Virtua Fighter 2

From Wikipedia, the free encyclopedia

Virtua Fighter 2
Virtua Fighter 2 arcade flyer.
Developer(s) Sega-AM2
Publisher(s) Sega
Designer(s) Yu Suzuki
Release date(s) Arcade Sega Saturn Mega Drive/Sega Genesis PC
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade, Sega Saturn, Sega Mega Drive, Windows, PlayStation 2 (as part of Sega Ages 2500 and Sega Genesis Collection), PlayStation Portable (as part of Sega Genesis Collection), Virtual Console
Input 8-way joystick & 3 buttons, gamepad, mouse & keyboard
Arcade cabinet Upright
Arcade system(s) Sega Model 2
Arcade display Horizontally oriented

Virtua Fighter 2 is the second game in the popular Virtua Fighter fighting game series by Sega. It was created by the Sega's Yu Suzuki-headed AM2 and was released in the arcade in 1994. It was subsequently ported to the Sega Saturn in 1995 and Microsoft Windows in 1997. In 1996, a Super Deformed version of the game, Virtua Fighter Kids, arrived in arcades, ported to the Sega Saturn in the same year. It was also ported to the Sega Mega Drive/Genesis in 1996, but because the hardware couldn't handle the complex visuals of the arcade version, it was re-made as a 2D fighter. In addition, Virtua Fighter 2 was converted for the PlayStation 2 in 2004 as part of Sega's Ages 2500 series in Japan. The Genesis/Mega Drive port was re-released on the PS2 and PSP in 2006 as part of Sega Genesis Collection, and on the Virtual Console for the Nintendo Wii on March 20, 2007.

VF2 was known for breakthrough graphics at the time. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown. The Saturn version was also extremely impressive for its time, especially given the system's 3D programming difficulties. It became a huge hit in Japan and sold relatively well in other markets.

The arena size could be adjusted up to a very small platform or all the way to 82 meters, which in the genre is considered very large; this, unfortunately, is the only game in the series that could have such size adjustments. The physical energy meter could also be adjusted to infinity as well, giving you the advantage when beating opponents in the game or practicing moves against the computer player. Incidentally, players discovered that adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player out of the ring.

Contents



Advanced Search
Included Web Search Engines


Safe Search

close

Top Matching Results

Occasionally Search.com will highlight specialized results that are based on the context of your query. Examples of specialized results include specific links to news, images, or video.

Top Matching Results may highlight information from other Search.com pages, content from the CNET Network of sites, or third party content. The listings are based purely on relevance. Search.com does not receive payment for listings in this section but our partners that provide this data may get paid for listing these products.

Sponsored Links

This section contains paid listings which have been purchased by companies that want to have their sites appear for specific search terms and related content. These listings are administered, sorted and maintained by a third party and are not endorsed by Search.com.

Search Results

Search.com sends your search query to several search engines at one time and integrates the results into one list which has been sorted by relevance using Search.com's proprietary algorithm. You can customize the list of search engines included in your metasearch from the preferences.

The search engines that are used in your metasearch may allow companies to pay to have their Web sites included within the results. To view the Paid Inclusion policy for a specific search engine, please visit their Web site. Search.com does not accept payment or share revenue with any search engine partner for listings in this section.