Scramble (arcade game)
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| Scramble | |
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| Developer | Konami |
| Publisher | Stern (North America) Compu-Games A/S (Europe) Artic (Asia) |
| Released | JPN March, 1981 NA 1981 EU 1981 |
| Genre | Horizontal scrolling shooter |
| Mode(s) | Up to 2 players, alternating turns |
| Platform(s) | Arcade, Tomy Tutor, Game Boy Advance, Vectrex, PlayStation, PlayStation 2, Xbox Live Arcade |
| Input methods | 8-way joystick, 2 buttons |
| Arcade cabinet | Upright |
| Arcade CPU | Zilog Z80 @ 3.072MHz Zilog Z80 @ 1.78975MHz |
| Arcade sound system | 2x AY8910 @ 1.78975MHz |
| Arcade display | Raster, 224 x 256, vertical orientation |
Scramble (スクランブル sukuranburu?) is a 1981 horizontally scrolling shoot 'em up, arcade game. It was developed by Konami, and manufactured and distributed by Stern in North America.
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The player controls a spaceship referred to in the game as a 'Jet' and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon, and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintain its limited fuel supply, which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game.
The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning you to the first section once more, with a slight increase in difficulty.
Scramble was cloned to many of the computer systems and game consoles of the time. Its direct sequel was the helicopter arcade game, Super Cobra.
Scramble joined the Xbox Live Arcade library for the Xbox 360 on September 13, 2006, its release having been delayed from September 6, 2006 due to bugs.
Scramble was the subject of an important court case in the field of Intellectual Property, specifically copyrights. In Stern Electronics, Inc. v. Kaufman, 669 F.2d 852, the Second Circuit held that Stern could copyright the images and sounds in the game, not just the source code that produced them.[1]
- ^ Brandon Rash. Case: Stern Elec. v. Kaufman (2nd Cir. 1982). Patent Arcade. Retrieved on 2006-09-16.
- (2006) Gradius Portable Official Guide. Konami. ISBN 4-86155-111-0.
- Scramble at the Arcade History Database
- Scramble at the Killer List of Videogames
