SpeedTree
From Wikipedia, the free encyclopedia
| SpeedTree | |
| Developer: | Interactive Data Visualization, Inc. |
|---|---|
| Use: | Middleware |
| Website: | SpeedTree Official Website |
SpeedTree is a programming package produced by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage in real time for video games and simulations. It has been licensed to next generation, MMO and PC video game developers.
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In a "Postmortem" feature on Gamasutra.com[1], Kevin Meredith of IDV recounted SpeedTree as originating due to their lack of satisfaction with 3rd-party plug-ins on the market. The initial version of SpeedTreeCAD (CAD standing for "computer-aided design") was developed by IDV for a real-time golf simulation. Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Max component for an animated architectural rendering. After refining SpeedTreeMAX for retail, IDV went on to produce the real-time version SDK version to much commercial success.
SpeedTreeRT (RT standing for "real-time") is a software development kit (SDK) written in C++ whose source code is available to licensees. It is intended to be fitted into a larger graphical engine, with the SpeedTree software handling the rendering of trees and foliage alone and the specific product's engine incorporating these into the larger environment.
SpeedTreeCAD is a Windows-based specialized modeling tool created specifically for creating and editing foliage. SpeedTreeCAD permits specification of such variables as branch length, branching angles, bark texture and gravitational influence, and then generates a tree from that information. Trees created in SpeedTreeCAD can be more or less detailed, and consequently can be used for either real-time or prerendered display.
IDV also provides SpeedTreeMAX and SpeedTreeMAYA, plug-ins for the popular 3D Studio Max and Maya modeling programs.
SpeedTreeMAX was launched in February 2002, and SpeedTreeRT was licensed for its first titles, including The Elder Scrolls IV: Oblivion, in December 2002. SpeedTree has been licensed for MMO, PC, and next-generation console titles with developers including:
SpeedTree is a licensed middleware partner with both Xbox 360 and PlayStation 3.
SpeedTree has also partnered with Epic Games in order to integrate the software with Epic's Unreal Engine 3 (see image).
Many game developers do not reveal their use of middleware, or will not announce the tools they have used until the game is released, so this is most likely just a partial list of games featuring SpeedTree.
The following non-game projects have been announced by IDV:
- An Apache attack helicopter FLIR simulation developed for the US Army by Camber Corp. of Huntsville, Alabama, for pilot training under night flying conditions
- A combat simulation developed by Emergent Game Technologies for the US Department of Defense. Official Announcement
- A project under development by the Germany-based division of European Aeronautic Defence and Space (EADS). Official Announcement
- 2005 Frontline Award, Middleware category. This award program, sponsored by Game Developer magazine, recognizes exceptional game development tools.
- Frontline Award Finalist: 2003, 2004, 2006
- MT2 Top 100: 2003, 2004, 2005, 2006. The MT2 Top 100 awards are sponsored by Kerrigan Media International and Military Training Technology to recognize companies and technologies that have made a significant impact in the military training industry.
- SpeedTree Official Website - features news updates, affiliate information, videos and screenshots of SpeedTree products.
- Trees of Pangaea demo - free hardware demonstration showing the capabilities of SpeedTree (134 MB, available in smaller packages).
- Interactive Data Visualization, Inc. Official Website - the website of the developers of SpeedTree.
- SpeedTree Gallery - features screenshots of SpeedTree at work.
- Gamasutra feature article on SpeedTree
- The Elder Scrolls IV: Oblivion video - the chapter 2 video features Bethesda Softwork's implementation of SpeedTreeRT.