 computer system, and was advertised as being Commodore 128 compatible. A version for the Atari 8-bit family of computers was also released.

Koenig, Goldman and Warhol had all worked for the Intellivision game design team at Mattel during the early 1980s, where Koenig had programmed the Intellivision Motocross game. When Intellivision Director of Game Development Don Daglow left Mattel and joined Electronic Arts as a Producer in late 1983 during the Video Game Crash of 1983, he reunited Koenig, Goldman and Warhol on Racing Destruction Set at EA.

Racing Destruction Set was supplied on either floppy disk or two double-sided cassette tapes. Side 1 of the cassette had the game files and sides 2, 3, and 4 had track files. The cassette conversion of this game was done by Ariolasoft.

The game was a one or two-player game played with joysticks. Player 1 controlled the red car on the top screen and player 2 controlled the yellow car on the bottom screen.

The game had several innovative features which created a classic and innovative computer game. First, the game allowed the player to create different race tracks using a variety of templates. The player could create ramps and elevation changes in the layout of the track as well. The builder also had the options to change the type of terrain—laying slippery ice stretches of track, normal track, or difficult sandy sections of track.

For a particular race, the player could change a variety of features. The player could alter the gravity to reflect gravity on different planets or the moon. The player had the option of changing which vehicle they wanted to race in and make customized changes to the tires, engine and other aspects of the vehicle. The vehicles available were a Can-Am sports car, a Jeep, a Lunar Rover, a dirt bike, a baja bug, a pickup, a Sting Ray, a stock car, a street bike, and a indy/gran prix car[1].

The race was done in split-screen mode, with one player able to race in the top half of the screen and another player in the bottom. The races had an option for racing mode or destruction mode. In racing mode, a number of laps were chosen and the quickest to complete them was the winner. In destruction mode, each player had access to oil slicks and landmines which could be ejected from the back of the vehicles.

GameSpy.com awarded Racing Destruction Set a "Gotcha" award as one of the top games of its era.

Contents

From 2002 to 2003, Mark Rosten attempted to rewrite the game using Blitz BASIC. He has since abandoned this effort.[2]

  1. ^ Stadium 64 - Game Infos: racing Destruction Set. Retrieved on 2007-03-24.
  2. ^ Rosten, Mark. Racing Destruction Set - a remake for the PC. Retrieved on 2007-03-24.

Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.