The Empire (Warhammer)

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In Games Workshop's Warhammer Fantasy fictional universe, The Empire is one of the human political factions and armies, and is featured in many games and novels. In terms of location, language, culture, and society, it bears a strong resemblance to the Holy Roman Empire. The Empire could be considered analogous to Warhammer 40,000's Imperium of Man.

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Like much of the Warhammer setting the Empire resembles a period of European history but with the addition of fantasy elements such as the presence of magic and non-human races. Both visually and in geography is it based upon the Holy Roman Empire during the Renaissance and/or Early Modern period. There are wealthy city-states which bear similarity to Hanseatic league cities such as Hamburg, and place and character names are Germanic in tone; for example, the capital of the Empire is the city of Altdorf, which translates as "old village" and is the name of several real-world places.

The Empire is the largest and most powerful of all the nations of the Old World. The Empire is bordered by the nation of Kislev to the north and the Sea of Claws, the World's Edge Mountains to the east, and the Great Ocean, Black Mountains, Grey Mountains, the land of Bretonnia to the west, and the Border Princes the south. To the east the Empire is threatened by the Orcs and goblins. A large amount of the Empire is heavily forested and large numbers of beastmen can be found in the deepest forests.

The Empire consists of ten large provinces: Nordland, Reikland, Middenland, Talabecland, Ostland, Hochland, Ostermark, Averland, Wissenland and Stirland, each of which is ruled by an Elector Count. There were originally two more provinces Drakwald (lands now under the jurisdiction of the Elector Counts of Middenland) and Solland (under the Elector Counts of Wissenland). Another, Westerland, originally incorporated the areas now divided between Nordland and the Marienburg/Wasteland area. The provinces and their counts are derived from the twelve chieftains that followed Sigmar who became the first Emperor. The naming of some provinces of The Empire are also derived from the river that flows through them, like the river Reik flows through The Riekland, the Talabec through Talabecland and Talabheim and such. Also, some of the major cities of the Empire became more important and as such are classed as city-states; namely

  • Altdorf, in Reikland.
  • Nuln, on the borders of Wissenland, Averland and Stirland.
  • Talabheim, in Talabecland.

and

The Empire is nominally ruled by the Emperor who is chosen by majority voting of the various electors. The electors are the ten Elector Counts, the Grand Theogonist of the Sigmarite Church, the two "Arch Lectors" who are also clerics of the Sigmar church, the High Priest of Ulric and the Elder of the Moot (representing the halflings). Karl Franz, of the Holswig-Schliestein family, is the current Emperor. The Emperor is usually also one of the Elector Counts; Karl-Franz is the Elector Count of Reikland.

The religion of the Empire is polytheistic, with the god Sigmar being the most important. Sigmar is exalted, having been a powerful warlord who unified various tribes to form the Empire. The Grand Theogonist is the leader of the Imperial Orthodox Church, which devotes itself entirely to Sigmar, and is analogous to the Pope. Sigmar's worship is strongest in Altdorf but runs throughout the Empire. However, some regions have a stronger link to other gods, such as the Middenheimers, who revere Ulric before all others and Talabecland who revere the god Taal.

The armies of the Empire are amongst the most diverse in the Old World. Older forms of troops like spearmen, swordsmen, especially the personal bodyguard of the Elector counts the Greatswords, archers and crossbowmen fight alongside more 'modern' troops like cannon, Handgunners and Pistoliers (pistol armed warriors on horseback). The inventiveness of the Empire has produced war-machines such as a steam-powered tank, rocket batteries and volleyguns, and in the last edition such steam-punk elements as mechanical horses are also present.

The Empire is also noted for having excellent cavalry in the form of its Orders of Knights. The Empire also often fields state-trained Battle Wizards and religious fanatics known as Flagellants. The armies can be led by Imperial Generals, Grand Masters of the various Knightly Orders, Captains chosen by the Counts, Warrior Priests and Arch Lectors of Sigmar, or even the Emperor Karl-Franz himself.

Dwarfs are the Empire's closest ally and have been from its very founding. A large contingent of Dwarfs have settled in the Empire and owe their allegiance to the Emperor rather than their ancestral homelands.

Bretonnia is an oft rival of the Empire in both trade and war, but has supported the Empire on occasion from common foes, notably in the recent Storm of Chaos. The wintery kingdom of Kislev to the north and east has been on good terms with the Empire, and their forces have fought together many times. Ties with the High Elves are strong and growing.

The Empire maintains a cool relationship with its former province of Marienburg, the city of merchants. Trade and travel are maintained with the fractured states of Tilea and Estalia. Great caravans transverse the mountains and continents to bring sought-after goods and treasures from Ind and Grand Cathay in the east. Although Imperials know little of the East, it appears that they are unwitting allies against Chaos.

In the desert lands of Araby, the Imperial colony of Sudenburg has been established. Arabian trade is also heavy, and tales are told of the wonderous Sultans and their realms.

The First Battle of Black Fire Pass was the culmination of Sigmar's campaigns to cleanse the lands of the Empire of orcs and goblins, this battle saw the power of the greenskin races broken in the lands of Men, and drove them into the Bad Lands, their current domain. Taking place in the year IC -1, a year before Sigmar's coronation as the first Emperor, this battle is looked upon as Sigmar's greatest victory and the site is now a site of pilgrimage for members of the Sigmarite faith.

Black Fire Pass lies in the south of Averland, where the Black Mountains part and the Old Dwarf Road moves out into the Border Princes' Realm and toward Karaz-a-Karak, the greatest of the Dwarf holds and the seat of their High Kings. Along with Axe Bite Pass in the west, which leads into Bretonnia, Black Fire Pass is the only other land route through the mountains that fence the Empire, and as such is of vital strategic importance.

Perhaps the greatest Emperor after Sigmar, Magnus the Pious saved the Old World in the Great War Against Chaos.

Magnus was a noble of the Empire born over 2,300 years after the disappearance of Sigmar. Since the end of it's first millennium the Empire had been marred by corruption, civil war, strife, religious persecution, political idiocy and an overall lack of unity. In the Imperial year 2302, the largest Chaos incursion since ancient times erupted - threatening to wipe out the Old World and perhaps beyond. The Empire, fractured by internal strife and lacking a leader, was unable provide any support for the other nations now locked in combat. Throughout the cities of the Empire, Magnus made great speeches praising the glory of Sigmar and the duty that his countrymen had to oppose the evil that was surging over the lands to the north.

Magnus recruited the largest army in Imperial History and was also its most diverse. Flagellants marched next to the mercenaries and state troops of all the Elector Counts, hedge wizards trained by the Elven High Mage Teclis advanced alongside ordinary citizens who hated Chaos. This force marched north to Kislev to meet the Chaos legions which were opposed only by the remnants of the Kislev armies and a small Dwarfen force. Their arrival was aided by the High King Alriksson of the Dwarfs, and a force of High Elves from the seas. Assaulted on three sides, the Chaos army was ground down and crushed, saving the Old World.

After the Great War, "Magnus the Pious", as he became known, was elected Emperor. One of his first acts after the War was to co-found the Colleges Of Magic. Throughout Imperial history, the practice of sorcery was punishable by death. Under Magnus's approval and Teclis's guidance, a new weapon was added to mankind's arsenal - the Imperial Battle Wizard. Magnus also granted the Artillery and Gunner's School the Imperial Charter for their contribution to the war.

As of 2522 in the Imperial Calendar, the latest date given in game materials.

Main article: Averland (Warhammer)

Grand Countess Ludmilla von Alptraum was 77 years old at the start of The Enemy Within campaign. She lived long enough to send Feldmarschall Marius Leitdorf to assist the beleaguered Ostlander forces at the Battle of Wolfenburg in 2514. The old Countess died shortly after and was succeeded by her eldest daughter, Baroness Marlene. Unfortunately, Marlene passed away from the plague that ravaged the land after the war. Marlene's only surviving child and heir, Helena, abdicated in favour of her husband, Marius Leitdorf. Marius was famous in the Empire for two reasons; first, he was one of the best swordsmen in the Empire, and second, being completely mad. This prompted some unsubtle 'guidance' from Karl Franz, via Ludwiz Schwartzhelm, to curb the worst of Leitdorf's excesses. Leitdorf was eventually slain by an Orc Warlord at the Third Battle of Black Fire Pass in 2520, though it was his holding action (accompanied by his Greatsword bodyguards) that gave time for the Reiksguard to rally and rout the invaders. According to the newest edition of Warhammer Armies: Empire, the position of Averland Elector Count is in dispute.

Main article: Hochland (Warhammer)

With trouble brewing between Talabecland and Ostland in 2514, Baroness Hildegarde Tussen-Hochen was compelled to name Count Aldebrand Ludenhof, betrothed to her daughter Sophia, as Grossmarschall of Hochland. Later that year, troubles in Bergsburg and her failing health forces the Baroness to abdicate in favour of the Count. The 2515 Volkshalle Edict elevated Hochland to Electoral status.

Main article: Stirland (Warhammer)

Stirland is regarded as a rustic backwater by many in the Empire. They remain on relatively good terms with their neighbours, the Halflings of the Moot. They border the feared land of Sylvania, and as such, the priests of Morr maintain a watchful presence along the province's borders. The current Elector Count is Graf Alberich Haupt-Anderssen.

Grand Duke Leopold von Bildhofen was one of the prime instigators of the outbreak of war in 2514. The 2515 Volkshalle Edict stripped von Bildhofen of his status as Elector and the province was once again united with Middenheim, under the rule of Graf Boris Todbringer. The actual city is built on a pleatau called Ulric's Bluff

Main article: Nordland (Warhammer)

While Nordland regained its northeastern provinces (lost to Ostland during the Dark Ages), Baron Werner Nikse was forced by the 2515 Volkshalle Edict to relinquish his holdings in Salzenmund and nearby towns in order to compensate Ostland for instigating the war of 2514. The Electors elevate Nordland to Electoral status and named Count Theoderic Gausser as its new ruler. Nordland is noted for incorporating the Laurelorn Forest, home to one of the few communities of Elves in Elthin Arvan (the Eltharin term for the Old World). The Elector Count is wise enough not to press any claims on this well-defended realm, however!

Main article: Ostermark (Warhammer)

Chancellor Maximillian Dachs was killed during the war of 2514. Hauptmarschall Wolfram Hertwig, who led the Ostermark contingent with distinction at the Battle of Wolfenburg, succeeded him. The 2515 Volkshalle Edict elevated Ostermark to Electoral status and named Chancellor Wolfram Hertwig as its Elector.

Main article: Ostland (Warhammer)

Grand Prince Hals von Tasseninck died in battle along the Nordland front during 2514. Kriegmarschall Valmir von Raukov was elevated to Grand Prince and Elector Count of Ostland by the 2515 Volkshalle Edict.

The richest and most powerful province in the Empire, whose Elector, Karl Franz, is also Emperor. Reikland extends from the frontier with the Wasteland along the course of the river Reik and the Grey Mountains, across from the Kingdom of Bretonnia. It contains Altdorf, the Imperial capital and largest city in the Empire, home of the Colleges of Magic. Helmgart and Ubersreik are heavily fortified towns at the eastern edge of the Grey Mountains, guarding the Axe Bite Pass and Grey Lady Pass respectively from human and Greenskin intruders. Reiklanders are the most forward-looking and confident people of the Empire, proud of their Unberogen heritage and convinced the brightest days are yet to come - and that as the people of Sigmar, should naturally take the lead in Imperial endeavours. Unsurprisingly, such an attitude wins Reiklanders few favours in the war-torn north...

As with the Elector of Middenland, Grand Duke Gustav von Krieglitz was found guilty of instigating the 2514 war. The 2515 Volkshalle Edict stripped von Krieglitz of his status as Elector and Count Helmut Feuerbach, a Talabeclander noble who stayed out of the war, was elevated to succeed him. Though no direct evidence was found to prove her complicity, there were strong suspicions that Grand Duchess Elise Krieglitz-Untermensch provided loans to her cousin, von Krieglitz. Rather than submit to an inquisition, Grand Duchess Elise abdicated her Electoral status, but was able to secure the continuance of the city's Freistadt status under her rule.

The current Elector is Helmut Feuerbach, who went missing shortly after the most recent Chaos invasion.

Main article: Wissenland

Wissenland is contrasted between the dour and hardy people of the countryside and the expressive city-dwellers of the great city of Nuln, former Imperial capital and persistent centre of learning in the arts and sciences. The wealth and power of Nuln paid for the much of the reconstruction of the war-torn Empire. Grand Countess Emmanuelle von Liebewitz of Nuln exercised her own form of justice and took over the rule of Wissenland from her errant vassal, Count Bruno Pfeifraucher in 2514. Today she remains Elector Countess of Wissenland, yet has also retained her rule over Nuln.

In addition to the ten Elector Counts, other powerful men in the Empire hold the status of Imperial Elector. At the present, these are as follows: The Grand Theogonist of Sigmar, Volkmar the Grim (newly reinstated); Arch Lector Kaslain and Arch Lector Aglim, also of the Cult of Sigmar; The Elder of the Moot, Hisme Stoutheart; and the Ar-Ulric, Emil Valgeir.

As of 2522 IC, these provinces are no longer politically individual parts of the Empire.

One of the founding provinces in the time of Sigmar Heldenhammer, located in the centre of the eponymous Drakwald forest, this province was stripped of its assets, its territory divided between Middenland and Nordland.

Once a province on the southern frontier of the Empire, Solland was lost in the face of a massive Orc invasion, led by Gorbad Ironclaw, its Runefang seized by the invaders after the Battle of Sollands Crown and only retrieved at length. Solland's territory has been subsumed by Wissenland, where there is a profound sense of tragedy at the fall of their once-neighbours. Kurt Helborg however now carries the Solland Runefang

In former editions of Warhammer, Sudenland was a province in its own right, with the background noted here. However, in 4th edition background, Sudenland became Solland, and was destroyed by Gorbad Ironclaw and subsumed into Wissenland. Former background appears to state that Sudenland had only been separated from Wissenland and ruled by the von Mecklenberg family since the time of Magnus the Pious in recognition for their outstanding services in the Great War against Chaos in 2303. Johann von Mecklenberg abdicated the rule of the province in 2505 to his cousin, Grand Baroness Etelka Toppenheimer. For undisclosed reasons, the Grand Baroness surrendered her Electoral status in 2515 and the province was reunited with Wissenland. Rumours have it that Toppenheimer's heir and adopted son of a distant relative, Baron Olaf Sektliebe, was somehow involved with this strange turn of events.

When the great port city of Marienburg lay within the Empire's borders, it was part of the province of Westerland, at the mouth of the river Reik. Upon declaring independence, the region is now referred to as the Wasteland, yet those within the Empire who would seek 'reunification' retain the use of the previous term.

Sylvania (an obvious homage to Transylvania) is an area now in the Province of Stirland that has been the source of an Undead threat on many occasions.

Sylvania was long considered a cursed and backward area. It first came to fame after the necromancer Vanhel ruled it with an Undead horde and drove off a massive Skaven incursion that had been ravaging the Empire. After Vanhel's death the province came under the rule of the mad Von Drak family until the heiress of that family, Isabella, was married to a foreigner- a move by the ruling Count to deny his brother the throne. The man was Vlad Von Carstein, an ancient and powerful vampire. Vlad built a huge army partly made of undead. With this horde he attacked the Empire, launching the Vampire Wars. After nearly destroying the Empire, Vlad was slain by Grand Theogonist Wilhelm.

Vlad's heirs continued the war for over a century before Mannfred Von Carstein, last and greatest of Von Carstein's bloodline, was slain by the Count of Stirland at the Battle of Hel Fenn. Sylvania was absorbed into Stirland. Since no one else wanted the cursed land, no one gainsaid him. Mannfred Von Carstein has since returned and rebuilt his strength, leading a huge army to Middenheim at the peak of the Storm of Chaos.

In Warhammer Fantasy Battle, the forces of the Empire are the most diverse of the human armies. They field a number of different troop types as well as artillery and war machines.

The Cavalry of The Empire is among the best in the old world, at the forefront are the knightly orders, well equipped, well armoured Heavy cavalry equipped primarily with lances. The Empire also maintains light cavalry in the form of the Pistolier corps, primarily equipped with pistol firearms, although some units of specialised outriders who act as scouts are equipped with much more potent firearms. References are made in some novels to the existence of other cavalry such as demi-lancers although no rules have been provided for these troops. In game terms the knights fielded by the empire player have got a 1+ armour save, making up for the minus 1" movement restriction due to barding.
  • Infantry
The Empire has a wide variety of infantry and maintains the only standing professional army in the Old World. This army can call upon units of state troops. The state troop units include Spearmen, Halberdiers, Swordsmen, Handgunners and (as of the newest version of Warhammer Armies:The Empire) crossbowmen into their armies. They can also include a variety of Militia units such as free companies, archers and hunters (plus crossbowmen in the old rules). Notably the armies of the Empire sometimes make use of Mercenary crossbowmen in particular Tileans.
  • Artillery
The Empire has an artillery school at Nuln which supplies the gunners and engineers to operate their artillery. The majority of the artillery are Cannon and mortars. The Empire also uses experimental artillery in the form of the Helblaster Volley Gun, a carriage mounting several barrels similar to a repeating Handgun but on a larger scale, as well as the Helstorm Rocket Battery, both of these are now going to be available in new plastic kits. When used in games the Helblaster Volley Gun and the Helstorm Rocket Battery are extremely unreliable but are potently devastating and capable of wiping out ranks of the enemy upon good dice rolling.

  • Warhammer Armies: the Empire (1993/2006), Games Workshop and Bryan Ansell, no ISBN

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