Timeline of CGI in film and television

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This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer-generated imagery.

Contents

Film Year
Notes
Westworld 1973
First use of 2D computer animation in a significant entertainment feature film. The point of view of Yul Brynner's gunslinger was achieved with raster graphics.[1][2]
Futureworld (sequel of Westworld) 1976
First use of 3D computer graphics for animated hand and face. Used 2D digital compositing to materialize characters over a background.
Star Wars Episode IV: A New Hope 1977
First use of 3D vector graphics for the trench run briefing sequence.
Alien 1979
Used raster wireframe model rendering for navigation monitors in the landing sequence.
The Black Hole 1979
Disney uses CGI for the opening titles.

Film Year
Notes
Looker 1981
First CGI human character, Cindy. First use of shaded 3D CGI as we think of it today.
Star Trek II: The Wrath of Khan 1982
ILM computer graphics division develops "Genesis effect", first use of fractal-generated landscape in a film.
Tron 1982
Extensive use of 3D CGI including the famous Light Cycle sequence.
The Last Starfighter 1984
Uses CGI for all spaceship shots, replacing traditional models. First use of 'integrated CGI' where the effects are supposed to represent real world objects.
2010: The Year We Make Contact 1984
CGI was used to create thousands of monoliths for the end sequence.
The Adventures of André and Wally B. 1984
Lucasfilm's computer animation division creates an all-CGI-animated short. The first CGI animation with motion blur effects and squash and stretch motion.
Tony de Peltrie 1985
First CGI-animated character to truly express emotion through his face and body language.[3]
Young Sherlock Holmes 1985
Lucasfilm creates the first photorealistic CGI character, 'stained glass knight'.
The Black Cauldron 1985
The first Disney animated feature to contain computer-generated objects.
Dire Straits - Money for Nothing 1985
The first computer-generated music video. The animators would go on to found Mainframe Entertainment.
Flight of the Navigator 1986
The first use of reflection mapping in a feature film, used for the flying alien spacecraft.
Labyrinth 1986
First realistic CGI animal.
The Great Mouse Detective 1986
First major use of computer animation in an animated film, the depiction of Big Ben's gears as background in one of the final segments.
Star Trek IV: The Voyage Home 1986
First use of the Cyberwave 3D scanner, first 3D morphing.
Luxo Jr. 1986
Pixar's first fully 3D animated short film. First use of shadows in CGI. First CGI film to be nominated for an Academy award.
Captain Power and the Soldiers of the Future (TV show) 1987
First TV series to include characters modeled entirely with computers.
Knightmare 1987
First game show with interaction between humans and computer-generated surroundings.
Willow 1988
First photorealistic use of morphing effect in a feature film.
The Abyss 1989
First 3D digital water effect.
Indiana Jones and the Last Crusade 1989
First all-digital composite.

Film Year
Notes
Total Recall 1990
Use of motion capture for CGI characters.
Die Hard 2: Die Harder 1990
First digitally-manipulated matte painting.
RoboCop 2 1990
First use of real-time computer graphics or "digital puppetry" to create a character in a motion picture.
Backdraft 1991
First use of photorealistic CGI fire in a motion picture.
Terminator 2: Judgment Day 1991
First realistic human movements on a CGI character. First use of a personal computer to create major movie 3D effects.
Death Becomes Her 1992
First human skin CGI software.
Quarxs 1993
First broadcast series of animated CGI shorts.
Jurassic Park 1993
First photorealistic CG creatures.
Babylon 5 1993
First television series to use CGI as the primary method for its visual effects. First TV use of virtual sets.
Radioland Murders 1994
First use of virtual CGI sets with live actors.
VeggieTales 1994
First completely computer animated direct-to-video release.
The Flintstones 1994
First CGI-rendered fur.
ReBoot 1994
Mainframe Entertainment creates the first full-length computer animated TV series. First use of character animation in a computer animated television series.
The Mask 1994
First film to blend live action with CGI for human effects that mimic traditional cartoon animation styles.
Waterworld 1995
First realistic CG water.
Goldeneye 1995
First in the James Bond film series to have a computer-generated gunbarrel in the traditional gunbarrel sequence.
Casper 1995
First CGI lead character in feature-length film (preceded Toy Story by six months). First CGI characters to interact realistically with live actors.
Toy Story 1995
First CGI feature-length animation.
Conceiving Ada 1997
First 2D all-CGI backgrounds with live actors.
Marvin the Martian in 3D 1997
First computer animated movie viewed with 3D glasses.
Titanic 1997
First wide-release feature film with major elements rendered under the open source Linux operating system.[4] Also included a number of advances, specifically in the rendering of flowing water.
Fight Club 1999
First realistic close-up of detailed facial deformation on a synthetic human.
The Matrix 1999
First use of CG interpolation in Bullet Time effects.

Film Year
Notes
Final Fantasy: The Spirits Within 2001
First feature-length digital film to be made based on live action principles.
Jimmy Neutron: Boy Genius 2001
First CGI feature length movie made using off-the-shelf hardware and software.
Shrek 2002
First film to win the Academy Award for Best Animated Feature, newly created that year. The other nominees were "Jimmy Neutron: Boy Genius" and "Monsters, Inc.", illustrating the growing dominance of CGI features over traditional animation.
The Lord of the Rings: The Two Towers 2002
First use of AI for digital actors (using the Massive software developed by Weta Digital).
The Matrix Reloaded 2003
The Burly Brawl - the first use of "Universal Capture", the combination of dense (rather than point-based) motion capture and per-frame texture capture.
Gollum from the Lord of the Rings trilogy 2003
First photorealistic motion captured character for a film, Gollum was also the first digital actor to win an award (BFCA), category created for Best Digital Acting Performance
Immortel (Ad Vitam) - Casshern - Sky Captain and the World of Tomorrow 2004
First movies with all-CGI backgrounds and live actors.
The Polar Express 2004
First CGI movie that used motion capture for all actors.
Elephants Dream 2006
First CGI short movie released as completely open source. Made with Open Source software, theatrical and DVD release under Creative Commons License. Unique that all 3D models, animatics and software are included on the DVD free for any use.

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