Steve Jackson Games, Inc. v. United States Secret Service

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The 1993 case of Steve Jackson Games, Inc. v. United States Secret Service sprang from a raid by the U.S. Secret Service on the Austin headquarters of Steve Jackson Games in 1990. This raid is often attributed to Operation Sundevil, a nation-wide crackdown on ‘illegal computer hacking activities’, although SJ Games and the EFF claim otherwise.[1]

Steve Jackson Games was raided ostensibly because Loyd Blankenship, who was writing the role playing game supplement GURPS Cyberpunk for the company, was a target of a crackdown. Blankenship, known in hacking circles as The Mentor, was a former member of the Legion of Doom hacker group. He had run a BBS from his home called The Phoenix Project, which had helped distribute the popular underground ezine Phrack. Phrack published the contents of a text file, stolen from Bell South, containing information about the E911 emergency response system. The file only contained administrative contact information, and Bell South later had to admit in court that they sold copies to the public for $13. However, the government agents feared that the stolen document could be used to teach crackers how to compromise the vital E911 system (a claim that is disputed due to the non-technical nature of the document), and Bell South claimed that the dissemination of the data caused monetary damages.

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On March 1, 1990, a group of Secret Service agents led by Timothy Foley, Austin police and Henry M. Kluepfel, from Southwestern Bell, raided the offices of Steve Jackson Games and the home of Loyd Blankenship with an unsigned search warrant. They were searching for computer equipment and documentation on computer hacking. Among the things taken were four computers, two laser printers, a pocket calculator, assorted hard disks and a large amount of computer hardware. The computers taken were the computers containing the GURPS Cyberpunk sourcebook files, company e-mail and records, and the computer running the Illuminati BBS. The agents cut off locks, forced open footlockers, tore up cardboard boxes and bent two letteropeners trying to pick the lock of an office file cabinet - this despite the fact that (according to Jackson's testimony) staffers were offering the agents the necessary keys at the time. The E911 document was not found anywhere on the premises.

Striving for secrecy during the ongoing operation, the investigators were reluctant to release information about the E911 document that their investigation was focused on. So, when Steve Jackson and his lawyers approached the Secret Service demanding answers, the investigators allegedly smokescreened by claiming that the GURPS Cyberpunk manuscript was a "handbook for computer crime".

Despite—or perhaps due to—the absurdity of this notion, word quickly spread throughout the role-playing, science fiction and hacker communities that the government had raided Steve Jackson Games because it feared that GURPS Cyberpunk contained instructions for cracking real computers, rather than game rules for pretending to crack fictional computers. The raid was often referred to as "The Cyberpunk Bust", and while the investigators remained silent, the rapidly spreading rumor suggested that the government was ignorant and naive in regard to computer technology.

Whether the Secret Service investigators actually targeted the GURPS Cyberpunk sourcebook is uncertain. They had undoubtedly read messages about the upcoming book while monitoring Blankenship's BBS, and later court rulings concluded that they had no reasonable basis to suspect that the company possessed the E911 document.[citation needed] Therefore, some suggest that the game manual might have actually been one of the intended targets of the raid, rather than just an excuse concocted after the fact.

Steve Jackson was promised by the Secret Service that the next day he could come back and make copies of the files that were taken. He went with an attorney and was able to copy only a small part of the confiscated files. Over the course of a couple of weeks the Steve Jackson Games attorney[citation needed] was assured by the Secret Service that the files would be returned "tomorrow".

On March 26, 1990, more of the files were returned. Finally, most of the files were returned on June 21, 1990. The Secret Service kept one company hard disk, all Blankenship's personal equipment and files, the printouts of GURPS Cyberpunk, and several other items.

The raid motivated the formation of the Electronic Frontier Foundation (EFF). Steve Jackson and the EFF successfully sued the Secret Service for violating the Electronic Communications Privacy Act (ECPA) by confiscating the company's private electronic communications.

In 1993, Steve Jackson Games vs. The Secret Service finally came to trial. Steve Jackson Games was represented by the Austin firm of George, Donaldson & Ford. The lead counsel was Pete Kennedy. Steve Jackson Games won two out of the three counts. Steve Jackson Games was awarded US$50,000 in damages and US$250,000 in attorney's fees. The third count dealing with interception of e-mail was turned down in October 1994 by the Fifth Circuit Court of Appeals. The Judge also reprimanded the Secret Service, calling their warrant preparation "sloppy", suggesting that they needed "better education" regarding relevant statutes, and finding that they had no basis to suspect Steve Jackson Games of any wrongdoing.

Operation Sundevil, which spanned two years, has a tarnished image due to lack of successful prosecutions and questionable procedures. The overshadowing rumors surrounding the confiscation of the GURPS Cyberpunk sourcebook added embarrassment for the government, fueled paranoia among the hacker community, and created a lasting legend in hacker culture. To this day, the GURPS Cyberpunk book lists "Unsolicited Comments: The United States Secret Service" on its credits page.

  • In one volume of the Wild Cards series - which was also the subject of a GURPS worldbook - a character who is a federal agent laments having wasted time in a raid of a "Jack Stevenson Games."
  • In the White Wolf role-playing game Mage: The Ascension, there is a reference to the fictional magical Tradition known as the Virtual Adepts misleading the Secret Service into doing the raid rather than raiding their own refuge.
  • The computer game Uplink by Introversion Software includes the Steve Jackson Games server as one of many computers on the net, but on connecting the player is informed that "This server has been seized by the United States Secret Service".
  • The science fiction novel Fallen Angels mentions the case in passing (albeit with a different outcome from the actual result) in the context of a legal precedent.
  • Steve Jackson Games cited the raid as part of its inspiration for its own card game Hacker. This game featured parody computers and manufacturers such as 'Yentendo' and 'HAL', as well as the chance to hack 'No Such Agency'.

  1. ^ http://www.sjgames.com/SS/topten.html

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