Selfmate

From Wikipedia, the free encyclopedia

This article uses algebraic notation to describe chess moves.

A selfmate is a chess problem in which white, moving first, must force black to deliver checkmate within a specified number of moves against his will. Selfmates were once known as sui-mates.

W. Pauly, 1912
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Selfmate in two.

The problem to the right is a relatively simple example. It is by Wolfgang Pauly (from The Theory of Pawn Promotion, 1912) and is a selfmate in 2: White moves first, and compels Black to deliver checkmate on or before move two. Here, if White can leave Black with no option but to play Bxg2#, the problem is solved. White might try moving the bishop, but this is no good, as it will allow Black to play a non-capturing bishop move himself, delaying the mate beyond move two; moving the knight allows the king to move; 1.e6 allows 1...exf6 and 2...f5; 1.f7 or 1.fxe7 allows 1...Kxg7; 1.g8Q or 1.g8R are no good after 1...Bxg2+ 2.Q/Rxg2; 1.g8N gives checkmate to Black, which is entirely wrong; 1.g8B is also no good, since after 1...exf6 2.exf6 Bxg2 the bishop can interpose with 3.Bd5. The only move by which White can force Black to deliver checkmate on or before move two is 1.c8N. There are two variations: 1...exf6 2.exf6 Bxg2# is quite simple; 1...e6 leads to the more subtle 2.g8B Bxg2# (this only works because the bishop's path to d5 was blocked when Black played e6). Note that only a promotion to a knight works on move one: any other piece would be able to interpose after Bxg2.

A derivative of the selfmate is the reflexmate, in which White compels Black to give mate with the added condition that if either player can give mate, they must (when this condition applies only to Black, it is a semi-reflexmate). There is also the maximummer, in which Black must always make the geometrically longest move available, as measured from square-centre to square-centre; though this condition is sometimes found in other types of problems, it is most common in selfmates. Another variation is the series-selfmate, a type of seriesmover in which White makes a series of moves without reply, at the end of which Black makes one move and is compelled to give mate.

  • Friedrich Chlubna, Das Matt des weissen Königs (Vienna, 1995)
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