Triangulation (chess)

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This article uses algebraic notation to describe chess moves.

Triangulation is a tactic used in chess endgames to put one's opponent in zugzwang. It is normally used in king and pawn endgames when one king can maneuver on three adjacent squares in the shape of a triangle and maintain the basic position while the opposing king only has two such squares. Thus, if one king triangulates by using three moves to return to the original square and the opposing king can't do the same, he has lost a crucial tempo and gotten to the same position with the other player to move. Triangulation is also called losing a tempo or losing a move (Flear 2004:15).

Contents

Triangulation
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
White to move. White needs it to be Black's move in this position, so he triangulates. The dots indicate triangulation squares for the white king.

Consider this position, with White to move. Here, Black has the opposition, and is keeping the white king out. However, if White had the opposition (i.e. it was Black's move in this position), the black king would have to move away from d7 and allow the white king to advance. Black's king must stay close to where it is—he must prevent the c-pawn from advancing and he must not let himself be driven to the edge of the board. The squares d5 and d7 are corresponding squares. When White's king is on d5, Black's king must be on d7, with White to move in order for Black to prevent the advance of the White king. White has a triangle of squares available: d5, e5, and d4. White can win by the following maneuver:

  • 1. Ke5! Kc6 (if 1... Ke7 then 2. c6 and white wins by promoting the b pawn)
  • 2. Kd4 Kd7
  • 3. Kd5

and now the triangulation is complete and we have the same position but with Black to move. White has gained the opposition and Black is now in zugzwang. There may follow:

  • 3. ... Kc8
  • 4. Ke6! (diagonal opposition) Kd8
  • 5. Kd6 (vertical opposition) Kc8
  • 6. Ke7 Kb8
  • 7. Kd7 Ka8
  • 8. c6

and White will win (Dvoretsky 2006:21). (There are other ways for White to win after his third move.)

Note: 1.c6 will not win due to 1.. Kc8!

For an example of triangulation with a queen, see the queen versus rook position at Philidor position. The game Zugzwang#Fischer-Taimanov, 1971, fourth match game shows a similar tactic with a bishop. A rook can also perform the maneuver, but a knight can not.

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