Resident (Second Life)

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In computing, in the context of Second Life, the term Resident is applied to "people who have a stake in the world":[1]

It was pretty early in the development of Second Life. One of my jobs was to come up with the different words we wanted to use, including the name! The naming discussions were usually between me, Philip, Hunter and Peter (both of whom aren't here any more) with feedback from everyone else.

When it came to what to call the people in the world, we knew we didn't want to call them 'users', although that would be the most typical thing for software. However, the word 'users' doesn't do a very good job of describing the two-way nature of Second Life, where the people involved are providing content and contributing to the experience.

We also thought about 'members' (boring!), 'citizens' (too political!), and 'players' (too game-y).

'Residents', however, seems most descriptive of people who have a stake in the world and how it grows.

—Robin Harper (aka Robin Linden), [1]

The term is not generally applied under the following conditions:

  • People who have only created an account, but never logged in
  • People who have had accounts created on their behalf for promotional events
  • People who have created an account, and logged in a few times then stopped using the account

A slight exception to the application of the term would be when referring to a person who holds multiple accounts. In this case, their primary account is referred to normally with the others interchangeably referred to as Resident or Alt. No exceptions are made for those with Basic or Premium accounts, however Residents who have held active accounts since the beta or periods and have purchased Lifetime subscriptions for US$225 are referred to as Charter Members.

Contents

Residents engage in a bewildering array of activities, just as people do in real life. Unlike real life, there is no biological need to seek nourishment or shelter. Thus some activities that would be necessary in the real world are purely voluntary leisure pursuits.

Residents explore, interact with one another, and create new "content." Exploration is like travel in the real world, one searches for places which might be interesting, and then goes there, sometimes even at random. Interaction is mostly via chat or instant messaging, not unlike the popular Internet applications, except that full 3D visuals are included. Interaction is also behavioral, such as friends and strangers assembling at a club to listen to recorded or live music. Creation is the use of software tools to change the appearance and behavior of the Second Life virtual world.

Second Life comprises various diverse, user-driven subcultures. There are few pre-determined structures, so what organization that exists has evolved to meet the wants and needs of the residents. Some Residents will have an avatar that is clearly human male or female, and some will have an avatar where the gender is less obvious, or entirely androgynous; it is easy for a user to change the appearance of the avatar to either gender. Also, there are many non-human avatars, like "furries" and robots.

Some residents choose to re-enact some specific world, such as medieval Japan or ancient Rome. They choose to act out this world like real life historical re-creators do. As usual, residents are free to move in and out of these worlds as they see fit. Virtual property rights come into play here, since the property owner can choose to expel residents who don't abide by the property regulations, which in these case might include dress, language, and behavior. There are also areas that re-create worlds from literature, such as Frank Herbert's Dune or John Norman's Gor.

Some of the subcultures in Second Life revolve around events. Events include many activities related to arts, culture, charity, support groups, commerce, discussion, education, games, contests, nightlife, entertainment, pageants, and sports.

There is a built-in mechanism for organizations called the group. A group can be created by a resident for a fee of L$100, who then has three days to recruit an additional member. A group must then maintain a membership of at least 2 members at all times in order to remain active. The groups that each Resident belongs to are displayed in that user's profile. Group membership provides a means of self-identification and self-expression, and facilitates member to member communication in a number of ways. A group comprises officers and members, with titles determined by group leadership. The Owner, Member (referred to by the client as Everyone) or the title for any custom roles may appear superimposed above the name of the Resident's avatar.[2] Residents may participate in up to 25 groups, and may choose which group's title to display at any given time.[2] Group activity is usually centered on a particular interest, so creating groups can give people a common ground for discussion and provide an easy way to break the ice. Some groups maintain websites to bridge the gap between real-life (referred to as "first life", or abbreviated to "RL" for "real-life") and Second Life (commonly abbreviated as SL, but 2L is also used) interests.[citation needed]

Groups are allowed ownership of land and resources, so they comprise the closest thing to a corporation within the Second Life environment.[2]

Second Life is also being influenced by many Internet phenomena which include the Moskau Dance, Ulae, Miko Miko Nurse and Captain Jean-Luc Picard. Many of these memes are in the form of gestures, which are animations that the avatar uses. These gestures are a cause of Internet culture spread in Second Life.[citation needed]

Second Life blogs are also appearing where Residents detail their second lives, sometimes more extensively than their first:[3][4]

The majority of the content in the Second Life world is Resident-created. Linden Lab actively promotes the concept that Residents retain the intellectual property rights to objects they create (although they are required to offer Linden Lab a limited license for the purposes of promotion and marketing.[5]

Only LSL scripts and the basic 3D objects can be created solely with the client (although a future release will enable animations to be created within the client).

Animations can be made with various software, such as Qavimator, Avimator, and Poser, or they can be acquired via motion capture. Avimator is a simple, open source tool for creating and editing avatar animations just for Second Life. It is available for Windows, Mac OS X, and Linux. Animations can be triggered by scripts and used in hot-keyed gestures.

Textures can be uploaded as TGA, Bitmap or JPEG, and are made in applications such as Adobe Photoshop, Corel Paint Shop Pro, or The GNU Image Manipulation Program (GIMP)). Textures can be applied to the surface of any 3D object, land, clothing, an avatar's skin (including tattoos) and can be used as scripted particles.[6]

Sounds can be made using any piece of software capable of creating WAV files, ranging from an Operating System's basic sound recorder, media players such as foobar2000, as well as dedicated audio editing packages such as Audacity and Pro Tools.

Every resident has access to a library of textures, animations, sounds and objects, found in the Library folder).[citation needed] Textures, animations and sounds cost L$10 to upload.[7] JPEGs, although smaller in file size, are not recommended since they will be converted to JPEG2000 file format on upload regardless of original file format. TGA files have the added advantage of alpha channel transparency.

A female humanoid avatar.
A female humanoid avatar.

Residents of Second Life are represented in the environment by an avatar. The basic avatar is humanoid in shape which may be customized in a variety of ways:

  • A series of GUI controls, modifying every aspect of the basic mesh (body shape, skin, hair style etc.)
  • Creating clothing or buying clothes made by other Residents
  • Attachments — 3D objects intended to supplement or replace body structure, clothes or hair
  • Animation Overriders (intended to supplement or replace the stock set of animations) using LSL to trigger BVH format animations.
  • Sonic Overriders — using LSL to trigger sounds such as footsteps, or emotive cues such as laughing, crying and orgasms.

The result can either be faithful to the original humanoid avatar, or can result in a completely non-humanoid representation of the character. These customizations can be packaged up into a single outfit, with common applications of outfits including animals, robots, mechs, furries, Clone Troopers and "tinies", which are just "folded up" (via a static animation — a "pose") regular avatars.

Second Life includes a built-in 3D Modeler that allows Residents to create complex objects out of a set of basic building blocks known as prims (short for "primitives") - parametric models supporting dynamic scalar level of detail. Second Life uses Havok for simulated physics, though not all objects in the world respond to physics. A future update will include Havok 4[8] support, an improvement that Second Life Residents have awaited since it was first announced by Linden Lab before June, 2002. All objects and 3D information are streamed in real-time to all clients. This allows for real-time editing of 3D objects so any Resident can view what is being created as it is being created.

The 3D objects can be used to make avatar attachments, vehicles, buildings, furniture, sculpture or anything else the user can think of. Attachments can be something as simple as a pair of glasses, or a complex series of objects in order to make the avatar look like something else entirely. Vehicles can range from a small pair of roller skates to a car,[9] to large and full scale replica of fictional vehicles from Sci-Fi and Anime[10][11][12][13]

In the first half of 2007 Linden Lab added a new feature to Second Life, that is, the possibility to create sculpted prims. Whereas prims are based on simple geometrical shapes, as cylinders, cubes, or spheres, sculpted prims are based on bump maps, that is, a 2D pattern which describes any kind of continuous closed surface. No holes are allowed in sculpted prims, anyway.

Residents can apply scripts to created objects, thereby controlling the behavior of the objects within the environment. Second Life uses its own scripting language, called Linden Scripting Language (LSL). LSL has a syntax similar to C, Javascript, and allows objects to interact with the Second Life world, as well as the Internet via email, XML-RPC and HTTP.[14]

LSL is used to drive all interactivity in Second Life that isn't provided by the interface. For instance, while it is possible to sell an object by leaving the object out with the correct attributes set via the interface, it becomes increasingly difficult the larger a single object is, the more numerous a collection of objects are, or for objects that are updated on a regular basis. Textures, scripts, animations, gestures and notecards cannot be sold by themselves (although they can be transferred between Residents in such a manner), requiring them to be held within a containing object. Games, doors, flashing lights, and basically anything that is seen in Second Life that is interactive is scripted.

The largest external influence is Linden Lab itself, which ultimately controls the virtual rule. Thus, it has been argued that one way to improve ones chances of success in a Second Life endeavor is to gain the ear of Linden lab. (See Proky Neva). Linden Labs runs the "economy" of second life, and has Ginsu Linden in charge of economic policy. Linden Labs also has business ties with other companies, and these are sometimes seen as having disproportionate influence by Second Life residents.

Another external influence on second life is the self-selecting nature of Second Life residents. What influence this has has been a matter of debate in the Second Life Community.

However, in Second Life itself, the most controversial external influence is "Real Life" or "First Life." This is often abbreviated as "RL" or "FL" by Second Life residents, just as the "SL" abbreviation is nearly ubiquitous. RL's influence means that activities are interrupted, schedules changed and projects are delayed to accommodate the demands of "RL," particularly in reference to work and relationships that have to be done RL. Many second life residents refuse to connect their "RL" with their "SL," and argue that their Second Life existence stands or falls on its own merits, including Gwyneth Llewelyn and Sophrosyne Stenvaag. One way that this influence shows up is in the contact points between a Second Life identity and a Real Life identity, including, but not limited to, the use of voice in second life, the payment of taxes and the various moves to "verify" that a particular avatar is associated with a particular real world individual.

Linden Labs and Real Life often combine to produce pressures on residents to pay the usage fees on Second Life virtual land, which requires earning money through selling of goods, virtual land itself, or services, or other activities which are intended to accrue Linden Dollars.

A growing external influence is the list of real world corporations, including IBM, General Electric, SUN Microsystems and Cisco. These corporations hire builders, recruit residents and have a presence in Second Life for a variety of goals and objectives. In addition to the money they spend on second life, their employees have varying degrees of commitment to VR as a whole, for example IBM has an evangelist whose in world name is "ePredator Potato." What this presence means for Second Life as a whole is also a matter of discussion among residents.

Finally, the international nature of Second Life, and its generally individualist bent, means that fear of government meddling or interference in activities in Second Life, including bans on gambling, sale of equities , enforcement of differing laws on obscenity and pornography, particularly age play, as well as imposition of taxes such as the Value Added Tax, is a very present concern as an external influence. While there have been some court cases involving Second Life, in general, it has not been established how much actual influence has been exerted in Second Life by RL governments, though the gambling ban by Linden Labs and the imposition of the VAT are widely blamed by residents on government interference.

One of the particular fears is the loss of the anonymity which many residents use to conduct activities that they do not wish to have associated with their real life identity, which means that moves to verify identity are often met with stiff resistance.

The following is a list of Residents who have become well known outside of Second Life to varying degrees, either due to a significant accomplishment in-world - generally being featured in a Linden Lab press release or news source primarily focusing on Second Life or gaming in general (e.g. Anshe Chung and Tateru Nino) or have been featured in major news sources outside of the scope of Second Life or their in-world accomplishment has carried on the "real" world (e.g. Laukosargas Svarog and Kermitt Quirk )

  • Alpha Zaius - Alpha Zaius is an active developer of libsecondlife; holder of youngest teen account -- main grid beta member "Geeky Skidoo"
  • Alex Harbinger - Alex Harbinger is an avid contributor to the Teen Grid; first to own two Private Islands on the TG and the largest distributor of TG goods (Clothing, Vehicles, Gadgets, Games, et cetera).
  • Astrophysicist McCallister -Gained popularity through a series of Political Organizations inworld. Often considered to be the "Father of SL Politics," McCallister founded the first in-world politics based organization.
  • Aryte Vesperia - Aryte Vesperia is the President of Titan Industries, one of the quickest up and coming development companies in Second Life. Aryte is also a long time member of the SL military community, having led organizations such as the Venuma Coalition, the Novus Ordo Imperalis, and currently the Ordo Imperialis. Likewise, he is a member of multiple estate administration teams.
  • Bootes Newchurch - also known as Bootes Bellman is a feral cat in Second Life that was made famous by a New York Times article titled "It's My (Virtual) World...", by Times reporter Matt Gross published November 3, 2006.
  • Deevyde Maelstrom - Deevyde Maelstrom is the creator and owner of Brainiac Headquarters (BHQ) and the group "Brainiacs". He has also created many games and gadgets such as Portal Wars, the Not a Mind Control Hat, and Warbots.
  • Cheesepuff Barnard - Cheesepuff Barnard is a builder and scripter who has been invited to speak at several conferences/panels about his Teen Second Life. He is also the first inventor of an in-game "Smartphone" with complete OS.[citation needed]
  • CodeBastard Redgrave also know as Codie. CodeBastardRedgrave.Com Blogger and artist, she also is the creator of MachinimaCam, one of the first video cameras in second life.
  • Darckk Trillam - Creator of the largest TSL military, New Rome. A proficient scripter and builder, "Emperor Trillam" was banned in mid '07 for abusive language.
  • Anthoney Biedermann Founder Of Perfect Paradise Studios Named for the Band Appearce Of AFI In Mid '07 PPS is Growing

http://www.PerfectparadiseStudios.weebly.com

  • Grey Blankes - Owner of U.S. Black Ops: The largest producer of weapons in Second Life. Grey is a professional 3D modeler, having worked independently in the gaming industry in the past. Grey's work can be seen on several websites and games, including "Black", "Scarface", and several mods for games ranging from BF2 to HL2 Deathmatch. Inquire with her inworld to learn more on her past, present and future projects. (As a note Grey remains anonymous to the industry. She will not reveal her identity or specific work on particular games, but she does leave a signature if you look closely.)
  • Griffin Yeats - Founder of the TCG, a military organization in world, and weapons designer. He is known for his confrontations with the military organization the Alliance Navy, because of the army's alleged history of griefing, and using griefing weaponry.
  • Jade Lily - Founder of the Second Life Relay For Life, largest Second Life campaign for charity (now a member of the Electric Sheep Company).
  • Jakkal Dingo - Owner of "The Werehouse", a chain of stores selling high-detail anthropomorphic avatars to residents. Also the owner and artist of several popular webcomics, such as Black Tapestries.
  • Johnny Ming - John Swords (now a member of the Electric Sheep Company[18]), for his contribution to the evangelisation of Second Life through podcasting:
  • Jujudoll Dancer of MODA Modeling School, for her work in education and promotion of fashion modeling in Second Life

  • Light Waves - formally known as Starax Statosky. [1] Starax was known for incredible works of art, all hailed for their detail and subtlety. The trouble was that he couldn't take it to the next level - there's only so much detail you can create with a basic prim set. He had gone to the edge of what could be done in Second Life, and was frustrated when he couldn't go any further. So he left... for a few months. "I didn't really take that long of a break. After a few months I was soon back to building. But this time I decided to make stuff that was more suitable to prims, and so the Greenies were born... and now that we've got sculpties I'm enjoying making "sculptures" again."
  • Katharine Berry - Developer of the first public web-based Second Life client, AjaxLife. She has also created several Teen Second Life-oriented websites. She currently sells a small number of her creations via TSL Emporium.
  • Kayla Stonecutter -CTO of U.S. Black Ops, master scripter of guns, avatars, cars, vendors and more. Started SL as a freelance scripter, hired by Grey Blankes October 2006
  • Kermitt Quirk - Nathan Keir, developer of the game Tringo. Keir licensed the game to Donnerwood Media, however retains rights to the game inside Second Life.
  • Kithro Luan - known for crashing a magnitude of simulators. In late 2006, Kithro crashed the entire grid and left residents out for several hours. Kithro's real age is still unknown, as he has been spotted on both the Adult and Teen grids.[verification needed]
  • Kirk Lancaster - Wrote and produced the hit music video "If This Is Second Life Why Is My Heart Breaking In Real Life." Reviewed in publications (New City Chicago, 2007-09-11; USC Center for Public Diplomacy, PDBR for September 13-14, 2007) as a satirical depiction of Second Life romance. Displayed in real life art festivals such as the 2007 d/Lux/MediaArts in Australia as an example of Machinima.
  • Mazer Ludd - Founder of the longest-running military in Second Life, the Alliance Navy. An accomplished scripter, builder, and designer of ships and weapons, he remains as an NCO in the group to this day.

  • Pepper Laxness- founded one of the largest religious groups in Second Life. In less than a year after its forming, his Buddhism Listening and Discussion group, devoted to regular gatherings of SL Buddhists and the like-minded, grew to nearly 500 members. Pepper was interviewed for a June, 2007 edition of the Washington Post.
  • Plastic Duck- notorious for being the subject of a letter from Linden Labs to the CBC. Linden Labs sought to prevent Plastic duck from being interviewed due to alleged "griefing and generally anti-social behavior"[19]
  • Prokofy Neva- notorious for coining the phrase Feted Inner Core- seemingly SMOF, re-applied to Second Life - and for making assertions such as "A statement I believe to be true is a fact until it is disproven."[20]. Additionally:
    • Prokofy is a regular critic of Linden Lab[21] and a self-described "Infamous Antagonist of Second Life"[22]
    • Prokofy has been banned from numerous Second Life-related websites, most notably:
      • the Official Second Life forums[23]
      • the Official Linden Lab blog[24]
      • Terra Nova[25]
      • Get A Life[26]
    • Prokofy regularly writes articles for and launches attacks on other residents from the Second Life Herald-[27]
      • Prokofy resigned from the Herald in November 2006[28] over a controversial Op/Ed piece involving CopyBot[29] and rejoined December 8, 2006.[30]
  • Regis Braathens - Founder and Editor-in-Chief of The AvaStar, the most widely read newspaper in Second Life. It can be obtained from vendors across the grid or from The AvaStar island.
  • Shoshana Epsilon - "A Second Life artist whose avatar goes by the name Shoshana Epsilon has taken stunning digital portraits of other users' avatars".
  • Tao Takashi for World of SL[4] and his coverage of the in-world X-Men: The Last Stand premiere[32]
  • Tateru Nino for:
    • her contributions to the Volunteer programme and to Second Life as a whole[33]
    • her journalistic and creative talents writing for Second Life Insider[34] and her own Webcomic, Dwell On It:The Comic[35]
    • her work as a statistician through the New World Numbers series on New World Notes[36][37]
    • organising SL3B- the "official" Second Life Third Birthday event that took place from June 21, 2006 to June 25, 2006.[38]
  • Tina (PetGirl) Bergman - Swedish designer/artist/marketing specialist Tina (PetGirl) Bergman has been in SL since February 2005 and has made quite a name by very actively pursuing both short- and longterm projects. To mention a few:
    • art projects/installations, such as Pixels In The Wind (during Burning Life 2006 - and Dance and Crime Scene - at Osprey Therian's - Photography Studio (the first hit-and-run art burglary in SL - - Look for Monday, November 13, 2006).
    • SL marketing of Sweden and the Swedish; example: arranged the first genuine Swedish Lucia party in SL and in ALL cyber - in co-operation with Phreak Radio , in December 2006. More about it - here - and - here
    • Arranged the first Swedish Midsummer (including Design of the typical Swedish MidsummerPole with help of Osprey Therain - texture) in Second Life, made/transformed it to SL - the Swedish Nationaldress - a project together with Pandora Jensen - Both are to find in the special made ”EXAKT Swedish Box”.
    • IRL marketing of SecondLife in Swedish Press; one example of many in Swedish press: Så skapar du dig ett bättre liv online (about SL in Swedish Press - in Swedish) More about it - here
    • In Second Life Press - marketing of Sweden and Swedish traditions; [2]
    • A part of the regular team working for The AvaStar,[3], the most widely read newspaper in Second Life.
  • Tin Bling - Former Owner of Mecca (sold to sonof Marvin in March 2007); Teen SecondLife's first resident-owned Private Island, and the original owner of Cascade (Later renamed Mega-Mall Cascade when purchased by Alex Harbinger), before transferring owner ship to Alex Harbinger. Recently, Tin has opened his shop "Bling Buy" in Levithan.
  • Toy LaFollette - "one of Second Life's most well-known Live Helpers"[39]
  • Tony Zadoq - Founder of the military "lawl". According to the group, their aim was "to bring back stability to the Second Life world". Also produces weapons and animations held in high regard by the residents of Second Life.

  • Vallen Murdock- Well known for his military and weaponry builds, most notably his armor, the basis of several different groups' armor sets.
  • Wagner James Au- contracted from April 2003 to February 2006 by Linden Lab as an embedded journalist as Hamlet Linden, Au is now known in-world as Hamlet Au[40][41]
    • Both the archives of Au's work as Hamlet Linden, as well his current work as Hamlet Au can be found on New World Notes[42]
    • He is currently finishing a book on Second Life.
  • Yoshinori Shirakawa- owner of y.s. authentics ltd. a company specialized in content creation in virtual environments
    • He wrote a comprehensive guide on Second Life in german language
    • co-founder of Big-Bit Australia Pty Ltd

Listed alphabetically by first name. Individuals on this list may or may not be currently active in Second Life. The following is a list of people who became well known prior to creating an account. Individuals on this list may not currently be active or even found in Second Life, as some of these people may have only entered Second Life for the purposes of a promotional event, may no longer hold account, might not actively use it or they may have been permantly banned from Second Life.

  • Leo Laporte of This Week in Tech, Second Life name: Pruneface Spatula.[51]
  • Ned Lamont former Senate candidate in Connecticut. NedLamont Republic
  • Moya, French artist , Second Life name: Moya Janus - [52]
  • Cezary Ostrowski, well known Polish graphics designer and musician, Second Life name: Cezary Fish - CEO of aHead content developer company.

  • Peter Ludlow, college professor, Second Life name: Urizenus Sklar.[53]
  • Philip Rosedale, founder and CEO of Linden Lab. Second Life name: Philip Linden
  • Rudolph Joseph Rummel, political scientist and Nobel prize nominee. Second Life name: Rudy Ruml.
  • Tod Maffin, national broadcaster (CBC Radio / CBC Television) and podcaster, Second Life name: Davo Nabob.[54]
  • Torley Wong, classically trained musician and composer (mostly electronic music), joined as Torley Torgeson, later to become an employee of Linden Lab as Torley Linden[55]

  • Warren Ellis, writer and futurist. Nickname: Integral Danton.

  • Bill Lichtenstein, President, Lichtenstein Creative Media[56]
  • Cory Doctorow, author of many published works.[57]
  • Dutch Boyd, lead member of the group of professional poker players, "The Crew", child prodigy and 2006 World Series of Poker bracelet holder.

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