Unreal Championship

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Unreal Championship
Unreal Championship U.S. Xbox box cover
Developer(s) Digital Extremes
Publisher(s) Atari
Designer(s) Cliff Bleszinski
Engine Unreal Engine 2.0
Release date(s) November 12, 2002
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Mature (M)
Platform(s) Xbox

Unreal Championship, or "UC" is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published by Infogrames and released on November 12, 2002 for the Xbox. Unreal Championship is essentially a console version game of the IBM PC compatible-based Unreal Tournament series, developed specifically to take advantage of Xbox Live, Microsoft's online gaming service. During development Epic Games decided to port this game to the PC as Unreal Tournament 2003 (or UT2003), which actually got released before Unreal Championship. In 2003 Unreal Championship was added to Microsoft's "Platinum Hits" line of Xbox games. It was followed in 2005 by Unreal Championship 2: The Liandri Conflict also for Xbox.

Contents

  • Deathmatch
  • Team deathmatch
  • Capture the flag
  • Double Domination — In Double Domination your team must control two points on the map for a set period of time in order to score.
  • Survival — 1 v 1 deathmatch with more players than usual. As each round ends, the losing player is made to join a queue of spectators while the winner remains in the game until killed. The winner is the first player to reach a predetermined score.
  • Bombing RunUnreal-style football where the player's team must score by placing the ball in the enemy force's goal.

  • Translocator
  • Shield Gun
  • Assault Rifle
  • BioRifle 2.0
  • Shock Rifle
  • Link
  • Minigun
  • Flak Cannon 3.0
  • Rocket Launcher
  • Lightning Gun
  • T.A.G Rifle / Ion Cannon
  • Redeemer

Unreal Championship gameplay
Unreal Championship gameplay

This list shows the differences and changes made between the PC and console version:

Unreal Championship

  • Unreal Championship begins and ends with different full-motion videos to UT2003.
  • Player must defeat his/her team in order to be the championship winner.
  • Characters from different species have slightly different statistics (jumping height, speed, health, etc.)
  • Characters in the game have different names to those in UT2003.
  • Force feedback support.
  • Some visual features have been removed or scaled back in Unreal Championship, such as certain transparent surfaces.
  • Reduced sound quality.
  • No Redeemer

Unreal Tournament 2003

  • Additional characters.
  • Wider range of playable characters.
  • Scalable graphics, supporting much higher visual quality than Unreal Championship.
  • Player must defeat Malcolm in order to be the winner of the tournament.
  • Other gun models (not all).

Unreal Championship and Unreal Tournament 2003 added a number of features to the gameplay of their predecessor, such as:

  • An Adrenaline Meter, which the player can fill by picking up pill-shaped adrenaline powerups or achieving objectives.
  • Unreal Engine 2.0, allowing for larger maps, more details physics and a better looking graphics.
  • Class selection of different rosters and species.
  • Unique abilities for each character.

Adrenaline allows the player to temporarily augment their own abilities. To be used, adrenaline meter must have been filled by achieving objectives (such as killing enemies or capturing the enemy flag) or collecting adrenaline powerups. There are four abilities the player can select from:

Berserk: increases the players speed, damage and defense.

Invisibility: turns the player partially invisible. This is not full invisibility, but only allows the players skin to be transparent so others can't see them easily.

Heal: gradually increases the players health up to its limit. Once health is at 100%, it increases the player's shield armour. This can only happen if there is enough adrenaline left.

Agility: gives the player the ability to move a lot faster. Only provides increased movement if there is enough adrenaline left.

Unreal Championship is referred to as the birthplace for many of todays top online gaming clans on XBox Live[citation needed]. The CTF and Bombing Run game modes required heavy teamwork and communication among the players, who saw that the best place to find these things were in clans. Online recruitment in the public forums of the Xbox webpage led to immense competition between these clans and their respective members.

The Xbox version was the first ever console game to receive a downloadable patch. The patch was created in response to performance issues during gameplay.


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