The Legend of Zelda: Ocarina of Time
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| The Legend of Zelda: Ocarina of Time | |
|---|---|
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Designer | Shigeru Miyamoto (producer) Eiji Aonuma (director) |
| Series | The Legend of Zelda |
| Engine | Derivative of Super Mario 64 engine[1] |
| Released | Nintendo 64 JP November 21, 1998 NA November 23, 1998 EU December 18, 1998 iQue CN November 2003 Virtual Console PAL February 23, 2007 NA February 26, 2007 JP February 27, 2007 |
| Genre | Action-adventure |
| Mode(s) | Single-player |
| Ratings | ESRB: E (Everyone) ELSPA: 3+ PEGI: 7+ (GameCube versions), 12+ (Virtual Console) OFLC: G8+, PG (Virtual Console) |
| Platform(s) | Nintendo 64, Nintendo GameCube, iQue, Virtual Console |
| Media | 256Mb (32MB) Nintendo 64 cartridge, Nintendo GameCube Game Disc |
| Input methods | Gamepad |
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu Toki no Okarina?) is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64 video game console as a part of Nintendo's critically acclaimed The Legend of Zelda video game series. It was followed by a direct sequel, Majora's Mask.
The game begins with the series' trademark silent protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, the Zelda franchise's prime antagonist, from obtaining an item called the Triforce, a magical object that grants its bearer's wishes. To stop Ganondorf, Link travels back and forth between a period of seven years using the titular Ocarina of Time.
Ocarina enjoyed wide critical acclaim as well as commercial success. It has sold over 7.6 million copies over its lifetime,[2], and was the best-selling game in 1998 despite its November release. [3] It also received perfect scores from numerous gaming media publications, most notably Famitsu, and went on to place highly or top several "greatest games of all time" lists, including those from Gamespot[4], IGN [5], and Edge Magazine [6].
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Ocarina of Time is a 3D action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective using a control scheme that is common today, but was considered revolutionary at the time.[7] Link primarily battles with a sword and shield; he can also use projectile weapons, bombs, and magic spells.[8] When battling, the player can cause Link to focus on an enemy through a new feature called "Z Targeting" (L Targeting in the Game Cube version).[9] When using this technique, the camera will follow the target and Link will constantly face it. Projectile attacks will be automatically directed at the target and do not require manual aiming. Although much of the game is spent in battle, some parts encourage the player to use stealth—an uncommon situation for the series. Link must avoid guards at times in both Hyrule Castle and the Gerudo Fortress. If spotted, Link is thrown out or imprisoned, and thus forced to start over.
Link gains strength and new abilities through the collection of items and weapons found in dungeons or in the overworld. Not all are required—like all games in the series, Ocarina of Time has several optional side quests, minor objectives that the player can choose to complete or ignore. Completing the side quests usually results in rewards, normally in the form of weapons or abilities. In one side quest, Link trades items he cannot use among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use—the two-handed Biggoron Sword. In another side quest, Link can acquire a horse. This allows him to travel faster, but attacking while riding is restricted to arrows.[10] This mechanic was expanded for future games and is now common in the Zelda series.
Link is given an ocarina near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and to teleport.[11] The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is transported seven years into the future and becomes an adult. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow, and only young Link can fit through certain small passages. Link can travel freely between the two time periods by replacing and taking the sword.
- Further information: Races in The Legend of Zelda series, Ocarina of Time characters, Enemies in The Legend of Zelda series.
Ocarina of Time is set in Hyrule, a fictional kingdom surrounding Hyrule Castle and the setting of most Zelda games. Hyrule Field serves as a central hub connected to several outlying areas with diverse topography. Some of these areas are populated by one of the races of Hyrule: Hylians, Gorons, Zoras, Kokiri, and Gerudo.[12] Each race generally stays within its region of Hyrule and is led by its own ruler.
The game opens as the fairy Navi awakens Link from a nightmare. Navi has been sent to bring Link to the guardian of his village, the Great Deku Tree, who is cursed and near death. Link breaks the curse, but cannot stop the tree from withering. The Deku Tree tells Link that the wizard that cursed him seeks to conquer the land of Hyrule, and that Link must stop him. He orders Link to Hyrule Castle, then dies.[13]
At Hyrule Castle, Link meets Princess Zelda, who explains that she has been having dreams about the future of Hyrule and that she foresaw Link's arrival. She believes that Ganondorf, a king from the desert, is seeking the Triforce, a holy relic in the Sacred Realm that gives its holder god-like power. Zelda's description of Ganondorf matches that of the wizard that killed the Great Deku Tree. Zelda asks Link to obtain the three Sacred Stones so that he might enter the Sacred Realm and claim the Triforce before Ganondorf reaches it.[14]
Link retrieves the three stones and returns to the castle, where he sees Ganondorf pursuing Zelda on horseback. Spotting Link, Zelda throws the Ocarina of Time into the castle moat. After Link retrieves the Ocarina, Zelda telepathically teaches him the "Song of Time", which, combined with the Sacred Stones, allows Link to open the door that leads to the Sacred Realm. Just through the door, Link finds the Master Sword, a magical sword forged to fight evil. As he pulls the Master Sword from its pedestal, Ganondorf appears, having followed Link into the Sacred Realm, and claims the Triforce.[15]
Seven years later, an older Link awakens in an ethereal room and is met by the elderly sage Rauru. Rauru informs Link that his spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf.[16] Rauru is the ancient Sage of Light, one of seven sages who protect the location of the Triforce. The seven sages can imprison Ganondorf in the Sacred Realm; the other six sages are unaware of their identities, however because Ganondorf has transformed Hyrule into a land of darkness. Under Ganondorf's Reign, Hyrule has rapidly fallen into decline and numerous disasters happen. Link returns to Hyrule and is met by the mysterious Sheik, who guides Link to rid five temples of Ganon's monsters, so that the power of the temples can awaken the sages and they will help him liberate Hyrule from Ganondorf's tyrannical rule.[17]
After awakening five sages, Sheik is revealed as Princess Zelda, the seventh sage. She tells Link that when Ganondorf's heart is unbalanced, so the Triforce split into three pieces according to an ancient prophecy.[18] Ganondorf kept the Triforce of Power, Zelda gained the Triforce of Wisdom and Link obtained the Triforce of Courage. Zelda bestows Link with the magical Light Arrows needed to defeat Ganondorf, when Ganondorf traps Zelda in a crystal and transports her to his tower. After the remaining six Sages help Link enter the tower, Link battles Ganondorf and the seven sages use their combined power to trap Ganon in the Sacred Realm, who takes the Triforce of Power with him.[19] Zelda then takes the Ocarina of Time from Link, and uses it to send him back to his original time so he can live out his childhood naturally.
Ocarina of Time was first shown as a technical demo at Nintendo's SpaceWorld trade show in 1995.[20] Nintendo originally intended the game for the Nintendo 64DD peripheral, but later decided to release it on a cartridge.[21] At 32 megabytes, it was the largest game Nintendo had created.[22] The development crew involved over 120 people, including stuntmen to capture swordfighting and Link's movement.[23]
Customers who pre-ordered the game received a limited edition box with a golden plastic card affixed reading "Collector's Edition." This edition contains a gold-colored cartridge,[24] a tradition for the Zelda series that began with the original game released for the NES. Demand was so great that Electronics Boutique stopped pre-selling the title on November 3, 1998; IGN reported that some retail employees were unsure if Nintendo would be able to fulfill the initial demand.[25]
Ocarina of Time contains development code and text that is not used in the finished product. An Arwing enemy can be found in the game code, with the attack and movement AI fully programmed. The model, sound effects and animations are taken from Star Fox 64. Also, the collector's edition had different symbols for the mirror Shield and the banners in Gerudo Fortress.[26]
Ocarina of Time was re-released for the Nintendo GameCube in both the Ocarina of Time: Master Quest and Collector's Edition compilation discs as an emulated ROM.[27][28] Ocarina of Time: Master Quest was given as a premium for pre-ordering The Wind Waker in Japan and North America,[29] as well as in a special GameCube bundle at Wal-Mart. In Europe and Australia the disc came in the same case as the initial pressings of The Wind Waker.[30] In Europe it was available for a limited time through a special offer on the Nintendo website. Master Quest contains both the Ocarina of Time and a modified version with rearranged dungeons. Collector's Edition was available in GameCube bundles in Europe and North America, as well as by registering hardware and software, or by subscribing to official magazines or clubs. The disc also contains The Legend of Zelda, The Adventure of Link, Majora's Mask, a demo of The Wind Waker and a Zelda retrospective.[31]
The game was released in Europe and Australia for the Virtual Console on Nintendo's Wii console on February 23, 2007 for 1000 Wii Points. It was released in North America on February 26, 2007, and in Japan on February 27, 2007.[32] The only absent element is the rumble feature (this includes the use of the Stone of Agony). The Wii is capable of playing the GameCube versions of the game with the rumble feature working properly. The Virtual Console is Version 1.2 of the original game with the exception of the crescent moon and star symbol of the Gerudo, which was changed to a new design.
Ocarina of Time was followed by four direct sequels: Majora's Mask is a story of the same Link from Ocarina of Time as he travels to a parallel land of Hyrule known as Termina. The Wind Waker is set one hundred years after Ocarina of Time, on a timeline that follows on from the devastated world of adult Link, long after Hyrule has been flooded due to the return of Ganon. The DS game Phantom Hourglass takes place shortly after The Wind Waker and features the same Link and Zelda characters. Twilight Princess may take place an indefinite amount of time after Majora's Mask and parallel to The Wind Waker, on what is called the 'child timeline', back in Hyrule. Since many details about the time line are not supplied by Nintendo (only some bits in magazine interviews), it is impossible to say exactly what order it comes in, or how many years pass in between each one. It has been said directly by creator Shigeru Miyamoto, however, that Ocarina of Time is the first in the storyline.[33]
| It has been suggested that The Legend of Zelda: Ocarina of Time (soundtrack) be merged into this article or section. (Discuss) |
Ocarina of Time's music was composed by Koji Kondo, a composer famous for his work on some of Nintendo's key titles. The music is inspired by a wide array of influences, as exemplified in its diversity from cartoon-like music in the Kokiri Forest to Spanish flamenco in the Gerudo Valley. In some locations, the music is a variation of an important ocarina tune related to that area. Ocarina of Time's soundtrack has been one of the biggest influences on the soundtrack of all subsequent Zelda titles. Twilight Princess contains several of the songs learned in Ocarina of Time, present as background motifs. The soundtrack was released in Japan on December 18, 1998 and featured 82 tracks.[34] The music from Ocarina of Time was praised by many critics,[35] and GameSpot considers it one of the top ten video game soundtracks as of 2001.[36]
| Publication | Score |
|---|---|
| Famitsu | 40 of 40[37] |
| IGN | 10 of 10[38] |
| GameSpot | 10 of 10[39] |
| Electronic Gaming Monthly | 10 of 10[40] |
| Edge | 10 of 10 |
| N64 Magazine | 98% |
| Nintendo Power | 9.5 of 10[41] |
| Super PLAY | 100 of 100 |
| Computer and Video Games UK | 9 of 10 |
Ocarina of Time met with both commercial and critical success. Reviewers praised the graphics, soundtrack, gameplay and story. It has been inducted into GameSpot's "Greatest Games of All Time" list,[42] and is ranked fourth on the 2007 edition of IGN's "100 greatest video games of all time" list.[43] It is the first game to receive a perfect score from Famitsu.
In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival.[44] It also won six awards at the 2nd Annual Interactive Achievement Awards including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year", and "Console RPG of the Year".[45]
Despite being available for only the last 39 days of the year, it was the best-selling game of 1998, with 2.5 million units sold.[46] It went on to sell a total of 7.6 million copies worldwide.[2]
Criticisms for Ocarina of Time started to appear on the game's re-releases, with reviews for Master Quest and the Virtual Console version considering the graphics and sound technologies dated. The most recent Gamespot review awarded a score of 8.9 out of 10 for these reasons. [47][48]
- ^ "Interview with Shigeru Miyamoto", Nintendo Power 114, 1998-11-13, <http://www.miyamotoshrine.com/theman/interviews/111998.shtml>. Retrieved on 2007-10-23.
- ^ a b Xenogears vs. Tetris. RPGamer (2004-03-31). Retrieved on 2006-11-26.
- ^ Mario Passes 10 Million Mark. IGN (1999-06-03). Retrieved on 2007-10-23.
- ^ The Greatest Games of All Time - The Legend of Zelda: Ocarina of Time. GameSpot (2003-06-20).
- ^ IGN's Top 100 Games. IGN (2006). Retrieved on 2007-12-18.
- ^ "Zelda game named 'greatest ever'", BBC News, 2007-07-02. Retrieved on 2007-07-02.
- ^ IGN's Top 100 Games. IGN. “Ocarina of Time is an epic undertaking shining with tight control, ingenious level design and intuitive play mechanics. It remains one of the all-time most innovative adventure outings to date.”
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 22–25.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 11–12.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 38.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 30.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 7–8.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 6.
- ^ The Legend of Zelda: Ocarina of Time: Princess Zelda:You go find the other two Spiritual Stones! Let's get the Triforce before Ganondorf does, and then defeat him!
- ^ The Legend of Zelda: Ocarina of Time: Rauru: Though you opened the Door of Time in the name of peace... Ganondorf, the Gerudo King of Thieves, used it to enter this forbidden Sacred Realm! He obtained the Triforce from the Temple of Light, and with its power, he became the King of Evil...
- ^ The Legend of Zelda: Ocarina of Time: Rauru: The Master Sword is a sacred blade which evil ones may never touch... Only one worthy of the title of "Hero of Time" can pull it from the Pedestal of Time.... However, you were too young to be the Hero of Time... Therefore, your spirit was sealed here for seven years.
- ^ The Legend of Zelda: Ocarina of Time: Sheik: If you believe the legend, you have no choice. You must look for the five temples and awaken the five Sages... One Sage is waiting for the time of awakening in the Forest Temple. The Sage is a girl I am sure you know... Because of the evil power in the temple, she cannot hear the awakening call from the Sacred Realm...
- ^ The Legend of Zelda: Ocarina of Time: Sheik: Seven years ago, Ganondorf, the King of Thieves, used the door you opened in the Temple of Time and entered the Sacred Realm. But when he laid his hands on the Triforce, the legend came true. The Triforce separated into three parts. Only the Triforce of Power remained in Ganondorf's hand.
- ^ The Legend of Zelda: Ocarina of Time: Ganondorf: Someday... When this seal is broken.... That is when I will exterminate your descendants!! As long as the Triforce of Power is in my hand.... Zelda: Thank you, Link... Thanks to you, Ganondorf has been sealed inside the Evil Realm!
- ^ The Legend of Zelda: Ocarina of Time development. n-Sider. Retrieved on 2007-10-23.
- ^ The Essential 50 Part 40: The Legend of Zelda: Ocarina of Time. 1UP.com. Retrieved on 2007-10-23.
- ^ Zelda 64 News: The biggest Cartridge Game Ever. IGN (1997-08-21). Retrieved on 2007-10-23.
- ^ "The Legend of Miyamoto", Nintendo Power 111: pp. 52–55, August 1998, <http://www.miyamotoshrine.com/theman/interviews/0898.shtml>.
- ^ Zelda's Future is Golden. IGN (1998-08-26). Retrieved on 2007-09-24.
- ^ Ye Snoozed, Ye Loozed. IGN (1998-11-03). Retrieved on 2007-09-24.
- ^ Bayer, Glen (2005-10-09). Star Fox Arwing in Zelda: Ocarina of Time. N-Sider. Retrieved on 2007-03-19.
- ^ The Legend of Zelda Collector's Edition. IGN. Retrieved on 2007-09-24.
- ^ Schneider, Peer (2003-02-27). Legend of Zelda: Ocarina of Time / Master Quest. IGN. Retrieved on 2007-09-24.
- ^ Zelda Bonus Disc Coming to US. IGN (2002-12-04). Retrieved on 2007-09-24.
- ^ Limited Edition Zelda in Europe. IGN (2003-04-15). Retrieved on 2007-09-24.
- ^ Zelda Bundle at $99. IGN (2003-11-04). Retrieved on 2007-09-24.
- ^ Surette, Tim (2007-02-24). Ocarina of Time to blow on VC. GameSpot. Retrieved on 2007-05-27.
- ^ Interview with Shigeru Miyamoto, August 1998, Nintendo Online Magazine. Retrieved on 2007-09-26.
- ^ The Legend of Zelda: Ocarina of Time OST. RPGFan. Retrieved on 2007-10-23.
- ^ Whalen, Zach (November 2004). "Play Along - An Approach to Video Game Music" 4 (1). the international journal of computer game research. Retrieved on 2006-09-24.
- ^ Trueman, Doug. Top Ten Video Game Soundtracks p. 11. GameSpot. Retrieved on 2007-09-20.
- ^ Legend of Zelda: Ocarina of Time (n64: 1998): Reviews. metacritic.com (1998-11-25). Retrieved on 2007-03-01.
- ^ Schneider, Peer (1998-11-25). Legend of Zelda: Ocarina of Time review. IGN. Retrieved on 2006-01-29.
- ^ Gerstmann, Jeff (1998-11-23). The Legend of Zelda: Ocarina of Time review. GameSpot. Retrieved on 2006-01-29.
- ^ Huber, Brooks. Retro Review: Zelda Ocarina of Time. 1UP. Retrieved on 2007-03-01.
- ^ "Now Playing", Nintendo Power 114: p. 122, November 1998.
- ^ The Greatest Games of All Time - The Legend of Zelda: Ocarina of Time. GameSpot (2003-06-20). Retrieved on 2007-09-20.
- ^ http://top100.ign.com/
- ^ 2nd Annual Japan Media Arts Festival. Japan Media Arts Plaza. Retrieved on 2007-09-20.
- ^ 2nd Annual Interactive Achievement Awards. Interactive.org. Retrieved on 2006-06-21.
- ^ Zelda Breaks All Records. IGN (1999-01-07). Retrieved on 2007-09-20.
- ^ Gertsmann, Jeff (2007-03-05). The Legend of Zelda: Ocarina of Time (Virtual Console) review. GameSpot. Retrieved on 2007-10-27.
- ^ Liu, Johnny (2003-02-03). The Legend of Zelda: Ocarina of Time Master Quest review. Game Revolution. Retrieved on 2007-10-27.
- (1998) The Legend of Zelda: Ocarina of Time instruction booklet (in English). USA: Nintendo. U/NUS-NZLE-USA.
- Nintendo EAD. The Legend of Zelda: Ocarina of Time. Nintendo. Nintendo 64. (in English). 1998-11-23.
- Official site
- Ocarina of Time at Nintendo's Zelda Universe
- Zelda's Secret Ocarina - dedicated to the Beta Quest and other lost regions of the Ocarina of Time game data
- Financial information at N-Sider.com
- The Legend of Zelda: Ocarina of Time at MobyGames
- Shigesato Itoi's Website (Japanese) - information by production team
- The Legend of Zelda: Ocarina of Time guide at StrategyWiki
- Ocarina of Time at the Legend of Zelda wiki, a wiki from wikia