X (Game Boy game)

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X
Developer Argonaut Software
Nintendo
Publisher Nintendo
Designer Dylan Cuthbert
Yoshio Sakamoto
Released May 29, 1992 (JP)
Genre Combat Simulation, Vehicular Combat
Mode(s) Single player
Platform(s) Game Boy
Media Game Boy cartridge

X (エックス Ekkusu?), was an early three-dimensional (3-D) game developed and released for Nintendo's Game Boy platform. It was developed by Argonaut Software, famous for developing Star Fox, the first three-dimensional game for the Super Nintendo Entertainment System (SNES).

Contents

The game was originally going to be published by Mindscape, but Nintendo was so impressed by the game (because they didn't believe 3-D graphics were possible on their Game Boy system) that they picked up the project.

The game was originally going to be called Eclipse or Lunar Chase, but Nintendo president Hiroshi Yamauchi renamed the game X.

The Japanese magazine Famitsu listed X as one of the four most influential Game Boy games ever created, as it was the first 3-D game for a portable system in Japan (a simpler 3d game called Faceball 2000 was released a year earlier in the USA).[Power-Up: How Japanese Video Games Gave the World an Extra Life]

X was a space shooter in the same vein as Argonaut's Star Fox. The text shown reads "Move the + [cross] button [control pad] up and down to control your speed!"
X was a space shooter in the same vein as Argonaut's Star Fox. The text shown reads "Move the + [cross] button [control pad] up and down to control your speed!"

The programmer and designer, Dylan Cuthbert, now runs Q-Games, a small games developer in Kyoto, Japan. The director of the project on the Nintendo side was Yoshio Sakamoto, already famous for inventing Samus and the Metroid series. He then went on to develop WarioWare, Inc. amongst others.

  • Totaka's Song was found in this game's code. The method to access it is currently unknown. This makes it the earliest known appearance of it in a Nintendo game, because X was the first project he composed music for at Nintendo.
  • The background music played during the first tunnel scene a player enters was added to Club Nintendo Japan's second music album, Nintendo Sound Collection Vol. 2: Luigi - B-Side Music.
  • On December 5th, 2007, it was announced that an arranged version of the Tunnel Scene music will be featured in Nintendo's upcoming Wii title, Super Smash Bros. Brawl.[1]

  1. ^ Smash Bros. DOJO - X: Tunnel Scene. Nintendo Co. Ltd. Retrieved on 2007-11-01.

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