Translation (geometry)

From Wikipedia, the free encyclopedia

(Redirected from Translation (mathematics))
Jump to: navigation, search
A translation moves every point of a figure or a space by the same amount in a given direction.
A translation moves every point of a figure or a space by the same amount in a given direction.
A reflection against an axis followed by a reflection against a second axis parallel to the first one results in a total motion which is a translation.
A reflection against an axis followed by a reflection against a second axis parallel to the first one results in a total motion which is a translation.

In Euclidean geometry, a translation is moving every point a constant distance in a specified direction. It is one of the rigid motions (other rigid motions include rotation and reflection). A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system.

If v is a fixed vector, then the translation Tv will work as Tv(p) = p + v.

If T is a translation, then the image of a subset A under the function T is the translate of A by T. The translate of A by Tv is often written A + v.

In an Euclidean space, any translation is an isometry. The set of all translations form the translation group T, which is isomorphic to the space itself, and a normal subgroup of Euclidean group E(n ). The quotient group of E(n ) by T is isomorphic to the orthogonal group O(n ):

E(n ) / TO(n ).

Since a translation is an affine transformation but not a linear transformation, homogeneous coordinates are normally used to represent the translation operator by a matrix. Thus we write the 3-dimensional vector w = (wx, wy, wz) using 4 homogeneous coordinates as w = (wx, wy, wz, 1).

To translate an object by a vector v, each homogeneous vector p (written in homogeneous coordinates) would need to be multiplied by this translation matrix:

 T_{\mathbf{v}} = 
\begin{bmatrix}
1 & 0 & 0 & v_x \\
0 & 1 & 0 & v_y \\
0 & 0 & 1 & v_z \\
0 & 0 & 0 & 1 
\end{bmatrix}
. \!

As shown below, the multiplication will give the expected result:

 T_{\mathbf{v}} \mathbf{p} =
\begin{bmatrix}
1 & 0 & 0 & v_x \\
0 & 1 & 0 & v_y \\
0 & 0 & 1 & v_z \\
0 & 0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
p_x \\ p_y \\ p_z \\ 1
\end{bmatrix}
=
\begin{bmatrix}
p_x + v_x \\ p_y + v_y \\ p_z + v_z \\ 1
\end{bmatrix}
= \mathbf{p} + \mathbf{v} . \!

The inverse of a translation matrix can be obtained by reversing the direction of the vector:

 T^{-1}_{\mathbf{v}} = T_{-\mathbf{v}} . \!

Similarly, the product of translation matrices is given by adding the vectors:

 T_{\mathbf{u}}T_{\mathbf{v}} = T_{\mathbf{u}+\mathbf{v}} . \!

Because addition of vectors is commutative, multiplication of translation matrices is therefore also commutative (unlike multiplication of arbitrary matrices).

Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.