The Legend of Zelda (series)

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The Legend of Zelda

The Legend of Zelda (ゼルダの伝説 Zeruda no Densetsu?) is a high fantasy action-adventure video game series developed and published by Nintendo, and created by the celebrated game designer Shigeru Miyamoto. The gameplay consists of a mixture of action, adventure, puzzle solving, role-playing and occasional platforming, stealth and racing elements. The series centers around Link, the sole playable character and protagonist. Link is often given the task of rescuing Princess Zelda and the most common setting of the series, Hyrule, from Ganon who is the primary antagonist of the series. However other settings and antagonists have appeared throughout the games, with Vaati having recently become the series' secondary antagonist. The story commonly involves a relic known as the Triforce, a set of three golden triangles of omnipotence. The protagonist in each game is not always the same iteration of Link, although the same character sometimes appears across multiple games.

The Legend of Zelda is widely considered one of the most influential video game series in history, along with Mario, Pokémon, and Metroid. The series consists of fourteen official games across multiple platforms as well as several spin-offs. Most games in the series have been met with critical acclaim and commercial success. As of October 2007, The Legend of Zelda series has sold over 47 million copies in total worldwide.[1] The series has expanded into merchandise including electronic and plush toys and has also been adapted into a cartoon, manga and comics series.

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The Legend of Zelda games feature a mixture of puzzles, strategic action gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. The player is frequently rewarded for solving puzzles or exploring areas. Most Zelda games involve locating and exploring dungeons, in which puzzles are solved and enemies fought, then defeating the dungeon's boss. Each dungeon usually has one major item inside, most of which are required to advance to the boss. Some items are found in almost every game (such as the boomerang), while others are exclusive to a single game. In later games in the series, items found in each dungeon are usually used in some way to fight that dungeon's boss.

The precise chronology of the Zelda universe is hotly debated among fans, although some fans do not feel the games are definitively connected. As the series progressed, and more games were released, the exact order of the games in an overall timeline became complex and heavily disputed.

In the instruction booklet for The Legend of Zelda: A Link to the Past it is revealed that this particular Link is an ancestor of the Link from the NES games. Also the Nintendo 64 The Legend of Zelda: Ocarina of Time does the same thing in relation to the SNES Link. Also, In "The Legend Of Zelda: The Wind Waker" it mentions that the flooded Hyrule is a result of "the hero" going on an adventure in another kingdom, possibly alluding to the child Link from Ocarina of Time's adventure in Terminia in "Majora's Mask." It is not known how much time has passed in Hyrule between each of these games.

In an interview conducted by Nintendo Dream with Eiji Aonuma in December 2006, he mentioned that there exists two different Zelda universes. The split in the timeline occurs during Ocarina of Time, when, at the end of the game, Link is sent back in time by Princess Zelda. Once returned to his original time, Link goes to see her again, and the result of this meeting is an alternate future in which the villain Ganondorf is arrested and tried by the ancient sages, which causes him to be banished to the Twilight Realm; Twilight Princess then occurs over one hundred years after the Ocarina of Time child Link's era. Meanwhile, The Wind Waker occurs in the "adult Link" timeline, hundreds of years after the adventure of the adult-Link in the future of Ocarina of Time.[2][3]

The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto,[4] where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, as cave exploration is often a major component of most Zelda games (usually by the light of a lantern). Other than Miyamoto's childhood, Norse and Japanese mythologies have played a large role influencing the series. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[5]

Hearing of F. Scott Fitzgerald's wife Zelda, Mr. Miyamoto thought the name sounded "pleasant and significant."[6] Paying tribute, he chose to name the Princess after her, and titled his creation The Legend of Zelda.

The Legend of Zelda, the first game of the series, was first released in Japan in 1986, and in the United States and Europe in 1987. It used the cartridge's ability to save progress via battery-backed memory. The game features a "Second Quest",[7] accessible upon completing the game, where dungeons and the placement of items are different, and enemies are stronger.[8] In 1994, during the last years of the Famicom, the game was re-released in cartridge format.[9] A modified version known as BS Zelda no Densetsu was released for the Super Famicom's satellite-based expansion, Satellaview, in the mid-1990s in Japan. BS Zelda was then re-released for the Satellaview again a year later, with re-arranged dungeons and a rearranged overworld.

The second game, Zelda II: The Adventure of Link, was released in January 1987 for the Famicom Disc System in Japan, a full six months before the first game was even released in America. Nintendo would wait almost a full two years from its initial releae in Japan to releae Zelda II in America on December, 1988. The game sparked controvesry among the series' fans, as it exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for times that Link is wandering the overworld), and introduced RPG elements (e.g., experience points) not found in other Zelda installments. It is also the only Zelda title excluding Four Swords Adventures in which Link does not collect Rupees. Both this game and its predecessor had gold-colored game cartridges, instead of the system's usual gray cartridges. Both games were later re-released in the final years of the Nintendo Entertainment System, with gray cartridges.

Four years later, The Legend of Zelda: A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension to explore — a land known as the Dark World. The game was released for the Super NES in 1991. It was later re-released for the Game Boy Advance on December 9, 2002 in North America, on a cartridge with Four Swords, the first multiplayer Zelda, and then on the Wii's Virtual Console on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format)[10] and an exclusive "loosely-based" sequel (which used the same game engine) called BS Zelda no Densetsu Kodai no Sekiban were released on the Satellaview in Japan.

Link in the opening cinema of Link's Awakening DX.
Link in the opening cinema of Link's Awakening DX.

The next game, Link's Awakening, was the first Zelda for Nintendo's Game Boy handheld, and the first to take place outside of Hyrule, and not to include the Princess Zelda. It was re-released for the Game Boy Color in 1998 as Link's Awakening DX with some additional features, including an extra color-based dungeon and a photo shop that allowed interaction with the Game Boy Printer.

After another hiatus, the series made the transition to 3D with the installment Ocarina of Time, which was released in November 1998. This game, initially known as Zelda 64, retained the core gameplay of the previous 2D games, and became one of the most successful games of all time, in both commercial and critical terms. It is considered by some to be the best video game ever made, and scored perfect scores in several video game publications, including the first 40/40 score in Famitsu (a prestigious Japanese gaming magazine).[11] In 2006, it was ranked by Nintendo Power as the best game to ever appear on a Nintendo console.[12] As of October 2007, it holds the number one spot for the best reviewed game in video game history on the Gamerankings review aggregator. The title was originally slated for the ill-fated, Japanese-only Nintendo 64DD, but was ported to a cartridge when the hardware was delayed.[13] Innovations include the use of lock-on targeting, a new gameplay mechanic that focuses the camera on a nearby target, and alters the player's actions to be relative to that target. Such mechanics allow precision-based sword fighting in a 3D space, and were a revolutionary development for the time. Like its Nintendo Entertainment System predecessors, Ocarina of Time is notable for being released on a limited-edition gold cartridge (available mainly to those who pre-ordered the game), as well as a regular gray cartridge.

Ocarina of Time was re-released on the GameCube in 2002, when it was offered as a pre-order incentive for The Wind Waker in the US, Canada, and Japan.[14] Europe continues to receive it free in every copy of The Wind Waker, except for the discounted Player's Choice version. It included a previously unreleased 64DD expansion known as Ura Zelda in Japan and Ocarina of Time Master Quest in North America.[14] Ocarina of Time was included as part of Collector's Edition for the GameCube in 2003.[15] It is now available on the Wii's Virtual Console.[16]

The follow-up title, Majora's Mask, which was released in November 2000, used the same 3D game engine as the previous Nintendo 64 game[17] (dropping the Fixed 3D elements), but added a novel time-based concept, leading to somewhat mixed reactions from series fans. It was originally called Zelda Gaiden,[18] a Japanese title that translates as Zelda Side Story. Gameplay changed significantly; in addition to a form of time-limit, Link could use masks to transform into different creatures with unique skills. While Majora's Mask retained the graphical style of the landmark Ocarina of Time, it was also a departure, particularly in terms of its overall atmosphere. It also featured motion-blur, unlike its predecessor, Ocarina of Time. The game is much darker,[17] dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina. All copies of Majora's Mask are gold cartridges. Instead, a "Limited Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that weren't collector's editions featured a more traditional sticker cartridge label.

The next two games, Oracle of Seasons and Oracle of Ages, were released simultaneously for the Game Boy Color, and interact using passwords[19] or a Game Link Cable.[20] After one game has been completed, the player is given a password that allows the other game to be played as a sequel.[19] They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original Legend of Zelda to the Game Boy Color, they decided to make an original trilogy[21] to be called the "Triforce Series".[22] When the password system linking the three games proved too troublesome, the concept was reduced to two titles at Miyamoto's suggestion.[23] These two titles became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.[24]

The cel-shaded art-style of The Wind Waker.
The cel-shaded art-style of The Wind Waker.

When Nintendo revealed the Nintendo GameCube on 24 August 2000, the day before Nintendo's SpaceWorld 2000 exposition,[25] one software demonstration showed a realistically-styled real-time duel between Ganon and Link. Fans and the media speculated that the battle might be from a Zelda game under development.[26] At Spaceworld 2001 Nintendo showed a cel-shaded Zelda title, later released as The Wind Waker, which Miyamoto felt would "extend Zelda's reach to all ages".[27] The media reported that Zelda was shifting to a younger audience, to Miyamoto's surprise.[28] Nothing further was shown until a playable demonstration was ready, which was well-received. The gameplay centers on controlling wind with a baton called the "Wind Waker", and sailing a small boat around a massive, island-filled ocean.

Next in the series came Four Swords Adventures for the GameCube, which was released in the first half of 2004 in Japan and America, and in January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on multiplayer gameplay and "level-based" action (like many Super Mario Bros. titles). The game contains 24 individual stages and a map screen; there is no connecting overworld. For the multiplayer features of the game, each player is required to use a Game Boy Advance system linked to the Nintendo GameCube via a GBA-GCN cable. Although it focuses on multiplayer, the game also features a single-player campaign, in which using a Game Boy Advance is optional.

Four Swords Adventures is really two games in one: Hyrulean Adventure (with a storyline and action somewhat similar to a traditional Zelda adventure) and Shadow Battle (a free-for-all mêlée "battle mode", which pits Links against each other as the players struggle for dominance in Hyrulean arenas). The Japanese version includes a third segment, known as Navi Trackers (originally designed as the stand-alone game Tetra's Trackers), which is not included in any other incarnation of the title. Navi Trackers contains spoken dialog for most of the characters, a first for the Zelda series.

An official Twilight Princess illustration.
An official Twilight Princess illustration.

In November 2004 in Japan and Europe, and in January 2005 in America, Nintendo released a new game for the Game Boy Advance, The Minish Cap. The central concept of The Minish Cap is Link's ability to shrink in size with the aid of a mystical sentient hat named Ezlo. While tiny, Link can see previously-explored parts of a dungeon from a new perspective, and enter new areas through otherwise-impassable openings. Link is able to switch from big to small at special portals throughout the land, once again giving Link two "worlds" to play in.

In November 2006, Twilight Princess arrived as the first Zelda game on the Wii, and later, in December 2006, on the Nintendo GameCube, the system for which it was originally developed. The game once again strives for a realistic look, improved even beyond the aforementioned SpaceWorld demo. It chronicles the struggle of a more mature Link to rid Hyrule of the "Twilight Realm", a mysterious force plaguing the land. When he enters this realm, he is transformed into a wolf, and the gameplay shifts radically. Twilight Princess also relies heavily on horseback transportation and mounted battle scenarios, including boss battles.

"Zelda DS" was once rumored to be a new Four Swords game, but Nintendo later retracted those statements.[citation needed] Instead, at the 2006 Game Developers Conference, a trailer for Phantom Hourglass for the Nintendo DS was shown. The trailer revealed traditional top-down Zelda gameplay optimized for the DS' features, with a cel-shaded graphical style similar to The Wind Waker. At E3 2006, Nintendo confirmed its status as a direct sequel to The Wind Waker,[29] and debuted an extensive playable demo, including a multiplayer mode reminiscent of Pac-Man Vs. with "capture the flag" elements. Phantom Hourglass was released on June 23, 2007 in Japan, October 1, 2007 in North America, and October 19, 2007 in Europe.

On September 10, 2007, Nintendo announced a new spin-off game in The Legend of Zelda series, Link's Crossbow Training. It was packed in with Nintendo's Wii Zapper peripheral, and released on November 19, 2007 in North America.[30]

Further information: Hyrule, Triforce, Great Sea, Termina

The Zelda series has developed a deep story and wide universe over its many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, Wind Waker, and Twilight Princess.

According to the in-game backstories, long ago, three goddesses descended and created the land of Hyrule. Din, the goddess of power, with her powerful, flaming arms, cultivated the empty space, and created the red earth. Nayru, the goddess of wisdom, bestowed her divine wisdom upon the land, and created the world's laws to give a sense of justice and order to the world, and to guide the people in the goddesses' absence. Farore, the goddess of courage, endowed Hyrule with her powers, creating life to follow this justice.

After their work was completed, the goddesses left a magical artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce" — one of Wisdom, one of Power, and one of Courage). However, because the Triforce was not divine, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it.

According to legend, if the discoverer of the Triforce has a balance of power, wisdom, and courage, they will receive the Triforce as a whole. If they are unbalanced, they will receive the part of the Triforce that represents the characteristic they most demonstrate, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in Ocarina of Time, as the Triforces of Power, Wisdom and Courage were each held by Ganondorf, Princess Zelda, and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. A Link to the Past, released after The Adventure of Link, but before Ocarina of Time, featured the Triforce, but made no mention of its three qualities or distribution, beyond Ganon obtaining it.

Eventually, dark interlopers, later to be called "Twili", attempted to steal the Triforce and establish dominion over the Sacred Realm. In response, the goddesses sent the light spirits Eldin, Lanayru, Ordona, and Faron to seal away their dark magic within the Fused Shadows. The interlopers themselves were banished to the shadowy world of the Twilight Realm (with only the Mirror of Twilight linking the two worlds), where they would become the Twili race. The Mirror was left in the protection of ancient sages.

The fictional universe established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina, for example, is a parallel world accidentally formed as a side effect of the goddesses' creation of Hyrule.[31]

The following is a list of the Nintendo-published games in order of their first release, with their release years (in parentheses), along with any additional information about their placement in the timeline.

This is the first game of the series. In this game, Ganon is in his pig-like beast form. According to the instruction manual and the official website, shortly before the beginning of the game, Ganon broke free from the Dark World,[32] and his army attacked Hyrule, stole the Triforce of Power, and captured the ruling Princess Zelda, but not before she had time to break up and hide the Triforce of Wisdom.[33]
According to its instruction manual, it takes place "several seasons" after the first game, and features the same Link, but a different Zelda. Moreover, the story references Ganon's destruction by Link in the first game. The game's back-story also references an old legend of Hyrule. According to it, long ago, a prince of Hyrule should have inherited the Triforce after the king's death, but he only obtained part of it. Indeed, his sister, Princess Zelda, let him keep the Triforce of Power and the Triforce of Wisdom, but the late king hid the Triforce of Courage. The prince and a magician questioned Zelda, but she refused to reveal the location of the last piece of the Triforce. In anger, the magician cast an eternal sleeping spell on Zelda, before dying himself. In grief, the prince ordered that all future girls of the royal family be named Zelda.[34] The previous historical Zelda who hid the Triforce of Courage is still asleep at the beginning of the game, and is awakened by Link after he retrieves the Triforce of Courage at the end of the story. This Princess Zelda is not the same one rescued by Link in the first The Legend of Zelda game. The events of this legend were never mentioned in any other games of the series.
This is the first of many Zelda games to have Hyrule's history told within the game, and the first in which Ganon's real name, Ganondorf, is revealed. During this game, Ganon is in his demonic form, and sealed in the "Golden Land" (more commonly known as the Sacred Realm)[35] with the Triforce. The game's instruction manual tells how all three pieces of the Triforce were originally hidden in the Golden Land. One day long ago, it was found by Ganondorf the Thief, and it granted his evil wish for a monstrous army to attack Hyrule. While the Knights of Hyrule defended the land, the Seven Sages created a magic seal to close off the Golden Realm.[36] The game itself revolves around Ganon's ultimately-successful attempt to break the Sages' seal. Princess Zelda alerts Link to this, and Link goes on a quest to find the Master Sword (its first named appearance in the series), then defeats Ganon to reclaim the Triforce, using various means to travel between Hyrule and the Golden Land (now called the Dark World) during his efforts.
In this installment, Link shipwrecks on Koholint Island while on his journey. He finds he has lost his equipment, and the only way he can leave the island is to find and wake a creature of great power called the Wind Fish.
After its release, this game was confirmed by Shigeru Miyamoto as the first in the series' continuity at the time.[37] At the beginning of the game, Ganondorf, the king of the Gerudo tribe, has not yet gained the Triforce, though he does possess magical powers. As the game progresses, Ganondorf follows Link into the Sacred Realm and, as Link pulls the Master Sword from its pedestal, he appears, telling Link he will rule Hyrule as a result of Link giving him access to the Sacred Realm. Link is then promptly put into suspended animation for seven years, until he is "of age" to wield the Master Sword. In the meantime, Ganondorf finds the Triforce, but because his heart is not balanced, it divides into its three pieces: Power, Wisdom, and Courage. Ganondorf retains the Triforce of Power, and uses it to take over and rule Hyrule for seven years. When Link wakes seven years later, he eventually awakens the Seven Sages and defeats Ganondorf, the Sages then sealing him in the Sacred Realm.
This game takes place after the events of Ocarina of Time, and stars the same Link, after returning to his youth. While traveling, he is attacked by a Skull Kid and accidentally enters a parallel world called Termina, which is going to be destroyed by a falling moon in three days. Link must relive the same three days repeatedly while trying to undo the events created by the Skull Kid through the power of Majora's Mask, and find a way to stop the impending apocalypse.
These games are connected via a password system, and one takes place immediately after the other. They can be played and regarded in either order. The Twinrova sisters from Ocarina of Time appear in these games, and plot to resurrect Ganon.
The versions of Link and Princess Zelda featured in this game are childhood friends. This is the first game in which Vaati and the Four Sword appear. According to an interview, Eiji Aonuma, a major designer and the director of many games in the Zelda series, considered this game to be the oldest in the timeline, implying that both this and The Minish Cap occur earlier than Ocarina of Time.[citation needed]
This game takes place hundreds of years after Ocarina of Time.[citation needed] Hyrule has been lost for centuries, and now all that remains of its civilization are a few scattered islands on the Great Sea. Halfway through The Wind Waker, the Link and Zelda from this game discover they are the successors to their counterparts in the old kingdom of Hyrule (now drowned beneath the Great Sea). It is revealed in dialogue between survivors of Hyrule that the Link of The Wind Waker is not related to the Hero of Time, the Link of Ocarina of Time; however, later on in the game, he is referred to as the "Hero of Winds".
This game tells the story of how Ganondorf obtains the power of an ancient trident and becomes the demon, Ganon.
This game involves the origins of the Four Sword, as well as Vaati, the primary antagonist.
This game takes place at least a hundred years after Ocarina of Time.[38] In an interview with Japan's Nintendo Dream Magazine, Aonuma stated that Twilight Princess occurs in a "parallel" world to The Wind Waker, following an alternate timeline[2] in which Ganondorf does not take over Hyrule, and is instead sentenced to execution following the conclusion of Ocarina of Time.
This game has been released in Japan and North America, and was released in Australia on October 11, 2007,[39] and Europe on October 19, 2007.[40] It is set after The Wind Waker and in the same setting, where Link must rescue Tetra after she is captured by a ghost ship.

The creators maintain that the series has a set timeline, but due to the poor translation protocols in the 1990s,[citation needed] and debate over what counts as "canonical" material, the available information continues to be disputed. Eiji Aonuma has since promised he will do his best to patch it all up, and reveal the timeline someday,[citation needed] and Miyamoto stated in a 2003 interview that there is a master document containing the timeline.[2] Eiji Aonuma has also stated in a July 2007 video interview that there is such a document on his PC, and that this document is considered confidential.[41] According to this interview, development of a Zelda title can commence without the team knowing in advance where exactly the title will fit into the timeline; but by the time the title is finished, its placement in the timeline will be determined. However, this document has not been seen publicly, and there is little other proof of its existence.

According to the official website, Link is described as humble but brave, attributes appropriate for the bearer of the Triforce of Courage. Sometimes Link will bear a special title, such as "Hero of Time", "Hero of the Winds", "Hero Chosen by the Gods", or "Waker of the Winds". A long-eared Hylian, he is portrayed as being anywhere from 7 to 17 years old, depending on the game. Link always wears a green tunic, an undershirt and a long, floppy green cap for at least part of each adventure. All incarnations of Link are left-handed, the only exception to date being the Wii version of Twilight Princess, in which Link is right-handed due to the "mirroring" used to accommodate the right-handed control scheme. This mirroring effect flips the entire game layout from its Nintendo GameCube counterpart.

Link does not usually speak, and only produces grunts, yells, and other such sounds. One exception to this is The Wind Waker. In the English-language game, the audible phrase "Come on!" is used in dungeons to call either special statues or other characters (Medli or Makar) to follow Link. In prior games, such as A Link to the Past and Ocarina of Time, players can answer questions by choosing options from a list; no voice acting accompanies Link's answers. More typically, the character uses facial expressions to indicate mood; particular emphasis is placed on this in The Wind Waker and Twilight Princess.

Arguably, Link "speaks" two lines in The Adventure of Link. When he locates a mirror under a table, the text, "I found a mirror under the table" appears on screen. Later, if Link examines a fireplace that he can enter, "Looks like I can get in the fireplace" is displayed. Link also speaks in the cartoon series and the games produced by Philips, though these sources are not canonical.[citation needed]

Although the character's accepted name is Link, the player can name him before the start of most games, and characters will address him by that name in the text. The reason for his silence is so that the player can envision themselves as the hero.[42]

The Legend of Zelda series has generated many extremely positive reviews within the gaming industry. Ocarina of Time and The Wind Waker have both received a perfect 40/40 score (10/10 by four reviewers) by Japanese Famitsu magazine,[43][44] making Zelda the first and currently only series with multiple perfect scores. In addition, A Link to the Past and Phantom Hourglass received an almost-perfect score of 39/40. The website IGN.com also awarded Ocarina of Time, Oracle of Ages, Oracle of Seasons and Link's Awakening a score of 10/10. GameFAQs has also held a contest for the best video game series ever, with The Legend of Zelda claiming the top position.[45] In Nintendo Power's Top 200 countdown, Ocarina of Time took first place, and seven other Zelda games placed in the top 40.[46] Moreover, the editors of Game Rankings, GameStats, and Metacritic, who compile major numeric reviews given to the game on its release, have both given Ocarina of Time their highest aggregate scores.[47][48] Nintendo Power named Twilight Princess 2006 Game of the Year, as well as Best Story/Adventure, Best New Character, and Game of the Year for both the Nintendo GameCube and the Wii.[49]

There are a number of Zelda video games and other media creations that have been licensed by Nintendo, but not officially acknowledged as part of the series canon.

Animated series logo

The Legend of Zelda was made into an animated series as a "show within a show" in the semi-live-action Super Mario Bros. Super Show TV series produced by DiC. The animated Zelda shorts were aired each Friday, instead of the usual Super Mario Bros. cartoon that aired during the rest of the week. The series loosely followed the NES Zelda games, mixing settings and characters from those games with original creations. Thirteen animated Zelda shorts were featured within the show's 65-episode run. The show's incarnations of Link and Zelda also appeared in various episodes of Captain N: The Game Master during its second season.

Valiant Comics released a short-lived series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. In addition, manga have been created based on the many of the series' games, including A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, the Oracle series, The Wind Waker, Four Swords Adventures and The Minish Cap. The comics and manga are not considered canonical.

A series of video games were developed and released for the Philips CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-based peripheral for the Super Nintendo. Created with no influence from Nintendo, the games are Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. The "trilogy" is a large departure from the rest of the series, and they are generally considered poor efforts by fans and reviewers alike. Nintendo has erased them from the Zelda canon, evidenced by their absence from any of Nintendo's websites and publications. The character designs and personalities used in the games appear to be based heavily on the cartoon series.

Two Zelda-themed LCD games were created in the late 1980s. The "Zelda Game Watch" by Nelsonic was released first, and was an actual digital watch with primitive gameplay based on the original Legend of Zelda. The similarly titled "Zelda Game & Watch" was a dual-screen handheld electronic game similar in appearance to today's Nintendo DS and it featured a gameplay style similar to The Adventure of Link. It was re-released in 1998 as a Toymax, Inc. Mini Classic and later as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance.

There have been several titles in The Legend of Zelda series that have never been released for various reasons. One such title is The Legend of Zelda: Mystical Seed of Courage for Game Boy Color, which was originally intended to be the third part of The Triforce Trilogy (later renamed as Oracle of Seasons and Oracle of Ages), but was later cancelled due to complications in trying to link three games by a password system. Another title is The Legend of Zelda: Ocarina of Time Ura, intended to be an upgraded remake of Ocarina of Time for the Nintendo 64DD. For a long time the game was not released as the N64DD was never sold outside of Japan due to poor sales. Prior to the release of The Wind Waker, a bonus disc called The Legend of Zelda: Ocarina of Time Master Quest was released, containing a port of Ocarina of Time and a GameCube-modified version of Ocarina of Time Ura. This modified version lacks many of the features that were said to have been in the cancelled N64DD version.[50]

There have been several titles released that are set within or star a minor character from the The Legend of Zelda universe but are not directly connected to The Legend of Zelda series. One such title is Freshly-Picked Tingle's Rosy Rupeeland for the Nintendo DS. Supporting character Tingle stars in this spin-off RPG, released in September of 2006 in Japan and in the summer of 2007 in the UK. Another title is Chinkuru no Barūn Faito DS (Tingle's Balloon Fight DS) for the Nintendo DS. Supporting character Tingle also stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. The title BS Zelda no Densetsu Kodai no Sekiban (BS The Legend of Zelda: Ancient Stone Tablets) for the Satellaview is also a spin-off. It stars the "Hero of Light" (portrayed by either Broadcast Satellaview's male or female mascot) as the protagonist of Hyrule. Both map versions of the title BS Zelda no Densetsu (BS The Legend of Zelda) for the Satellaview could also be considered spin-offs. Despite being graphically enhanced remakes of The Legend of Zelda, both versions of this game star the "Hero of Light" (portrayed by the Broadcast Satellaview mascots) as the protagonist of Hyrule. There is also the spin-off shooter title Link's Crossbow Training for the Wii, released in November 2007. Bundled with the Wii Zapper, this game has players assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. Currently this is the only spin-off that has been made available in the United States and Canada.

Outside the realm of what is normally considered a spin-off to the The Legend of Zelda series, characters and other elements from The Legend of Zelda universe have made minor appearances in other video games that go beyond what is considered a typical cameo appearance. This may include major story elements, character development, and even effect major game features. Link appears as a fighter in Super Smash Bros. for the Nintendo 64. Link, Young Link, Zelda (also able to transform into Sheik), and Ganondorf appear as fighters in Super Smash Bros. Melee for the GameCube. Link and Zelda have been confirmed to appear as fighters in the soon-to-be-released Super Smash Bros. Brawl for the Wii. Instead of their Ocarina of Time appearances that have been used in previous games, Link and Zelda will be depicted in their styles from Twilight Princess. Link also appears as a fighter in the GameCube version of Soul Calibur II. Link also appears in three micro-games from WarioWare: Smooth Moves, where he is shown in his The Wind Waker form, gliding on a Deku Leaf; his Nintendo 64 form pulling the Master Sword from its pedestal; and as one of the "Pixel Orchestra". Link was also in WarioWare, Inc.: Mega Microgame$! where the player had to navigate Link into a dungeon. The Game Boy Camera: Gold Version contains Ocarina of Time themed stamps of characters and items for editing photos that are not found in any other color version of the Game Boy Camera.[51]

Link cameos in Super Mario RPG: Legend of the Seven Stars at the Rose Town Inn.
Link cameos in Super Mario RPG: Legend of the Seven Stars at the Rose Town Inn.

The worldwide success and popularity of The Legend of Zelda series has led to many influences within popular culture. The series has also been parodied, including an episode of The Powerpuff Girls which features the Mayor of Townsville playing a spoof of Ocarina of Time.[52] and a season 3 episode of Robot Chicken in which there is a skit based on The Legend of Zelda which references many aspects of the series, including the existence of multiple Links, the Triforce, Rupees and rescuing Princess Zelda. Many references to the series also exist in other video games such as Final Fantasy, which contains a tombstone with the inscription: "Here lies Link". Link cameos in Super Mario RPG: Legend of the Seven Stars where he appears sleeping in a bed at the Rose Town Inn, and he remains in bed throughout the game. The WarioWare, Inc. series features micro-games throughout each of the games that are based on games throughout The Legend of Zelda series. Ōkami director Hideki Kamiya states that he has been influenced by The Legend of Zelda series in developing the title.[53] Both Ōkami and Twilight Princess feature a wolf as a playable character. The developers of the game Dark Sector have stated they have been heavily influenced by The Legend of Zelda series, and that the structure of the game is much like a Zelda game.[54] Other games influenced by the series are Donkey Kong Country 3, the Animal Crossing series and World of Warcraft.

  1. ^ Analysts: "Zelda" Demand Driving Nintendo Wii Sales. Fox News. Retrieved on 2007-02-07.
  2. ^ a b "Interview with Eiji Aonuma" (Japanese) [Partial translation: "ND – About when is the Twilight Princess timeline set? Aonuma – In a world some hundred years after 'Ocarina of Time.' ND – And 'Wind Waker'? Aonuma – 'Wind Waker' is parallel. In 'Ocarina of Time,' Link jumps to a world seven years ahead, defeats Ganon, and returns to the time of his childhood, right? 'Twilight Princess' is a world some hundred years after that pacified childhood time."]
  3. ^ Nintendo Dream (2007). Interview with Eiji Aonuma (English translation). Retrieved on 2007-03-12.
  4. ^ Johnson, Carl. Biography. Miyamoto Shrine. Retrieved on February 12, 2006.
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  6. ^ Todd Mowatt. In the Game: Nintendo’s Shigeru Miyamoto. Amazon.com. Retrieved on 2006-09-25.
  7. ^ ZELDA: The Second Quest Begins (1988), p. 27
  8. ^ ZELDA: The Second Quest Begins (1988), p. 28
  9. ^ http://nindb.classicgaming.gamespy.com/nes/zl.shtml
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  13. ^ Gaiden and Ura Zelda Split. IGN (1999-08-20). Retrieved on 2007-04-10.
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  19. ^ a b Pelland, p. 124.
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  22. ^ The Legend of Zelda: The Third Oracle profile. IGN. Retrieved on 2007-03-30.
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  25. ^ The Ultimate Gamecube FAQ. ign.com (2001-07-10). Retrieved on 2006-01-21.
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  29. ^ Continue the Wind Waker adventure in Link's first DS game. Nintendo of America.
  30. ^ From the official Nintendo Press Release: Link’s Crossbow Training drops players into a world in the style of The Legend of Zelda®: Twilight Princess. Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull’s-eyes and graduate to moving targets before defending Link against all kinds of enemies. Link's Crossbow Training launched on November 19, 2007, the first anniversary of the Wii launch and the release of Twilight Princess. The game was packaged with Nintendo's Wii Zapper for $19.99 USD. [1]
  31. ^ The Great Hyrule Encyclopedia. Nintendo. Retrieved on 2006-09-25.
  32. ^ The Legend of Zelda at Zelda Universe, the official Legend of Zelda website.
  33. ^ Instruction manual for The Legend of Zelda. URL retrieved 14th December 2006.
  34. ^ Instruction manual for Zelda II: The Adventure of Link. URL retrieved 14th December 2006.
  35. ^ Look up Golden Land for definition at Zelda Universe the official Legend of Zelda website.
  36. ^ Instruction manual for A Link to the Past. URL retrieved 14th December 2006.
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  40. ^ {{cite web|title=Partial list of upcoming Nintendo DS and Wii titles across Europe
  41. ^ Eiji Aonuma Video Interview. IGN (2007-07-19). Retrieved on 2007-07-20.
  42. ^ In all Zelda games you can name the character any name, and that name will appear in the dialog text of those characters that do speak in the game, although, in Link's Awakening, if the player steals from the shop, characters would later refer to him as "Thief".
  43. ^ Legend of Zelda: Ocarina of Time (n64: 1998): Reviews. metacritic.com (1998-11-25). Retrieved on 2007-05-05.
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  50. ^ http://nindb.classicgaming.gamespy.com/nus/can_uzl.shtml
  51. ^ http://nindb.classicgaming.gamespy.com/dmg/cam.shtml
  52. ^ http://www.tv.com/the-powerpuff-girls/town-and-out---child-fearing/episode/73444/summary.html
  53. ^ Dan Dormer (March 6, 2007). Okami Creator Disappointed with Twilight Princess Visuals. 1Up.com.
  54. ^ Mike Jackson (March 7, 2007). Dark Sector Interview: Sinister, gory and influenced by Zelda. Computer and Video Games.
  • "ZELDA: The Second Quest Begins", Nintendo Power 1: 26-36, July/August 1988
  • Pelland, Scott (ed.) (2001). The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages Player's Guide. Redmond, Washington: Nintendo of America, Inc. ISBN 1-930206-10-0. 

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