Sound pressure

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Sound measurements
Sound pressure p
Sound pressure level (SPL)
Particle velocity v
Particle velocity level (SVL)
   (Sound velocity level)
Particle displacement ξ
Sound intensity I
Sound intensity level (SIL)
Sound power Pac
Sound power level (SWL)
Sound energy density E
Sound energy flux q
Acoustic impedance Z
Speed of sound c

Sound pressure is the pressure deviation from the local ambient pressure caused by a sound wave. Sound pressure can be measured using a microphone in air and a hydrophone in water. The SI unit for sound pressure is the pascal (symbol: Pa). The instantaneous sound pressure is the deviation from the local ambient pressure p0 caused by a sound wave at a given location and given instant in time. The effective sound pressure is the root mean square of the instantaneous sound pressure over a given interval of time. In a sound wave, the complementary variable to sound pressure is the acoustic particle velocity. For small amplitudes, sound pressure and particle velocity are linearly related and their ratio is the acoustic impedance. The acoustic impedance depends on both the characteristics of the wave and the medium. The local instantaneous sound intensity is the product of the sound pressure and the acoustic particle velocity and is, therefore, a vector quantity.

The sound pressure deviation p is


p = \frac{F}{A} \,

where

F = force,
A = area.

The entire pressure ptotal is


p_\mathrm{total} = p_0 + p \,

where

p0 = local ambient pressure,
p = sound pressure deviation.

Contents

Sound pressure level (SPL) or sound level Lp is a logarithmic measure of the rms sound pressure of a sound relative to a reference value. It is measured in decibels (dB). Sometimes variants are used such as dB (SPL), dBSPL, or dBSPL. These variants are not permitted by SI.


L_p=10 \log_{10}\left(\frac{p^2_{rms}}{p^2_0}\right) =20 \log_{10}\left(\frac{p_{rms}}{p_0}\right)\mbox{ dB} \,

where p0 is the reference sound pressure and prms is the rms sound pressure being measured.

The commonly used reference sound pressure in air is p0 = 20 µPa (rms). In underwater acoustics, the reference sound pressure is p0 = 1 µPa (rms).

It can be useful to express sound pressure in this way when dealing with hearing, as the perceived loudness of a sound correlates roughly logarithmically to its sound pressure. See also Weber-Fechner law.

dBSPL: A measurement of sound pressure level in decibels, where 0 dBSPL is the reference to the threshold of hearing. Often the calibration is done for 1 pascal is equal to 94 dBSPL.

When making measurements in air (and other gases), SPL is almost always expressed in decibels compared to a reference sound pressure of 20 µPa, which is usually considered the threshold of human hearing (roughly the sound of a mosquito flying 3 m away). Thus, most measurements of audio equipment will be made relative to this level. However, in other media, such as underwater, a reference level of 1 µPa is more often used.[1] These references are defined in ANSI S1.1-1994.[2] In general, it is necessary to know the reference level when comparing measurements of SPL. The unit dB (SPL) is often abbreviated to just "dB", which gives some the erroneous notion that a dB is an absolute unit by itself.

The human ear is a sound pressure sensitive detector. It does not have a flat spectral response, so the sound pressure is often frequency weighted such that the measured level will match the perceived level. When weighted in this way the measurement is referred to as a sound level. The International Electrotechnical Commission (IEC) has defined several weighting schemes. A-weighting attempts to match the response of the human ear to pure tones, while C-weighting is used to measure peak sound levels.[3] If the (unweighted) SPL is desired, many instruments allow a "flat" or unweighted measurement to be made. See also Weighting filter.

When measuring the sound created by an object, it is important to measure the distance from the object as well, since the SPL decreases in distance from a point source with 1/r (and not with 1/r2, like sound intensity). It often varies in direction from the source, as well, so many measurements may be necessary, depending on the situation. An obvious example of a source that varies in level in different directions is a bullhorn.

Sound pressure p in N/m² or Pa is


p = Zv = \frac{J}{v} = \sqrt{JZ} \,

where

Z is acoustic impedance, sound impedance, or characteristic impedance, in Pa·s/m
v is particle velocity in m/s
J is acoustic intensity or sound intensity, in W/m2

Sound pressure p is connected to particle displacement (or particle amplitude) ξ, in m, by


\xi = \frac{v}{2 \pi f} = \frac{v}{\omega} = \frac{p}{Z \omega} = \frac{p}{ 2 \pi f Z} \,
.

Sound pressure p is


p = \rho c \omega \xi = Z \omega \xi = { 2 \pi f \xi Z} = \frac{a Z}{\omega} = c \sqrt{\rho E} = \sqrt{\frac{P_{ac} Z}{A}} \,
,

normally in units of N/m² = Pa.

where:

Symbol SI Unit Meaning
p pascals sound pressure
f hertz frequency
ρ kg/m³ density of air
c m/s speed of sound
v m/s particle velocity
ω = 2 · π · f radians/s angular frequency
ξ meters particle displacement
Z = c • ρ N·s/m³ acoustic impedance
a m/s² particle acceleration
J W/m² sound intensity
E W·s/m³ sound energy density
Pac watts sound power or acoustic power
A m² Area

The distance law for the sound pressure p is inverse-proportional to the distance r of a punctual sound source.


p \propto \frac{1}{r} \,
(proportional)

\frac{p_1} {p_2} = \frac{r_2}{r_1} \,

p_1 = p_{2} \cdot r_{2} \cdot \frac{1}{r_1} \,

The assumption of 1/r² with the square is here wrong. That is only correct for sound intensity.

Note: The often used term "intensity of sound pressure" is not correct. Use "magnitude", "strength", "amplitude", or "level" instead. "Sound intensity" is sound power per unit area, while "pressure" is a measure of force per unit area. Intensity is not equivalent to pressure.


I \sim {p^2} \sim \dfrac{1}{r^2} \,

Hence 
p \sim \dfrac{1}{r} \,

Source of sound Sound pressure Sound pressure level[4]
  pascal dB SPL
Theoretical limit for undistorted sound at
1 atmosphere environmental pressure
101,325 Pa 194 dB
Krakatoa explosion at 100 miles (160 km) in air 20,000 Pa [2] 180 dB
Simple open-ended thermoacoustic device [5] 12,000 Pa 176 dB
M1 Garand being fired at 1 m 5,000 Pa 168 dB
Jet engine at 30 m 630 Pa 150 dB
Rifle being fired at 1 m 200 Pa 140 dB
Threshold of pain 100 Pa 130 dB
Hearing damage (due to short-term exposure) 20 Pa approx. 120 dB
Jet at 100 m 6 – 200 Pa 110 – 140 dB
Jack hammer at 1 m 2 Pa approx. 100 dB
Hearing damage (due to long-term exposure) 6×10−1 Pa approx. 85 dB
Major road at 10 m 2×10−1 – 6×10−1 Pa 80 – 90 dB
Passenger car at 10 m 2×10−2 – 2×10−1 Pa 60 – 80 dB
TV (set at home level) at 1 m 2×10−2 Pa approx. 60 dB
Normal talking at 1 m 2×10−3 – 2×10−2 Pa 40 – 60 dB
Very calm room 2×10−4 – 6×10−4 Pa 20 – 30 dB
Leaves rustling, calm breathing 6×10−5 Pa 10 dB
Auditory threshold at 2 kHz 2×10−5 Pa 0 dB

The formula for the sum of the sound pressure levels of n incoherent radiating sources is


L_\Sigma = 10\,\cdot\,{\rm log}_{10} \left(\frac{p_1^2 + p_2^2 + \cdots + p_n^2}{p_0^2}\right)
         = 10\,\cdot\,{\rm log}_{10} \left(\left({\frac{p_1}{p_0}}\right)^2 + \left({\frac{p_2}{p_0}}\right)^2 + \cdots + \left({\frac{p_n}{p_0}}\right)^2\right)

From the formula of the sound pressure level we find


\left({\frac{p_i}{p_0}}\right)^2 = 10^{\frac{L_i}{10}},\qquad i=1,2,\cdots,n

This inserted in the formula for the sound pressure level to calculate the sum level shows


L_\Sigma = 10\,\cdot\,{\rm log}_{10} \left(10^{\frac{L_1}{10}} + 10^{\frac{L_2}{10}} + \cdots + 10^{\frac{L_n}{10}} \right)\,{\rm dB}

Sound pressure levels above 194 dB at sea level produce waveforms that are distorted. Sound waves are made up of rarefaction and compression cycles but when the compression half of the wave cycle is double normal atmospheric pressure and the rarefaction half of the cycle reaches perfect vacuum (no further air molecules to remove) then the only possible increase in sound level can be achieved on the compression side of the waveform. The rarefaction half of the cycle will be clipped at any level above 194 dB. Examples of such an occurrence are large-scale manned rocket launches, sonic booms, munitions explosions, thunder, earthquakes and volcanic explosions.[6]

  1. ^ Underwater Acoustics — Federation of American Scientists
  2. ^ Glossary of Noise TermsSound pressure level definition
  3. ^ Glossary of Terms — Cirrus Research plc.
  4. ^ Decibel level chart.
  5. ^ Hatazawa, M., Sugita, H., Ogawa, T. & Seo, Y. (Jan. 2004), ‘Performance of a thermoacoustic sound wave generator driven with waste heat of automobile gasoline engine,’ Transactions of the Japan Society of Mechanical Engineers (Part B) Vol. 16, No. 1, 292–299. [1]
  6. ^ William Hamby (2004) Ultimate Sound Pressure Level Decibel Table
  • Beranek, Leo L, "Acoustics" (1993) Acoustical Society of America. ISBN 0-88318-494-X
  • Morfey, Christopher L, "Dictionary of Acoustics" (2001) Academic Press, San Diego.

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