Super Mario 64 2
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| Super Mario 64 2 | |
|---|---|
| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Release date(s) | Cancelled (?) [1] |
| Genre(s) | Adventure Platform |
| Mode(s) | Unknown |
| Platform(s) | Nintendo 64 |
Super Mario 64 2 was a rumored expansion and sequel to Super Mario 64.
It was said to be developed on the Nintendo 64DD, but ended up being cancelled.[2] In a N-Power interview with Shigeru Miyamoto in November 1999, Miyamoto said, "Well, for over a year now at my desk, a prototype program of Mario and Luigi has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system."[citation needed] The game only had a demo of one level made for it, and nothing was done beyond that. Miyamoto claimed that multiplayer was the first aspect of the game that he wanted to include, but the experiment resulted in only a one-level demo. Rumor has it that elements from Super Mario 64 2 were eventually transferred over to Super Mario Sunshine and New Super Mario Bros.[3]
It is rumored that elements of Super Mario 64 2 were incorporated into Super Mario 64 DS, such as multiplayer.[4] From Nintendo Power, December 1998: An interview with Shigeru Miyamoto
Nintendo Power: How about the sequel to Super Mario 64?
Miyamoto: We've been thinking about the game, and it may be something that could work on a completely new system.
Nintendo Power: Are you planning on making a two-player game with simultaneous, cooperative play?
Miyamoto: We've actually been considering a four-player game with simultaneous play, but each screen would need to be very small, and we would have to implement new camera work. But it's these sort of problems that I like to tackle.
In an interview in the September 2006 issue of Nintendo Dream, Miyamoto answered some questions about Mario 64 2, stating that he had forgotten whether it was being made for the Nintendo 64DD, and that "it's become other games". When asked whether he meant that the game systems are being used in other titles, Miyamoto responded, "From the time that we were originally making Mario 64, Mario and Luigi were moving together. But we couldn't get it working in the form of a game," echoing his statements from 1999.[5]