Nuclear War (card game)

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Nuclear War is a card game designed by Douglas Malewicki, and originally published in 1965. It is currently (as of 2007) published by Flying Buffalo, and has inspired several expansions. It is a satirical simulation of an end-of-the-world scenario fought mostly with nuclear weapons.

Contents

The game is a multiplayer game, with each player having a small cardboard playmat upon which cards are placed and revealed. It is intended to be played by 3 or more players, but can also be played with only 2.

At the start of a game, each player is dealt a number of "population cards," ranging in denomination from 1 million to 25 million people. Players must protect their population, as the total loss of population leads to player elimination. They are then dealt a number of cards, which may be of the following types:

  • Secrets which usually steal or reduce another player's population.
  • Propaganda which steal another player's population, but have no effect once war has started.
  • Missiles which stay in play ready to hold a warhead.
  • Warheads which are fitted to a missile, or discarded if there is no available missile for them.

Initially, each player takes turns to play secrets. Once all players have played all secrets and replaced cards from the deck they can announce 'no secrets' and place two cards face down. Players then take turns during which they will play a third face down card, and then reveal the oldest face down card (first in, first out) and resolve it. Secrets and propaganda cards are resolved immediately upon being exposed, while missile launches take more than one turn to properly setup.

Once players have a warhead fitted to a missile (by revealing a missile on one turn, and revealing a warhead on a subsequent turn), they may launch an attack. A successful attack reduces the target player's population; when a player's population reaches zero, they may launch an immediate retaliatory attack (called "final retaliation") but are then out of play. Often, this strike will end another player's game, leading to a final strike on a third party, and so on. Hence, in some cases, many players can be removed at once. If a player is knocked out with a propaganda card, no retaliation is allowed.

The object of the game is to be the sole player still in play after all attacks are resolved. More often, retaliatory strikes remove all players. If all players are eliminated from play, then there is no winner. Alternately, a variant scoring system determines the winner via a point system -- 1 point for a knock out, 2 points for a propaganda knock out, 3 points for a retaliation knock out, a variable number of points for position depending on number of players, and finally 2 points for surviving (with the survivor not necessarily being the points winner).

Flying Buffalo has released a number of expansions, many of which can be played separately or with the original game. Each expansion highlights the worries of the end-of-the-world scenarios -- including actual, theoretical and feared weapons -- at the time of their releases.

Nuclear Escalation (1983)
Adds deterrents and defensive capabilities, space platforms, the "glow-in-the-dark nuclear death die", and more.
Nuclear Proliferation (1992)
Each player now represents a different country with unique special powers. Adds submarines, atomic cannons and more.
Nuclear War Booster Packs (1995)
Booster Packs of 8 randomly packed card from a set of 47 new cards.
Nuclear War Bonus Pack #1
9 new countries, warhead cards, a set of population cards, a bumper sticker and a player assistance chart.
Nuclear War Bonus Pack #2 — India/Pakistan War Variant (1999)
Combines the Nuclear War game with the India Rails game.
Weapons of Mass Destruction (2004)
More cards for the game featuring characters from Nodwick, Kenzer & Company and Dork Tower.
Nuclear War Bonus Pack #3
Same as Bonus Pack #1 but with new style of population cards from Weapons of Mass Destruction.

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