Tom Clancy's Splinter Cell: Conviction

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Tom Clancy's Splinter Cell: Conviction
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Engine LEAD Engine (heavily modified Unreal Engine 2.5)[1]
Released Q2 2008[2]
Genre Stealth-based
Mode(s) Single player, online multiplayer
Platform(s) Xbox 360, PC (Windows)
Media DVD, DVD-DL
System requirements TBA
Input methods Gamepad, keyboard, mouse, joystick

Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell series of video games. Conviction will be developed by Ubisoft Montreal (developers of Splinter Cell, Splinter Cell: Chaos Theory and the 6th generation versions of Splinter Cell: Double Agent) and published by Ubisoft. While not much is known about the game in its current state, 1UP.com confirmed the game's exclusivity to the Xbox 360 and Windows platforms. [3]

The name "Conviction" was established from the September 21 leak (see "Ubisoft leak" below). Although Ubisoft has acknowledged that a fifth Splinter Cell is in the works, the name "Conviction" was not used by Ubisoft in any official statement. On May 2nd, 2007, Gamers Reports confirmed the title of Splinter Cell: Conviction.

Sam Fisher is said to be 53 years old in the game, which would set the game somewhere in 2010.

The game was originally going to be released globally on November 16, 2007,[4] but on July 24, 2007, Ubisoft announced a delay to their fourth fiscal quarter (January to March 2008).[5] On November 20, 2007, Ubisoft announced another delay to next year's fiscal quarter (which begins April 1, 2008).[6]

Contents

It has been reported that Splinter Cell: Conviction will be set almost entirely in open urban areas, with Sam using other environmental elements, such as crowds, for cover. It has also been said that Sam can use the environment for defense (i.e. using benches to block off doors). It will be possible to interact with nearly every object in the environment (i.e. chairs, printers, pieces of paper, etc.). [7] Sam will have more close combat abilities as well, some of which include throws, kicks, and punches.

According to Ubisoft sources, Splinter Cell: Conviction will include cross-platform play between Windows Vista and the Xbox 360. This is possible with Games for Windows Live and Xbox Live.

Ubisoft Montreal took eight months alone to make the gameplay as lifelike as possible by making almost every object usable. Part of the reason for this was to abandon prescribed movements in interactions. Instead, Sam will be able to pick up an object from any angle and stance in a realistic manner. Objects are also simulated with realistic physics and will interact with other objects in the environment (for example, a chair thrown over a desk will hit the objects on the desk, knocking them over).

Another added feature is the crowd mechanic (similar to the social stealth of Assassin's Creed, also developed by Ubisoft), which is said to be a new mobile stealth device. Sam no longer works for the government, and thus, consequently, has limited supplies. Sam must use his immediate environment instead of specialized equipment. The crowds react to each other and to Sam's actions. Individuals may interfere with Sam if they see that he is armed or otherwise executing some form of suspicious activity. They may follow you, attack you, or call for help.

According to IGN, the game will be split across 15 episodes with an estimated game time of one hour per episode. The first episode will bridge the gap between Double Agent and Conviction.

Sam may no longer have his signature equipment, such as the tri-focal goggles, wetsuit and SC-20k rifle, but he seems to have additional skills to compensate for this. For example, Sam now possesses sixth sense which has been termed as the Hero's Instinct or Focus Vision. Upon activation the screen is hued grey, and any police or agents after the player will stand out even if they are obstructed from Sam's physical view. Also, Sam will have a submachine gun concealed under his hooded sweatshirt as his weapon. However, using it will obviously blow his cover, resulting in a poor performance.[8] He may also use his new freedom to grab objects to take firearms and armor off of disabled guards, as seen in the promotional trailer.

In a recent article by IGN, it was confirmed that the story will take place two years after the events of Splinter Cell: Double Agent. Sam comes out of hiding because of an unspecified danger to his friend and co-worker Anna Grimsdóttír. Upon his return to Third Echelon, he discovers the organization has fallen into disarray caused by bureaucratic limitations and internal power struggles. Incensed by the inability of Third Echelon to do what's right, Sam strikes out on his own.

On July 16 2007, it was announced that composers Kaveh Cohen and Michael Nielsen in association with music house Groove Addicts will be composing the musical score to Conviction, their first score for a videogame.[9]

On October 25, 2007, SoundtrackNet posted a news item from the scoring session for the game, featuring photographs of the orchestral recording of the music.[10]

Promotional images, artwork and the logo of Tom Clancy's Splinter Cell: Conviction were leaked on September 21, 2006 in a RAR archive that included other unreleased games. [11]

The first screenshots were revealed on a message board with photographs of screenshots in a magazine [12] featuring shots of Sam, now with long hair and a full grown beard, throwing chairs and people around, blending in with a crowd, and engaging in a firefight from behind cover. Noted also the vastly improved lighting and shadow effects

On May 23, 2007 Ubisoft released the first Splinter Cell: Conviction trailer. It demonstrates a more civilian based Sam interacting with props (tables and chairs) to disable enemies. The trailer is 1:52 minutes and is available from the official Splinter Cell website. [1]

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